Blessed Items should break from damage [continued, part II]

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Locked
User avatar
Guerrilla
Posts: 660
Joined: Tue Jan 27, 2009 3:04 am
Location: Dirty South USA

Re: Blessed Items should break from damage [continued, part

Post by Guerrilla »

just dropping by to say hi guys
Image
Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit

iamreallysquall
Posts: 1806
Joined: Sat Mar 14, 2009 3:26 pm

Re: Blessed Items should break from damage [continued, part

Post by iamreallysquall »

*kicks up some dirt*
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: Blessed Items should break from damage [continued, part

Post by MatronDeWinter »

Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.

GuardianKnight
UOSA Donor!!
UOSA Donor!!
Posts: 5120
Joined: Tue Jun 30, 2009 7:00 pm

Re: Blessed Items should break from damage [continued, part

Post by GuardianKnight »

MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
I agree. Pre-patch ice white 4th of july hats should be grandfathered to be cut again. Thanks matron.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson

a mexican
Posts: 161
Joined: Tue Jan 22, 2013 7:22 pm

Re: Blessed Items should break from damage [continued, part

Post by a mexican »

MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
+1. Grandfathered items just separate the "haves" from the "have-nots" even more.

User avatar
Loathed
Posts: 675
Joined: Sun May 04, 2008 10:56 pm
Contact:

Re: Blessed Items should break from damage [continued, part

Post by Loathed »

Just search my previous comments on this- same thing still, they should break, shouldn't hold derrick accountable for a false statement he made long ago. If GF items break we'd lose what- 15% of the active population at best. They'd be back and if not- would be some nice idocs. I have gf items and I really wish they were breakable just like non-gf items. Please please, lets continue to press this issue and make the right thing happen. :) *shovels up some crap*

iamreallysquall
Posts: 1806
Joined: Sat Mar 14, 2009 3:26 pm

Re: Blessed Items should break from damage [continued, part

Post by iamreallysquall »

know plenty of people with them that support this as well.
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall

User avatar
inego
UOSA Donor!!
UOSA Donor!!
Posts: 106
Joined: Tue Sep 18, 2012 3:19 pm
Location: Minoc

Re: Blessed Items should break from damage [continued, part

Post by inego »

Bump for era accuracy
Great Lakes 1998-2001

User avatar
FishinPro
Posts: 696
Joined: Fri Jul 13, 2012 2:18 pm

Re: Blessed Items should break from damage [continued, part

Post by FishinPro »

iamreallysquall wrote:know plenty of people with them that support this as well.
[removed]
viewtopic.php?f=26&t=55362
^ What??? Another person got "treasureman'd" by cavewight?
Grats Cave on scamming another friend just for some petty wealth and getting away with it.

Come JOIN the -1 CLUB!

Join the KILL CAVE event!!

User avatar
Pac
Posts: 578
Joined: Wed Apr 01, 2009 6:29 pm

Re: Blessed Items should break from damage [continued, part

Post by Pac »

Let them break. GF items are absurd. This is UO.

Boondock_Saint
UOSA Donor!!
UOSA Donor!!
Posts: 3125
Joined: Sat Aug 22, 2009 5:14 pm

Re: Blessed Items should break from damage [continued, part

Post by Boondock_Saint »

iamreallysquall wrote:
Halbu wrote:
BlackLeaf wrote:im always for the removing of trammel
let them break
I would gladly give up my grandfathered clothing if they would actually remove Trammel(instanced tourneys, CTF) forever.
that's fine but mechanical accurate is the way to be so theses items should be taking damage like all other blessed items

Did Halbu give up his stuff?
[quote="Downs"]All the cool kids saw your wizard tears. [/quote]


[21:32] <[Rose]> scurvy is the new chumbucket

User avatar
MatronDeWinter
UOSA Donor!!
UOSA Donor!!
Posts: 7249
Joined: Wed Mar 04, 2009 3:35 am
Location: 你的錢包

Re: Blessed Items should break from damage [continued, part

Post by MatronDeWinter »

GuardianKnight wrote:
MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
I agree. Pre-patch ice white 4th of july hats should be grandfathered to be cut again. Thanks matron.
I actually agree with you all kidding aside. If magical blessed trammel items can exist in this strange grandfathered state, then why weren't the bless deeds created before the patch themselves grandfatheres? Why aren't your hats cuttable? I could create a list of examples to this logic ad nauseum.

User avatar
Loathed
Posts: 675
Joined: Sun May 04, 2008 10:56 pm
Contact:

Re: Blessed Items should break from damage [continued, part

Post by Loathed »

MatronDeWinter wrote:
GuardianKnight wrote:
MatronDeWinter wrote:Blessed items should break. Why was this one particular aspect allowed to be grandfathered in! There are tons of items that were NOT grandfathered after a patch decreased their worth or utility.
I agree. Pre-patch ice white 4th of july hats should be grandfathered to be cut again. Thanks matron.
I actually agree with you all kidding aside. If magical blessed trammel items can exist in this strange grandfathered state, then why weren't the bless deeds created before the patch themselves grandfatheres? Why aren't your hats cuttable? I could create a list of examples to this logic ad nauseum.

simply because Derrick said, "yes- items blessed will never break" that's it-- and buttplugs can't take a step back and say you know it's wrong for us to hold him to that. That's why... plain and simple :(

Taboo
UOSA Subscriber!
UOSA Subscriber!
Posts: 1236
Joined: Tue Jan 20, 2009 2:03 pm

Re: Blessed Items should break from damage [continued, part

Post by Taboo »

Why does derrick seem to seriously hate all things that are colorful?

Instances including but not limited to:

Lack of neon white hair (which was an ERA ACCURATE color)

Lack of regular dye tub colored masks or sandals from rewards list

Death of the easily accessible blue sandals from spawns

No black sandal spawns (an ERA ACCURATE spawn)

.... its a bit off topic, but surely someone else has noticed this. I personally think blessed items SHOULDNT break btw.
They are blessed, not noobified. Its all just very ridiculous..... all of it.

User avatar
Wonko the Sane
Posts: 442
Joined: Mon Mar 21, 2011 8:38 pm

Re: Blessed Items should break from damage [continued, part

Post by Wonko the Sane »

Taboo wrote:Death of the easily accessible blue sandals from spawns
Blue sandals are still easy to get.

Locked