GLitch? has anyone had this problem
GLitch? has anyone had this problem
i use razor for a few things one being auto disarm/arm to drink potions.. but when i drink one or use my macro to drink one i disarm my shield and nothing happens? any one have this problem?
Re: GLitch? has anyone had this problem
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what is your object delay .. also post might do better in support .. it is still an indexed thread..
what is your object delay .. also post might do better in support .. it is still an indexed thread..

[21:27] <@Derrick> UOSA is a tribute to the feasibility of anarchy
Re: GLitch? has anyone had this problem
60 ms? and sorry bout that im new here
Re: GLitch? has anyone had this problem
ahh 60 .. i got mine set at 1000 .. for a 1 sec delay ...
not saying it most eff. but i rarely fail with it .. only in mass lag..
not saying it most eff. but i rarely fail with it .. only in mass lag..

[21:27] <@Derrick> UOSA is a tribute to the feasibility of anarchy
Re: GLitch? has anyone had this problem
Agree with chaos; with good conn i can use ~700 ms without much problem. However, with my normal crappy conn I have to use 900 ms to not fail.
- nightshark
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Re: GLitch? has anyone had this problem
The server is set with an action delay/timer of 1000ms, therefore your razor should be set to 1000ms action queue/delay. Anything faster will result in "You must wait to perform another action" system messages when attempting to perform actions in quick succession.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: GLitch? has anyone had this problem
I use 0 ms object delay and no queues. Works well for my connection that tends to be unstable(ping goes up and down randomly)

