Reagent Costs at Town Vendors
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Reagent Costs at Town Vendors
I hate myself for saying anything... But accuracy is accuracy...
When one purchases reagents from the town vendors, the remaining portion of that specific reagent should increase in price. I can't recall by how much it would increase. I'm really exhausted right now and will do some research later, but I just wanted to get the ball rolling.
When one purchases reagents from the town vendors, the remaining portion of that specific reagent should increase in price. I can't recall by how much it would increase. I'm really exhausted right now and will do some research later, but I just wanted to get the ball rolling.
Re: Reagent Costs at Town Vendors
http://www.uoherald.com/news/archives.p ... hop+keeper (2001 patch notes)
"shopkeepers will no longer inflate the prices of their inventory when their stock begins to run low, and prices of items will be consistent on all shopkeepers."
Still looking for information on when the price inflated and by how much.
"shopkeepers will no longer inflate the prices of their inventory when their stock begins to run low, and prices of items will be consistent on all shopkeepers."
Still looking for information on when the price inflated and by how much.
Re: Reagent Costs at Town Vendors
For the life of me, I'm unable to find specific information on inflation of prices based on buying items. Maybe someone can help out in this area that has more resources than myself.
Re: Reagent Costs at Town Vendors
What you describe exists in the demo and the formula is in there, somewhere...
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Re: Reagent Costs at Town Vendors
Yea I remember this.. also, to my recollection the mage guild never did anything. On UOSA it decreases the prices of the "expensive reagants" (BP & BM).
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Re: Reagent Costs at Town Vendors
I remember when I first started playing, belonging to an NPC guild saved you money when buying things, but then they turned that off.nightshark wrote:Yea I remember this.. also, to my recollection the mage guild never did anything. On UOSA it decreases the prices of the "expensive reagants" (BP & BM).
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Re: Reagent Costs at Town Vendors
http://groups.google.com/group/rec.game ... 5b13714c52Nexus wrote:I remember when I first started playing, belonging to an NPC guild saved you money when buying things, but then they turned that off.nightshark wrote:Yea I remember this.. also, to my recollection the mage guild never did anything. On UOSA it decreases the prices of the "expensive reagants" (BP & BM).
Post from Nov 99, people are saying it does nothing... "maybe a discount on magical wizard hats?"
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
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Re: Reagent Costs at Town Vendors
I remember mandrake root was never lower than 4 and sometimes at 6 on OSI, bloodmoss was usually between 6-8 and on rare occasions 5. When I saw bloodmoss at 5 I would buy the whole stack. Black pearl is way cheap here, on OSI it was never lower than 6 and often as high as 9 gold per. If you read the manual you can find some interesting factors that go into the prices of any item and it isn't just how many the vendor has in stock. The manual says it accounts for macro economic factors like supply and demand. How much demand there is will drive up the costs. If something is selling prices will rise for hotter items. Given that the OSI economy was calibrated for a much larger playerbase one might deduce that this is why things are so cheap here and on most freeshards. Though it might not also explain why black pearl is the most expensive since i think mandrake root gets used more than any other reg.
Re: Reagent Costs at Town Vendors
When the reagents or items would first spawn on the vendor, their prices were lowered by one gold each (if the price was inflated at all). The reason black pearl was the most expensive was because people would not be able to afford those in large order so you get many more people buying small amounts. The inflation was probably based on the number of times a purchase was made. Next to mandrake root, black pearl is the most commonly used reagent (if I remember right). They rose from there as people would buy them. If you were the only one buying, you could buy a stack of 999 for 5 gold for black pearl and blood moss and 3 gold per for the rest.
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Re: Reagent Costs at Town Vendors
I just tried it in Ocllo with Avatar in the demo. (Bought 1 reg of each until out of gold.)Batlin wrote:What you describe exists in the demo and the formula is in there, somewhere...
The rows are each buy, except the last row, which were the prices if Avatar had enough gold to buy.
Code: Select all
BP, BM, GA, GI, MR, NS, SA, SS = cost per buy
6, 6, 3, 3, 3, 3, 3, 3 = 30
6, 6, 3, 3, 3, 3, 3, 3 = 30
7, 7, 3, 3, 3, 3, 3, 3 = 32
7, 7, 3, 3, 3, 3, 3, 3 = 32
8, 8, 4, 4, 4, 4, 4, 4 = 40
9, 9, 4, 4, 4, 4, 4, 4 = 42
9, 9, 4, 4, 4, 4, 4, 4 = 42
10,10,5, 5, 5, 5, 5, 5 = 50
11,11,5, 5, 5, 5, 5, 5 = --
Total: 298 gold
Re: Reagent Costs at Town Vendors
Nice, thanks much for this.
This is something that I've wanted to get working correctly for some time; just never found the oprotunity to look at it. They should also have a limited gold supply which is replensihed on restock and when players purchase items.
This is something that I've wanted to get working correctly for some time; just never found the oprotunity to look at it. They should also have a limited gold supply which is replensihed on restock and when players purchase items.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Reagent Costs at Town Vendors
I've located the exact formula in the exe now and I'm working on a decompile.
+ORC: If you give a man a crack he'll be hungry again tomorrow, but if you teach him how to crack, he'll never be hungry again.
chumbucket: I don't collect pixels.
Never trust the client. It's in the hands of the enemy : UO Demo internals @ JoinUO
chumbucket: I don't collect pixels.
Never trust the client. It's in the hands of the enemy : UO Demo internals @ JoinUO
Re: Reagent Costs at Town Vendors
Awesome. Thanks.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Reagent Costs at Town Vendors
Just wanted to post some additional evidence and remind everyone that the reagent prices on vendors are wrong.
You can see here that mandrake started at 3gp in 1998.
http://groups.google.com/group/rec.game ... ima+online
and you can see that the price went up more or less the same as the code given earlier
http://groups.google.com/group/rec.game ... d7ac23381b
Thanks guys for posting this and Derrick & Staff for all your hard work.
You can see here that mandrake started at 3gp in 1998.
http://groups.google.com/group/rec.game ... ima+online
and you can see that the price went up more or less the same as the code given earlier
http://groups.google.com/group/rec.game ... d7ac23381b
Code: Select all
BP, BM, GA, GI, MR, NS, SA, SS = cost per buy
6, 6, 3, 3, 3, 3, 3, 3 = 30
6, 6, 3, 3, 3, 3, 3, 3 = 30
7, 7, 3, 3, 3, 3, 3, 3 = 32
7, 7, 3, 3, 3, 3, 3, 3 = 32
8, 8, 4, 4, 4, 4, 4, 4 = 40
9, 9, 4, 4, 4, 4, 4, 4 = 42
9, 9, 4, 4, 4, 4, 4, 4 = 42
10,10,5, 5, 5, 5, 5, 5 = 50
11,11,5, 5, 5, 5, 5, 5 = --
Total: 298 gold
Fit: Alderman, Merchants of Britannia: Proudly serving UOSA for more than 160 Sosarian years.
Re: Reagent Costs at Town Vendors
Glad to see this will finally get fixed. I posted about this sometime ago and people seemed to ignore it (damn tank mages not wanting gimped
Now, like in the real T2A era, I can spitefully buy just a few regs, haha.
Now, like in the real T2A era, I can spitefully buy just a few regs, haha.