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Summon Daemons Melee Abilities

Posted: Wed Feb 04, 2009 8:43 pm
by Red
Back when magery didn't do damage in towns, mages used very different tactics than they do here now. They would go just outside town protection, and summon 3-5 daemons. What does this have to do with their damage?

I was playing a fighter with parry, and in a Chaos guild back then. My parry sucked, but my guildmaster had GM parry and often times would run around in a death robe and a chaos shield. I took notice when we fought together, because I was evaluating my time spent on parrying being worth it or not.

Daemons hit for more damage back then, and parrying was a must for townies back in the day. It was a lot closer to what a regular daemon would hit you for. I'm guessing that there should be a patch note somewhere about the nerfing of summoned daemons. I'll have to look into that when I have more time.

Anyone else remember?

Re: Summon Daemons Melee Abilities

Posted: Wed Feb 04, 2009 9:27 pm
by Xukluk Tuguznal
I can only recall one time they nerfed deamons. It was well post 2000/01 if i recall correct though.

Re: Summon Daemons Melee Abilities

Posted: Thu Feb 12, 2009 12:26 pm
by BlackFoot
i remember summoned deamons being super tough against townies, and parry being essential for town battle survival also