Rules Of Engagement aka ROE / Roleplayers

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Dupre[THG]
Posts: 277
Joined: Fri Feb 29, 2008 10:39 pm

Rules Of Engagement aka ROE / Roleplayers

Post by Dupre[THG] »

Code of Conduct


1. Stay in Character (IC) at all times. Remember what your character's background is, and act and speak in a manner appropriate to that.

2. Keep all OOC talk in party or ICQ. [Square brackets] should only be used as a very last resort. However if you are in private and your pretty sure both participants want to talk OOC, do as you will. Just do not destroy an event with blatent OOC talk.

3. The RoE and Combat rules must be followed when involved in a combat situation.

4. No profanity or OOC insulting, neither to an enemy nor to each other; we are a community of friends first and foremost. This applies equally to in game, via party or on the message boards.

5. Complaints, grievances or any other issues should be brought to the attention of your respective Guildmaster in the first instance, or Assistant Guildmasters, preferably after any event is over.

6. Your guild abbreviation has to be visible at all times.


Rules of Engagement

This RoE (Rules of Engagement) have to be adhered to at all times. The only exception is if the guildmasters have agreed any other temporary RoE for the duration of a certain scenario, and only if those RoE do not violate the rules of engagement of those guilds with other guilds. Any violations of the RoE are to be handled by the GMs involved. However, it is advisable not to alter the RoE.

1. Before attacking any other character, make sure they are logged in, at their keyboard, and aware they are about to come under attack. Before attacking, make sure you give a short warning “Halt!” “Have at you”, "You are under arrest", etc, and make sure they react to it. However, try to be more tactful and rpish than this – and do go out looking for a fight unless your character has good reasons.

2. Players must be given an alternative to PvP, they cannot be forced to fight. A player may choose to refuse PvP through appropriate RP, ie a victim could run away, or plead for mercy. In that case, the aggressor should take fitting action, such as demanding payment, take the victim prisoner, or chase him away etc. Obviously there are differences if a major planned battle is going on.

3. The insides of healers and banks are considered neutral grounds; you may not attack there.

4. Make sure that any fallen players are resurrected and allowed to loot their bodies as soon as possible.

5. If you get knocked unconscious (killed to the more brutal minded) IC, then you are considered injured for ten minutes. In that time you must keep your deathrobe on. You may not join the battle, or do any other demanding chores IC. You may RP being injured, and as such talk with others, but you may not help or interfere with any ongoing battle in any way. You should also not log in a different character to rejoin a battle with. Also use your common sense and do not get involved in fights fifteen minutes after falling down.

6. While a character is gathering his or her belongings from his or her body they should keep their deathrobes on. This indicates to other players that the character is unattackable, and means the player cannot attack. A player should only loot his or her own body when the fighting has moved away from them. Once you have looted, retreat from battle. Due to the format of the server there are no deathrobes - so carry a bright yellow robe that is newbied to signify a "deathrobe". Guildmasters are responsible for the distribution of these.

7. If you are a part of an attacking force that is repelled, then you should stay away from the target you attacked for at least two hours. This is to ensure that the defenders get a period of time to recover, and to space the attacks over a realistic period of time. This is for larger scale combat.

8. If you run more than 3 screens away from the scene of a battle you have fled the battle and are not permitted to rejoin it.

Combat Limitations

1.

-No magic jewellery, except pure Nightsight jewellery.
-No use of jewellery to enhance skills/stats.
-No magic items.

2. All explosion potions are allowed by anyone, but only once every minute. Please respect this.

3. Mages are not allowed to use summons or area spells for aid in fighting. The only exceptions to this are Arch Cure, Wall of Stone and Energy Field. Do not use paralyse as there is no need for it. Someone running can be chased on foot or allowed to leave. Certainly para ganks are to be avoided.

4. Characters must have at least 70% poisoning to use poisoned blades. They may use any poison up to Greater Poison on their blades.

5. Tamers are allowed to use up to two pets in RP PvP. The following are NOT allowed (this means both active use and passive use, such as guarding you while RPing): White Wyrm, Dragon, Drake, Nightmare, Lich steed, Baselisk Evo Dragons. (Subject to change).

Stealing Skill

1. Any character with the stealing skill must be pointed out by their player to their respective Guildmaster.

2. The use of the stealing skill is only allowable in combination with at least 80 in the skill of snooping.

3. Allowable items for stealing include food, drinks, gems and up to 500 gold coins per victim.

4. Everyone is strongly advised to carry a bag dyed bright yellow. Items contained in this bag are considered stealable for thieves. There is no restriction as to what items may be placed in the bag.

5. If no bright yellow bag is carried by the victim, the thief may steal a single GM made weapon from the victim. The weapon can be restituated to the victim in exchange for the sum of 500 gold coins.

6. Quest-related items should be placed in the bright yellow bag to allow role-playing thieves to involve themselves in quests and acquire such items.

All of these are subject to change.


Note Everything from here is a GUIDE meant for new RPers who have an interest and dunno how to react.

What is Role-Playing?

It’s the art of taking on the personality of someone that is different from you. It is very similar to acting or writing. The biggest difference is that it involves interacting with other people without the benefit of a script or an outlined plot that you already know the ending of.

The most difficult thing to understand about roleplaying is that you only get out of it what you put into it. You can’t just come into a room and sit in a corner and expect the others there to pull you into their RPing just out of the blue. Many people accuse RPers of being snobbish or elitist because they don’t go out of their way to include everyone they run across. The simple fact of the matter is, most RPers get very involved in their characters and the existing plots that they are participating in, and they never think about trying to drag in people they don’t know. Look at it this way...if you and some friends are standing around talking you usually won't try to pull nearby strangers into the conversation. If you want to be involved with a group of RPers, you have to actively involve yourself. But do so with politeness and consideration.

The trick to being a successful RPer is to have interesting characters. If your character has nothing of interest to say, then people won’t interact with you. It’s important to work out a full history and personality for your character, and to stick to it when interacting with others. It’s also important to not have a perfect character, or a ridiculously powerful character. Such characters will rapidly wear on the nerves of the other RPers you try to interact with.

Glossary and Abbreviations
• RP - Roleplay
• RPer - Roleplayer
• PvP - Player vs. Player Combat
• PvM - Player vs. Monster Combat
• IC - In Character
• OOC - Out of Character
• LoS - Line of Sight
• UO - Ultima Online
• Emote - An action described in Ultima through text, for example ‘smiles’ or ‘waves’, seen in Ultima as the action between two stars and usually in a different text colour, in this document emotes are written like this * with only one star at the end due to the word processor being used


Creating a Character

Firstly, although it might involve combat, Roleplay has little or nothing to do with developing a Player vs Player combat template. If you're planning a template, plan it so it fits the character, rather than creating the meanest fighting machine possible.

Now you'll need a basic history, this needn't be too in-depth to begin with, everything you do in-game will add to your characters history. Initially however try to answer these questions about your character.

• How old are you?
Are you a wizened old geezer or a fiery young maiden? Do you think you know it all because you're a wizened old geezer, or is it the brashness of youth?

• Where are you from?
Were you raised in a loyalist stronghold such as Trinsic, or the free but sometimes turbulent city of Vesper? This may affect other aspects of your history.

• Who were your parents?
Are you the illegitimate son of a dishonoured guardsman? Were raised in serfdom? Was your childhood easy, born with a silver spoon in your mouth, or were you raised by a simple woodsman? Are you an orphan? Any of this can be useful in adding a personality to your character.

• What have you done since you were a child?
If you are the daughter of a woodsman, did he teach you how to make and use bows, or use an axe? Have you taken the skills and knowledge imparted by your parents with you once you left, or have you rebelled against everything they stood for? Do you still love and honour your parents (or their memory) or do you hate everything they once stood for?
You might have been raised by thieves in Vesper and once you'd grown, you grew to hate that life and fled to enlist as a soldier in Trinsic and fight against crime. Basically, HOW have you spent your life since your childhood, what has brought you to where you are now?

• Alignment?
This needn't be as black and white as Dungeons and Dragons-style alignments, but in answering the first 4 questions you should have some idea of what kind of person you are. Are you trustworthy and noble, or a scheming backstabber out for his own ends? Your history so far should give you a REASON as to WHY you are the way you are.
Rather than alignment, think of it as your personal belief structure. Are there lines you won't cross, or are you happy to maim and torture to achieve your own ends? Would you betray a friend? Would you help an ally in something you find personally distasteful, such as murder? How strong is your own personal code of honour?

• Goals
What personal goals do you want to achieve? Are you filled with a burning ambition? Do you want to avenge your father's death at the hands of orcs by slaying all their kind? Do you seek revenge on someone who has wronged you or your family in the past, or do you want to see justice done for all those less fortunate than yourself? You might even simply want nothing more than a peaceful life, to settle down in the woods one day, in your own cabin, but things keep getting in the way.
You should now have some idea as to WHO you are. If you are making a new character, bear your history in mind. Start with skills that reflect that history instead of magic resist 50, magery 49 and eval 1 or whatever.


Basic Role-Playing
There are a few rules to keep in mind while roleplaying...

The most important one is:

Don't use OOC information!
There are things in game which you can do, but which your character can't. Resist the temptation to use game mechanics to give your character information he or she shouldn't have, this spoils the fun for the other players. This issue comes in many variants. Here are some of the most common examples.

Recognising characters.
Characters DO NOT have names and titles floating over their head, nor do they wear guild badges or nametags. You do not know their names until they are introduced to you, or you overhear their name. Also, if they give you a name other than what is hovering over his head, then it's the name they gave you you will know them by. You will also not know which guild they belong to, unless they wear a uniform your character would recognise. Lastly, if a character is disguised, you should not be able to see through the disguise unless you know the character very well IC.

Respect Line of Sight.
You cannot see through walls, or around corners, nor can you see what's going on behind you. If an Orc is sneaking up on your character, do not just turn round and challenge him. Instead, you might *sniff* - orcs are notorious for their lack of personal hygiene - and then turn around. You might hear voices from inside a building if you are standing right in front of the door, but you will not hear silent people, or see people in an upstairs room. If you want to know what's going on around the corner, then walk round it. If you stand behind someone and emote things like *waits patiently*, you are likely to get no reaction. But if you *coughs impatiently* or *clears throat* you probably will.

Using information from IC posts on the boards.
Information posted on message boards like the Fireside Table should be treated as OOC information, unless you have an IC reason for knowing it (ie you were there, or it's an IC letter addressed to you). You can of course use OOC information from the boards to let you ask the right questions, so that you do find out about what happened in game.

Do not poweremote.
Poweremotes are emotes that presume a certain effect on someone else's character. For example *kicks legs from under Greg*. Instead, *kicks at Greg's legs*, and leave it up to Greg to decide how it affects him.

Do not expect a reaction to emoted thoughts.
Characters cannot read minds. If someone emotes *thinks the Duke should be hanged for stupidity* the duke won't take any notice. Instead, try emoting *looks at the Duke scornfully*

Get permission before causing permanent damage.
You should not permanently damage somebody else's character without asking permission OOC. This means causing permanent scars, cutting off limbs, and even cutting off their clothes in some cases.

Respect fellow players.
We play for fun. If you take the RP in a direction that could make the other player feel uncomfortable, it is better to ask OOC first. Roleplaying rape is forbidden under all circumstances.


Lastly,
Realism.
Making UO 100% realistic is not possible. But we should always strive to make it as realistic as we can. For example, don't expect to shadow a target in full metal armour without being heard. Let's face it, it would rattle. Ask yourself: ‘If this was real would I notice whatever’s going on?’ Become your character, focus on realism.
Lord Dupre , Leader Of The Guard
Lord Of Trinsic.

Dupre[THG]
Posts: 277
Joined: Fri Feb 29, 2008 10:39 pm

Post by Dupre[THG] »

I want to hear everyones feedback on the rules listed, see what is changeable and what fits peoples needs.
Lord Dupre , Leader Of The Guard
Lord Of Trinsic.

Ruddpuddle
Posts: 1
Joined: Sun Mar 02, 2008 3:32 am

yer tryin me patience cur!

Post by Ruddpuddle »

And who be ye to be inquirin' about me childhood and such?!? Be you my sweet departed Mum (God rest her soul...she only worked in that place to keep a bit 'o bread and sometimes a chuck of meat in our bowls) to be askin' about my days as a wee youth?
Share with me your own tales of deeds and debauchery, before ye be asking me to bare my soul to ya good sir.

And I'll take none of yer lip, or i'll be sending you to visit Davey's Locker with no more thought than I give to washing my hands before breakfast.

We'll be a'meetin' sooner than you'd like, I wager.

Dread Lord Ruddpuddle the Red
Feared Guildmaster of Arr
(the Association of Rogues and Ruffians, L.L.C.)
"A scared guild is a happy guild"

well that be our motto anyway and you don't like it I'll skewer yer head like a ripe pomegranite

Blakheart
Posts: 59
Joined: Fri Jan 04, 2008 2:36 am

Re: Rules Of Engagement aka ROE / Roleplayers

Post by Blakheart »

"Making UO 100% realistic is not possible. But we should always strive to make it as realistic as we can. For example, don't expect to shadow a target in full metal armour without being heard. Let's face it, it would rattle."

and on that point i would like to add...would a knight show up to someones home for dinner , or to an event in town for singing or storytelling, etc....in full plate armor, and a helm covering his face?
A good reason to visit or order some clothing from a tailor, or to keep those starter clothes.!
Get some finery for town. Armor is for the battlefield. Purchase a dye tub and create your own personal look!
And don't let your mouse get too far ahead of you....why would you be running in a safe area? Walk.

:)

Dupre[THG]
Posts: 277
Joined: Fri Feb 29, 2008 10:39 pm

Re: Rules Of Engagement aka ROE / Roleplayers

Post by Dupre[THG] »

I agree, get some tailored clothing
Lord Dupre , Leader Of The Guard
Lord Of Trinsic.

Khronus
Posts: 183
Joined: Wed Jan 30, 2008 11:28 am
Location: Britain Moongate Mall

Re: Rules Of Engagement aka ROE / Roleplayers

Post by Khronus »

I guess white mantle didnt read ur rules Dupre he loots peoples kills and then try to pk in an event... well he got what he deserve anyways ... he also a griefer lol watch out people
Visit Khronus Mall 2 Screens North From Brit Moongate!!!

alatar
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Joined: Wed Feb 20, 2008 2:59 am
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Re: Rules Of Engagement aka ROE / Roleplayers

Post by alatar »

Khronus wrote:I guess white mantle didnt read ur rules Dupre he loots peoples kills and then try to pk in an event... well he got what he deserve anyways ... he also a griefer lol watch out people
that's funny..

Dupre[THG]
Posts: 277
Joined: Fri Feb 29, 2008 10:39 pm

Re: Rules Of Engagement aka ROE / Roleplayers

Post by Dupre[THG] »

not at all funny
Lord Dupre , Leader Of The Guard
Lord Of Trinsic.

Blackraven
Posts: 43
Joined: Fri Jan 25, 2008 5:06 pm
Location: Earth

Re: Rules Of Engagement aka ROE / Roleplayers

Post by Blackraven »

if only everyone knew how to roleplay :?

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