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Hiding in Combat

Posted: Sat Jun 09, 2012 8:31 am
by archaicsubrosa77
It's impossible to hide in combat anywhere on screen of your opponent. In the Patch Notes distance where it is possible to hide is gauged on skill level. Here it seems totally dependent on LOS alone. How is hiding really supposed to work as compared to here? Should a GM hider be able to hide behind a tree even a few steps from his persuer. As impassible immobile objects trees should block LOS right?

I guess the point I really am trying to make is... LOS seems to be stated as a factor dependent on skill level...then distance is considered where it seems even with LOS at a distance you should still be able to hide...I am guessing even onscreen

http://wiki.uosecondage.com/1999_Patch_Notes

Re: Hiding in Combat

Posted: Sat Jun 09, 2012 7:13 pm
by Hicha
From what I remember LOS didn't matter, it was the amount of tiles away you were from your opponent and it was something like 8 tiles out.

Re: Hiding in Combat

Posted: Sat Jun 09, 2012 7:30 pm
by Clx
My memory tells me it was 8 tiles from enemy at GM hiding irregardless of LOS.