Page 1 of 1

guards, but not just "guard"

Posted: Sat Feb 05, 2011 2:52 am
by jammaplaya
to be forward my main onjection is that it simply isn't era accurate. at all. but for another reason in which tamers may accidentally guard whack their friends, as "guard" is a pet command as well. I would think the main reason (since im from sonoma) that this was changed so guard would work too is because not everyone that plays uo speaks english, and they would always have trouble with the pluralisation. (if pluralisation is a word lol) anyways... if this could be corrected that would be dope, but really, i dont have a clue how to program so if its hard then thats lame. much love from a cat

Re: guards, but not just "guard"

Posted: Sat Feb 05, 2011 3:48 pm
by MatronDeWinter
Stratics seems to only specify "Guards" and not "Guard". I'm not sure if "Guard" works here or not, but if so, that may be incorrect.

Re: guards, but not just "guard"

Posted: Sat Feb 05, 2011 4:44 pm
by Derrick
Verified in demo: (player.m)

Code: Select all

ONEVENT( speech , "*guards*" )(object speaker, string arg)
Thanks.

The client localizations keywords file defines
"keyword" 0x0007 as either *guard* or *guards* which is what we were using, allowing alternative languages for the word "guard". I guess we just need to fix this to make an actual comparison to the word itself, as keyword localization was added at a later time anyway i believe. It would be nice to date that though.

Re: guards, but not just "guard"

Posted: Sat Feb 05, 2011 6:58 pm
by jammaplaya
you are muchly very welcome ^^

Re: guards, but not just "guard"

Posted: Thu Jan 31, 2013 3:59 am
by jammaplaya
necrobump

this never got fixed yet, so why do i have to deal with my bankbox closing when i open my paperdoll??

this probably got forgotten about