Oh man... you should stop talking about that until you actually get in the game with me so that I can show you how completely wrong you are.Faust wrote:The person has to be rather bad and not spamming attack last than. I have conducted numerous tests to pin point precision with macros and programs to see if it's possible to get passed someone spamming attack last. Simple answer, it's not.Rose wrote:Try this by standing still next to a target and cycling your hally. If you have good timing, you will not be interrupted by a wrestle.
When someone is running around for two seconds refreshing you can't force them to wrestle unless they are super slow with a bad connection.
The pvp will come down to running around refreshing hally exchanges just like it did when it existed here briefly.
Where have you been Faust? If the next thing that comes from you on these forums isn't "ok Rose lets get in game and test" then I will assume you are just trolling.
I'm sorry to sound rude, but it's blatantly obvious that you are out of touch with the way things work in game. You don't even seem to recognize that spamming attack last is a thing of the past.
If you do not play this game or haven't in what seems to be years, how can you be expected to make an informed decision?
Get in the game with me Faust, or please stop defending from a place of ignorance.
To speak on evidence: I am helping fight this battle because I genuinely believe that there is an error that needs correcting.
I cannot accept the current evidence for the movement restriction based on the fact that one, the patch note is out of era and is contradictory to current mechanics, two, people who actually played the era find the movement restriction to be inaccurate, and three, dexxing classes are so adversely effected by this mechanic that it is VERY hard to believe something like this would have existed though an entire era without being fixed or even talked about. (I do as much research as I can)
The evidence we have right now for the movement restriction is fallacious and is causing a detrimental effect to a certain aspect of the combat here.