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Destroying house add-on's

Posted: Sun Feb 15, 2015 11:10 pm
by Roser
When destroying these (anvil, forge, spinning wheel, etc...), should we be getting the deed back? or are they to be permanently destroyed?

Currently axing these items destroys/deletes them.

Re: Destroying house add-on's

Posted: Sun Feb 15, 2015 11:21 pm
by Myrnae
They should be destroyed, if not we would be getting deeds back when the house deletes during IDOC. They wouldn't overlook something this big I don't think.

Re: Destroying house add-on's

Posted: Mon Feb 16, 2015 1:37 am
by Kaivan
I'd have to check the archives of the UO patch notes for the exact date, but destroying an add-on deleted the add-on entirely until some time during UOR, where it was changed to give you the deed back when destroyed.

Re: Destroying house add-on's

Posted: Mon Feb 16, 2015 1:34 pm
by Apocalypse
Kaivan wrote:I'd have to check the archives of the UO patch notes for the exact date, but destroying an add-on deleted the add-on entirely until some time during UOR, where it was changed to give you the deed back when destroyed.
^^^ This.

Re: Destroying house add-on's

Posted: Mon Feb 16, 2015 11:09 pm
by inkognito
But "special" add ons like plants and bear skin rugs always gave the deed back since their original inception?

Re: Destroying house add-on's

Posted: Tue Feb 17, 2015 12:30 am
by Capitalist
inkognito wrote:But "special" add ons like plants and bear skin rugs always gave the deed back since their original inception?
Since when did plants give you a deed back?

Re: Destroying house add-on's

Posted: Tue Feb 17, 2015 2:26 am
by inkognito
Capitalist wrote:
inkognito wrote:But "special" add ons like plants and bear skin rugs always gave the deed back since their original inception?
Since when did plants give you a deed back?
Plants was a lapse of memory on my part. When I typed plants I was still thinking bear skin rug. Woops.

Re: Destroying house add-on's

Posted: Tue Feb 17, 2015 7:43 pm
by Kaivan
inkognito wrote:But "special" add ons like bear skin rugs always gave the deed back since their original inception?
Yes, on OSI servers they would always give the deed back since they were first introduced, so far as I know. We ensure that special deeded return as a deed here, which isn't in line with the regular mechanics, but is in line with the intent for special deed only items.

Re: Destroying house add-on's

Posted: Thu Feb 19, 2015 9:38 am
by tekai
Then shouldn't auto events be in game to compensate for the lack of real life content creators?

There sure isn't a lot of them anymore like there was in 1999.

It wouldn't be in line with regular mechanics, but it would be in line with the intent.

/s

Re: Destroying house add-on's

Posted: Thu Feb 19, 2015 11:26 am
by Boomland Jenkins
tekai wrote:Then shouldn't auto events be in game to compensate for the lack of real life content creators?

There sure isn't a lot of them anymore like there was in 1999.
There's currently 2 "on-going World events" for players to participate in and push. There are also multiple events ran during the week. You can find an active list here:

viewforum.php?f=148

Daily games (Potion Wars, Monster Bash, etc) are not logged on the forum and occur at random, to reward players who are actually attentive instead of someone who is just putting up a calendar alert to login for the pre/during/post game.

Re: Destroying house add-on's

Posted: Thu Feb 19, 2015 1:45 pm
by inkognito
Bag ball sign ups going now tekai! Get in where you fit in!

Re: Destroying house add-on's

Posted: Thu Feb 19, 2015 1:47 pm
by Capitalist
tekai wrote:Then shouldn't auto events be in game to compensate for the lack of real life content creators?

There sure isn't a lot of them anymore like there was in 1999.

It wouldn't be in line with regular mechanics, but it would be in line with the intent.

/s
Good luck proving intent.

Re: Destroying house add-on's

Posted: Thu Feb 19, 2015 2:59 pm
by Kaivan
tekai wrote:Then shouldn't auto events be in game to compensate for the lack of real life content creators?

There sure isn't a lot of them anymore like there was in 1999.

It wouldn't be in line with regular mechanics, but it would be in line with the intent.

/s
I'll clarify what I mean when I say "the intent". I'm speaking directly to our intent for the items, not the intent that OSI had for them.

Re: Destroying house add-on's

Posted: Thu Feb 19, 2015 6:15 pm
by iamreallysquall
tekai wrote:Then shouldn't auto events be in game to compensate for the lack of real life content creators?

There sure isn't a lot of them anymore like there was in 1999.

It wouldn't be in line with regular mechanics, but it would be in line with the intent.

/s
i can't even believe you tried to play this card with all that staff does for you people that seem to only want to play ULTIMA ONLINE on this shard for this sorta of content