- Summoned and tamed creatures will not need to be attacked first to cast spells
- Better starting positions for tourney matches
- Team leaders may now add players who are already signed up to their teams
- Notoriety fixed for tournament participants when match is not running
- More info is given on heads with Forensic Eval skill
- Can't recall from most areas in Tera Keep
- New Event Scheduler working
- Fix for Guards whacking people outside of town
- Added Two Story Stone & Plaster House Deed to Architect
- Can't open or mark as 'not for sale' trapped chests on player vendors
- A bug causing guards do appear but not attack in Britain Stables was fixed
Patch 57 - Sept 1-4, 2008
Patch 57 - Sept 1-4, 2008
This encompasses changes over the last 4 days.
-
- Posts: 517
- Joined: Mon Jun 02, 2008 9:28 am
- Location: The Shire
Re: Patch 57 - Sept 1-4, 2008
i think b4 when you joined an event, there was a "grace" period b4 it started.
East Britian Bowyer and Weaponsmith
Guildmaster of BoO
Guildmaster of BoO
Re: Patch 57 - Sept 1-4, 2008
It's pretty advanced. I did intend to elaborate, but then completely slacked off when I posted above.ironfistmax wrote:Can you elaborate?Derrick wrote: New Event Scheduler working
The new event scheduler allows us to create an event schedule that is persistent and repeats every week. We'll Be scheduling multiple event types back to back with this system and the schedule will soon be integrated into the website so that players will be able to see it in entirety.
The information returned by clicking the event schedule clocks as well as by using the IRC command !events is also expanded somewhat. It will tell you precisely when the next game will start, and if there is a game in progress, it will tell you about the game scheduled to start after the current game ends.
All scheduled games will now start at the top or bottom of the hour, no more games starting at 11:47pm.
The big benefit to this new system beyond what's mentioned is the ability for us to schedule events for the wee morning hours when staff are not usually on so that that players that are in exotic ( ) timezones may participate in events as well.
The schedule is very customizable, so we will be looking for feedback on the initial schedule that we post so that every has a time within the week that they are able to participate.
- Redbeard72
- Posts: 92
- Joined: Thu Sep 04, 2008 12:53 am
- Location: Yew
Re: Patch 57 - Sept 1-4, 2008
Thank you For the fixes, and the gm that appeared so fast other day when i paged THank you thank you.. very nice to speak to a professional human That is not a smartass... Love this Shard .. Thank you guys for your hard work..
Derrick wrote:
The second scenario is not extremely likely, but it is more likely now than it was previously.
- BloodyBandage
- Posts: 179
- Joined: Fri Feb 08, 2008 12:53 am
Re: Patch 57 - Sept 1-4, 2008
Looks good, wasn't aware you couldn't recall from areas in the Tera Keep.
Re: Patch 57 - Sept 1-4, 2008
Its been a long time, so I could be quite wrong here. I thought that you couldn't recall INTO the tera keep most places, but recall out worked fine, is this what you meant in the patch notes?
I think the only spot you could cast either mark or gate was in the green swamp area near the castle, the recall spell worked everywhere.
I think the only spot you could cast either mark or gate was in the green swamp area near the castle, the recall spell worked everywhere.