[cA] Department of Justice: The War on Trammel, Part 1
Posted: Tue May 18, 2010 7:31 pm
From the vaults! The first installment of THE WAR ON TRAMMEL!
(Unfortunately, I've waited a long time to post these, so my recollection of the events will be a bit hazy especially regarding the order of the events.)
[cA] Department of Justice Case Files
Case #3232010: A Thug, a Coward, and a Murderer (The War on Trammel, Part 1)
Intelligence indicated that several wanted persons might be in high traffic areas. The [cA] Department of Justice was put on the case!
Yew bank, "Bigoud's"
Our first stop is, at it so often is, at the criminal hideout known as "Bigouds." A number of small time criminals were brought to justice.
Britain, the Graveyard
A quick dispatch to the graveyard north of Britain revealed only a few criminals who were promptly brought to justice. Some minor resistance was met, but easily overcome by our superior numbers and organization.
Verity Isle, $$$ Headquarters
We soon move to headquarters of the gang of goosestepping thugs known as $$$. Word on the street was that their leader may show up. After a number of minor take-downs, he and his number three man (Brules) were busted in or near their base by our agents.
Our spiritual leader--the Real Hemperor--took home a special trophy!
Undisclosed Location, [cA] Department of Justice Headquarters
After returning to our headquarters, we decided on a new plan of action. Merely busting Wise, Brules, and other assorted unsavory characters does little to abate the flood of criminality on this shard. We needed to take stronger measures. An idea was born.
Intelligence indicated that Brules had set up revealbots at the $$$ tower in hopes of driving us away. We decided that the best course of action was to give Brules as many murder counts as we possibly could. To that end, we fielded as many blue character as we could and hid them in the corner of the Department of Justice headquarters. A lone, red Hemperor would be our bait. In order to tip them off to the location of the trap, we returned to the $$$ tower and had our true leader, MinatureDisaster purposely die to an EV from Brules. We expected Brules to follow a rune left behind. Alas, he was too cowardly to follow.
In order to encourage him, our secret infiltrator of [PoV] arrived on the scene to encourage. Yet, Brules remained too scared to show his face. Eventually, more [PoV] made their way to the $$$ tower, enough to boost what little courage Brules possessed. A gate opened.
Brules, of course, was too cowardly to attack and instead goaded Smelly Ira into taking the risk. Alas for Smelly Ira, the outcome was ordained ahead of time. On the second EQ, Hemperor dashed for safety and archerbots came out of hiding to finish the job that Brules had so cowardly refused to begin.
Smelly Ira (going by the name Janglin Jack) took around 10 murder counts, while Brules got off without a scratch. This was obviously a further crime which would need be punished. And so began our battle against the forces of Trammel known as [PoV].
To be continued in [cA] Adventures: The War on Trammel, Part 2
(Unfortunately, I've waited a long time to post these, so my recollection of the events will be a bit hazy especially regarding the order of the events.)
[cA] Department of Justice Case Files
Case #3232010: A Thug, a Coward, and a Murderer (The War on Trammel, Part 1)
Intelligence indicated that several wanted persons might be in high traffic areas. The [cA] Department of Justice was put on the case!
Yew bank, "Bigoud's"
Our first stop is, at it so often is, at the criminal hideout known as "Bigouds." A number of small time criminals were brought to justice.
Britain, the Graveyard
A quick dispatch to the graveyard north of Britain revealed only a few criminals who were promptly brought to justice. Some minor resistance was met, but easily overcome by our superior numbers and organization.
Verity Isle, $$$ Headquarters
We soon move to headquarters of the gang of goosestepping thugs known as $$$. Word on the street was that their leader may show up. After a number of minor take-downs, he and his number three man (Brules) were busted in or near their base by our agents.
Our spiritual leader--the Real Hemperor--took home a special trophy!
Undisclosed Location, [cA] Department of Justice Headquarters
After returning to our headquarters, we decided on a new plan of action. Merely busting Wise, Brules, and other assorted unsavory characters does little to abate the flood of criminality on this shard. We needed to take stronger measures. An idea was born.
Intelligence indicated that Brules had set up revealbots at the $$$ tower in hopes of driving us away. We decided that the best course of action was to give Brules as many murder counts as we possibly could. To that end, we fielded as many blue character as we could and hid them in the corner of the Department of Justice headquarters. A lone, red Hemperor would be our bait. In order to tip them off to the location of the trap, we returned to the $$$ tower and had our true leader, MinatureDisaster purposely die to an EV from Brules. We expected Brules to follow a rune left behind. Alas, he was too cowardly to follow.
In order to encourage him, our secret infiltrator of [PoV] arrived on the scene to encourage. Yet, Brules remained too scared to show his face. Eventually, more [PoV] made their way to the $$$ tower, enough to boost what little courage Brules possessed. A gate opened.
Brules, of course, was too cowardly to attack and instead goaded Smelly Ira into taking the risk. Alas for Smelly Ira, the outcome was ordained ahead of time. On the second EQ, Hemperor dashed for safety and archerbots came out of hiding to finish the job that Brules had so cowardly refused to begin.
Smelly Ira (going by the name Janglin Jack) took around 10 murder counts, while Brules got off without a scratch. This was obviously a further crime which would need be punished. And so began our battle against the forces of Trammel known as [PoV].
To be continued in [cA] Adventures: The War on Trammel, Part 2