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Wand funtionality

Posted: Sun Jan 06, 2013 6:29 am
by ujil
How do wands function on this server?
Can you move while using, is there a wait time between uses, is there a wait time if multiple wands are used, are they found in tmaps, are they found in dungeon chests, are they found on monsters, ect.

Re: Wand funtionality

Posted: Sun Jan 06, 2013 7:08 am
by Samorite
From WIki
Magic wands

All magic wands instantly cast spells with a magery value of 60, and 0 evaluating intelligence. No mana is required to use. Wand or stave must be equipped for use, giving you a chance to be hit correlated to your macing skill. Wands require time to recharge.

Defensive - Heal/Greater Heal
Instantly brings up a charge of heal/greater heal, with a target cursor.

Offensive - Magic Arrow/Harm/Fireball/Lightning/Mana Drain
Brings up a charge of the stated spell. Fireball and lightning are really the only offensive wands worth using. Due to the action delay, and the low damage caused by these spells, wands themselves are rather worthless against a player who is not running away. A lightning charge, for example, will take a minimum of 2 seconds to hit the player from being disarmed. Equip, 1 full second action delay, double click lightning wand and target, 1 second spell delay.
Monsters spawn, Treasure maps, dungeon chests & lying around banks ;)