We've set up a test server so that players may test and give feedback on these changes
Server: test.uosecondage.com
Port: 2593
- Archery will have a one second delayed damage
- Mounts will lose stamina while running, you will receive a warning when their stamina is low
- Mounts will not be able to move if out of stamina, you may feed a mount like any pet to restore stamina.
- Players will lose stamina when running
- Players will be able to walk at one stamina, but will not be able to run until 5% stamina
- You will lose stamina fast if you try to run when slightly overloaded, you may still walk when slightly overloaded.
- The cool-down timer between weapon swings will now only advance if you are standing still.
The following patch notes are applicable to some of the changes described above:
Additions to test patch (9/24/2008):Dec 16, 1997
"Arrows now inflict the damage one second after the arrow is launched, instead of when the attack is launched."
Apr 28 2000: (Note, this is a UO:R change that documents a change to combat that was within T2A and prior)
"Players using melee weapons in combat will now hold their swing until their target is in range. Additionally, the timer that determines melee weapon swing times (combat timer) will now advance as the player is moving. Thus, melee weapon users will no longer be required to stop moving before swinging."
- Spell recast delay of 0.5 secs, down from 0.75 and applied to interupted spells too (was 0.2 secs)
- Spell animation timings corrected
- ExplosionSpell delay down to 2.0 seconds from 2.5 seconds