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Grand designs. Or how a noob gets big ideas.

Posted: Mon Mar 29, 2010 12:26 pm
by Jill Stihl
A month ago I'd never heard of this shard. Hadn't visited Britannia in near on nine years infact. I happened across this one while looking into another game one evening.....

So I'm standing outside the inn in Britain, remove the super-hero cloak, have a look around. Bits soon come back to me and I decide my first task should be a small house, a run around the Brit area suggests this may be difficult. Not entirely unexpected so I decide I'll put that on hold and (re)explore the lands.

Now Britain was never my cup of tea, like any big city it can be a bit of a dump, Trinsic was always the town I called 'home'. So off I go. Just outside the city I decide to see what's occupying my first ever house spot - what's this? It's an empty plot :joy:

Money? How to make money quick? Bows Mathias, bows......

[realisation of waffling a bit]

.....I have my small and I'm content.

Then I spot a nicer location just up the road where I can place two smalls side by side. And there are nice NPC guards next door to take care of the ogres. Bows, more bows. Redeed and move to two smalls. And I'm content again.

By lucky fluke a couple of days later I spot the large house in the next clearing has vanished - there's nothing there. Bows, bows, bows, 2 smalls to hold the spot, bows, bows, zzzzz bows.

I place a large wood and plaster house. I spend a couple of minutes spinning my character about and enjoying the novelty of internal doors. It gets even better when I realise there's room to squeeze another small behind it.

OK Mathias, you've got a couple of houses next to a guardpost and near a shrine. What to do with them? Well there's a shrine, so that means visitors. Visitors who currently have nowhere to cater for them. And there's guards, who have to cook their own dinner. I'll open an inn. And a stable behind it. And they shall come. This morning I made the building public.

Now I doubt it'll ever be a place of activity, and it's a dead cert that it's a money pit. But it's something that makes a change from empty houses or locked doors if you're wandering the area innit :)


Anyone else found their initial ideas for reliving UO running way out of control once they're back in-world? What became your must-achieve goal? :)


TLDR: UO is simply aces, except for grinding out 500k worth of bows in a few weeks.

Re: Grand designs. Or how a noob gets big ideas.

Posted: Mon Mar 29, 2010 1:13 pm
by Lazarus
My main goal has been to get my main character back to Glorious Lord status, been at Illustrious for a minute and had I not been pk'd a week ago I might have been Glorious by now.

Re: Grand designs. Or how a noob gets big ideas.

Posted: Mon Mar 29, 2010 4:57 pm
by uofuntime
Holy cr*p I gotta make a fletcher.

Re: Grand designs. Or how a noob gets big ideas.

Posted: Mon Mar 29, 2010 5:12 pm
by MatronDeWinter
That's how I got a small house and reg money when I started here. Jhelom has like 4 npcs that buy them, I would moongate from jhelom to skara and back chopping and selling bows. (The moongate worked differently back then)

Re: Grand designs. Or how a noob gets big ideas.

Posted: Tue Mar 30, 2010 11:44 am
by tenduil
Though you hate Britain I bought my 2 story off making bows and selling them to the 5 vendors there.

Re: Grand designs. Or how a noob gets big ideas.

Posted: Fri Apr 02, 2010 5:56 pm
by Karik Verlee
How much do Bows sell for?

To get my first house on this shard Ive been making fancy shirts and selling them to NPCs in brit & glow. Took me 3 days of about 9 hours a day to get enough.

Re: Grand designs. Or how a noob gets big ideas.

Posted: Sat Apr 03, 2010 11:02 am
by chumbucket
I barded up some balrons.

Re: Grand designs. Or how a noob gets big ideas.

Posted: Sat Apr 03, 2010 11:55 pm
by tenduil
Bows are 31 gp for regular or 34 for exceptional. Takes 7 wood to make one. So 7000 wood equals ~31000.

Considering with a pack horse and utilizing carpentry to turn the logs into boards & save on weight you can get at least 1000 wood before you need to head in. Bank that and repeat process a ton of times then goto weapons merchant and sell away.

Re: Grand designs. Or how a noob gets big ideas.

Posted: Mon Apr 05, 2010 1:51 pm
by Karik Verlee
The problem I run into is selling a few at a time, then the price drops, how do I get around that?

Re: Grand designs. Or how a noob gets big ideas.

Posted: Tue Apr 06, 2010 10:55 am
by Theograd
Start selling to a different vendor. A fresh vendor will buy 30 bows before dropping their price, so six sales of five each. Like Matron said, Jhelom was the place for me. The vendors that buy bows are fletchers, weaponsmiths, and blacksmiths. Jhelom has a ton of the last two.

Re: Grand designs. Or how a noob gets big ideas.

Posted: Tue Apr 06, 2010 12:12 pm
by tenduil
Theograd wrote:Start selling to a different vendor. A fresh vendor will buy 30 bows before dropping their price, so six sales of five each. Like Matron said, Jhelom was the place for me. The vendors that buy bows are fletchers, weaponsmiths, and blacksmiths. Jhelom has a ton of the last two.
Ya goto Jhelom and stop deflating my prices in Britain.