I suspect that you probably quoted the wrong response, but yes, player memory regarding the speed of a weapon is just as suitable as player memory for other things; it isn't, and that's the point.Li Meiyang wrote:Not necessarily. You're comparing weapon speeds to spawns. Corraborated player memory may be a more suitable standard for the latter than it is for the former.
Here are several location that you can look for information:Li Meiyang wrote:Is there a link to the pages mentioned above? I might do some research like you said to see if such information is still there when my time permits and see if I can find something to submit here.
Archived stratics pages
Archived version of the taming archive
Old version of the Taming Archive put up by the owner of the website for us
Newsgroups
More newsgroups (smaller but still has some content)
The demo (although this isn't relevant to your question)
Patch notes
As far as I'm aware, our spawns were done based off of information found from at least some of the resources above. They were primarily done about 4 years ago, and haven't seen many changes to them since that time. Again, if you feel that the spawns are incorrect, conduct some research and hopefully you'll find sufficient corroborating evidence. We can't make a change based solely on player memory.Li Meiyang wrote:I guess I'm just curious as to how the T2A spawns were originally determined for UOSA. Are there links to those sources? Since I know they're wrong, I'm imaging there had to be some guess work involved. I mean, that's fine, right. Doing the best with you have with what you've got. If there's something more specific though I'd like to see the links if they are readily available. (Don't drive yourself nuts poring over data on my account pls )