Stealth + Remove Trap

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Scrlked
Posts: 9
Joined: Thu Apr 14, 2011 9:12 am

Stealth + Remove Trap

Post by Scrlked »

Greetings,

I am currently working on what I call a "Dungeon Runner". The idea is to run around dungeon (yes very slowly) and unlock and loot boxes. I would like to stay hidden the whole time.

The question is I have seen in some posts that you can actually hide, stealth, lockpick, remove trap and loot a box without ever being unhidden. Is this still the case? Before I myself can test this idea I would need to spend 4 or so days training. It would be nice to know prior to putting in the training time.

I understand that you can teleke.. a box post lockpicking it to remove the trap but it would mess with the theme of the character.

Regards,

Scrlked

iamreallysquall
Posts: 1806
Joined: Sat Mar 14, 2009 3:26 pm

Re: Stealth + Remove Trap

Post by iamreallysquall »

can just move 1 tile away from the box and open it :) just its not 'silent' if someones near the box they will see it explode graphic i see no real point in anything aside from hide stealth lockpick
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

Scrlked
Posts: 9
Joined: Thu Apr 14, 2011 9:12 am

Re: Stealth + Remove Trap

Post by Scrlked »

Thanks for the reply but I was testing this in the Inn boxes and I was 1 title away, my toon died from the explosion.

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LifeForce
Posts: 439
Joined: Sat Nov 21, 2009 7:16 pm

Re: Stealth + Remove Trap

Post by LifeForce »

works only with dungeon chests, dude.

:wink:

Scrlked
Posts: 9
Joined: Thu Apr 14, 2011 9:12 am

Re: Stealth + Remove Trap

Post by Scrlked »

Someone forgot to mention that lol

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