Terath Keep era accuracy
Posted: Fri Jun 15, 2012 12:58 am
The lever over near the tightrope opened the doors to the room near the brazier one uses to get into the star room. That lever was the only way to open those doors, from the outside, to the best of my memory. Even GM lockpicking could not unlock the doors is my recollection. To open them from the inside one would use the lever inside the room. The doors stayed open for quite a while when either lever was used because I could use the tightrope lever to open them then run all the way back to the room before the doors would close. I did this frequently to get at the Matriarch inside.
In other threads it has been stated there was no moongate in the Star room. I do not recall either way about that, but at the moment one can mark a rune and gate or recall in and out of the Star room along the southern wall. I have no specific memory of this being so during the T2A era but believe it is not era accurate because it would have defeated the purpose of restricting magic travel to near the entrance of the dungeon. I do remember distinctly, trying to mark runes and recall out of most everywhere I could inside Terath, because of the pain in the rear of having to go all the way back to near the entrance when I had filled my pack with treasure. Other than the Star room anomaly, magic travel into and out of the keep seems to be the same as I remember it.
Terath Avengers are way too fast. I always hunted on foot in the keep and I was never able to be run down by mobs the way Avengers will now. They may have been faster than the other Teraths but they were not the speed demons they are now. To the best of my knowledge Balrons were some of the fastest mobs in the game, they were definetly faster than the Avengers, so their speed may be correct as it is now. I haven't spent too much time with the Balrons on UOSA because of the pk danger so I can not state for sure if their speed seems all that correct though. I have spent enough time with the Avengers currently to state they need to be slowed down. They are not accurate to the era as they are now.
UOSA is the only non OSI shard I have ever played UO on so I am not remembering things from other emulations. Also, I stopped playing UO, back in the day, just before the change came out limiting housing to one house per account. I practically lived in Terath keep and it was my favorite place to hunt in the game all the way from the beginning of T2A, when we could build box forts in the swamp and have tons of Teraths trying to get at us, all the way up to when I stopped playing and gave my millions away. Funny thing was I made most of my gold by selling bulk reags. Far more than I did by hunting mobs. I was Gafron of Catskills with the Brit xroads small vendor house making a fortune off of those to lazy to recall around and buy their reags.
Oh and thanks to Derrick for running this server. It's a great nostalgia trip.
In other threads it has been stated there was no moongate in the Star room. I do not recall either way about that, but at the moment one can mark a rune and gate or recall in and out of the Star room along the southern wall. I have no specific memory of this being so during the T2A era but believe it is not era accurate because it would have defeated the purpose of restricting magic travel to near the entrance of the dungeon. I do remember distinctly, trying to mark runes and recall out of most everywhere I could inside Terath, because of the pain in the rear of having to go all the way back to near the entrance when I had filled my pack with treasure. Other than the Star room anomaly, magic travel into and out of the keep seems to be the same as I remember it.
Terath Avengers are way too fast. I always hunted on foot in the keep and I was never able to be run down by mobs the way Avengers will now. They may have been faster than the other Teraths but they were not the speed demons they are now. To the best of my knowledge Balrons were some of the fastest mobs in the game, they were definetly faster than the Avengers, so their speed may be correct as it is now. I haven't spent too much time with the Balrons on UOSA because of the pk danger so I can not state for sure if their speed seems all that correct though. I have spent enough time with the Avengers currently to state they need to be slowed down. They are not accurate to the era as they are now.
UOSA is the only non OSI shard I have ever played UO on so I am not remembering things from other emulations. Also, I stopped playing UO, back in the day, just before the change came out limiting housing to one house per account. I practically lived in Terath keep and it was my favorite place to hunt in the game all the way from the beginning of T2A, when we could build box forts in the swamp and have tons of Teraths trying to get at us, all the way up to when I stopped playing and gave my millions away. Funny thing was I made most of my gold by selling bulk reags. Far more than I did by hunting mobs. I was Gafron of Catskills with the Brit xroads small vendor house making a fortune off of those to lazy to recall around and buy their reags.
Oh and thanks to Derrick for running this server. It's a great nostalgia trip.