This is what I mean, okay it may happens on other servers but not nearly as much as on UOSA.It does seem like it happens here more than other shards I've played on. I mean I've never felt the need to set a resync hotkey on other shards but on this one I'm just gonna have to do it.
I should know I played other player-run servers with t2a combat(where it is important to use a halberd as a mage) and it's definitely a deal breaker in pvp.
What I've also noticed is that other shards seem to just generally feel smoother than UOSA, which is a shame. I logged on another shard the other day and ran around doing things and never had desync once. In my case the problem lies with UOSA, I am not doubting that other shards don't have it. It's just rare for some people and many people have no clue what desync is on this one particular shard that is well-populated.
Thanks Derrick! You are the man.
In any case, I am a little behind on the latest core upgrades from the RunUO team (yes, RunUO is very much in active development) there are some exceptional upgrades to the network code in the latest publishes which I am going to focus on merging into Second Age. I started on that this morning after noticing this post last night. I'm not through it all, and although sincerely doubt he'd ever see this thread, thanks much to Mark of RunUO for what looks like some great network code updates. I don't think there is much aimed at this problem though, I can't see a clear way to fix it, it's been a problem for a long time, and the RunUO team has much more experience and competence than I do in the UO client-server network code.