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UOAM

Posted: Sun Feb 13, 2011 10:24 am
by Orrin
I had tried to establish a UOAM server so that we could see each other.. i was made aware last night that we already had one running, please ask in game for the ip addy ect.

at least now we can see each other.. next on the lines is some sort of voice over net software to be established.

"Just like British Rail, slow but where getting there"

Re: UOAM

Posted: Sun Feb 13, 2011 12:26 pm
by Spitfire
I have a ventrilo host, would love to get a group going there, it's on my server so it runs even when I'm not around. I think it would be helpful for calling out targets/strategy in real time without typing.

Re: UOAM

Posted: Sun Feb 13, 2011 2:36 pm
by Orrin
Agreed and yes thats excelent :) ty m8

Re: UOAM

Posted: Sun Feb 13, 2011 3:04 pm
by morganm
Here's a quick How To guide

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