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 Post subject: Not even close to era accurate
PostPosted: Wed Apr 18, 2018 4:51 pm 
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Please stop advertising as era accurate, and rather advertise as a shard for "era accurate mechanics for hally tank mages to pvp eachother and exploit bugs to gank new players who thought it was a place to experience the good old days".

What an absolutely disgusting playerbase. Perhaps I've gotten the shit end of the stick, but I have yet to find a player that isn't a "leet hally mage lolz rofl gank u lose for not playing the same template as 99.9% of the shard". And I don't even PVP nor do I care to.

When I played in 1999 anyone GM or near it would roleplay their character to extensive lengths. Sure there were hally tank mages when people discovered insta hit mechanics, but they didn't have endless stockpiles of purple pots and vanq weps after years of hoarding.

Another inaccurate part of this shard is the harassment report. In 1999 you could report players exploiting game mechanics to repeatedly kill new players (or any players rather). Sure the bugs you have implemented are era accurate, but they weren't completely tolerated and a lot of them were quickly patched.

I'm not even talking about razor macros, because everyone used 3rd party software in some way for macro support. I could care less about unattended macroing, though this does in a way support people to bring their scripts, build up the standard tank mage, and start ganking without actually ever playing the game.

At the end of a month playing here all I can say is this shard is only played by people who have memorized game mechanics or "bugs" (as 1999 devs would call them) to throw purple pots at eachother until they invis recall, and in the mean time gank anyone who dares start a new player in a conventional sense.

I may be called "weak" for not enduring this torture, but to be honest I'm not interested in playing the game like that. I wanted to come back and role play my old characters into GM status. I wanted the rush of a good gank on the field, a good thief in town to hunt, not being the victim of repeated exploits and harassment without a person to stop it. It's been nearly impossible to progress in a conventional sense. I find myself hiding in my house to train my characters which is insanely boring.

Please for the sake of future adventurers such as myself, either implement a harassment report for players repeatedly exploiting bugs to kill new players, or consider advertising as a "1999 game mechanics pvp shard".


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 Post subject: Re: Not even close to era accurate
PostPosted: Thu Apr 19, 2018 2:01 am 
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Woah. I'll ask you to back up, and dial-it-down.

In-era, non-PvP toons were regularly slaughtered like sheep, unless one learned how to avoid/escape PKers: I can say this because I was there, I even changed the 'template' (we had no skill-locks; remember?) of my primary character, and any/all subsequent characters, in order to facilitate the ability to escape; EA/OSI ultimately responded with "Trammel"; so, no/little help there (from EA/OSI), and too late.

This shard's era-accuracy mandate is entirely married to mechanics: "social era-accuracy" is far beyond both mandate and capabilities.

What UOSA, in 2018 and after 10+ years of operation, provides in terms of "PKing-risk-v-reward" is a low population of all, including PKers, against the entire size of the gaming environment: but, at least generally, the PKers here are ALL very good (skills-tactics-whatever-wise); so, at least some element of era-accurate-risk-v-reward exists here.

Personally, I find the environment to be a PvEer's "kiddy-playground": but that's now, now that I know that "what's up" is "what's up"; I will confess that, early after I joined this shard, I submitted to staff a 'harassment complaint' which, although accepted (by Derrick) and with mild/no repercussions transferred to the aggressor, I kind-of wish I had never made in the first place. On the one hand, though justly aggrieved, I wasn't out for blood; on the other, it was a bit of "gray area" and EA/OSI had always been notorious for "turning a blind eye", so I couldn't blame the other involved member for his/her behaviour, 1998 v. 2011 standards of conduct; could I ... ?

Well, I'm still here (or, rather, here again: I lost March 2011-May2015 due to a serious IRL injury and a despondence that I had lost all of my wealth here; not true, I had 60+ K in the bank of one of my toons, that I had forgotten about, and I used that to rebuild my presence).

This shard is Era-Accurate, grieving and PvP-wise: the only difference here is that everyone's "got game".

In a thread that you had posted previously, I remarked that I disliked your misappropriation of the term, "Trammy"; here, you've done little to dislodge my criticism.

I am not entirely unsympathetic. However, if you really did survive UO on EA/OSI 1998-1999, it may be that you have forgotten how stark the environment can be, and/or what a player can do to avoid/withstand/adapt to it.

If you seek advice, you are welcome to PM me: I promise that I will respond candidly, to the best of my ability.

SS


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 Post subject: Re: Not even close to era accurate
PostPosted: Thu Apr 19, 2018 4:30 am 
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I like you. You have a very passionate flair for the dramatic. Let's go through your bullshit, exhausting paragraph by exhausting paragraph:

Resol wrote:
Please stop advertising as era accurate, and rather advertise as a shard for "era accurate mechanics for hally tank mages to pvp eachother and exploit bugs to gank new players who thought it was a place to experience the good old days".

Translation: "I was looking for a specific experience that should fit my exact memories and a sandbox game in a social environment didn't give it to me."


Resol wrote:
What an absolutely disgusting playerbase. Perhaps I've gotten the shit end of the stick, but I have yet to find a player that isn't a "leet hally mage lolz rofl gank u lose for not playing the same template as 99.9% of the shard". And I don't even PVP nor do I care to.

Ultimately I would say you've gotten it rougher than most, and you've also likely brought a lot of it on yourself. I can only speak for myself here, but the reason I've fucked with you so much is because you make yourself an EXTREMELY easy target that's also really rewarding to grief. Stop that and the grief stops, it really is that easy. Or, I dunno. Be nice? You've been a colossal asshole in-game and out. And in case you want to go "you started it," I sure did. Surely you can be the bigger man.


Resol wrote:
When I played in 1999 anyone GM or near it would roleplay their character to extensive lengths. Sure there were hally tank mages when people discovered insta hit mechanics, but they didn't have endless stockpiles of purple pots and vanq weps after years of hoarding.

I find this very difficult to believe. Everyone's mileage is going to vary, but in my years playing 1997-2001, I wouldn't say that even a fraction of people would "roleplay their character to extensive lengths."


Resol wrote:
Another inaccurate part of this shard is the harassment report. In 1999 you could report players exploiting game mechanics to repeatedly kill new players (or any players rather). Sure the bugs you have implemented are era accurate, but they weren't completely tolerated and a lot of them were quickly patched.

It might help for you to think of this shard as more of a museum piece, a snapshot in time that you can relive exactly as it was. The set pieces are all there, exactly as they were. You can gaze upon everything and engage in all the ways the game originally offered. But you don't get to tell other patrons how to appreciate it.

To my understanding, and I'm not speaking for the GMs when I say this, but I get the sense that this "snapshot in time" idea is more important than bending to your unhappiness with elements you don't like just because you might leave.


Resol wrote:
I'm not even talking about razor macros, because everyone used 3rd party software in some way for macro support. I could care less about unattended macroing, though this does in a way support people to bring their scripts, build up the standard tank mage, and start ganking without actually ever playing the game.

I think there are some people here who would ideally enjoy a non-Razor experience, which I personally am in favor of, but it's not going to happen. If you search the forums, you'll find this has been a hot topic in the past as well. But I did also prefer a UO when people had to struggle with the interface as part of their skillset.

As an aside, my killing of you was largely without Razor. I definitely didn't need a bunch of macros just to throw purples at you.


Resol wrote:
At the end of a month playing here all I can say is this shard is only played by people who have memorized game mechanics or "bugs" (as 1999 devs would call them) to throw purple pots at eachother until they invis recall, and in the mean time gank anyone who dares start a new player in a conventional sense.

You should take into account that you discovered this shard during its (arguably) twilight years. Like any social game on a long enough time span, it's distilled down to more and more of the hardcore.

Although I do also think you're being hugely dramatic, and this experience will be what you make of it. I, too, found this shard to re-live an era of a game I really enjoyed. And I found it, in spite of all the things you have spent so much time complaining about.

You just take it for what it is or you find something that suits you better, it really is that simple.


Resol wrote:
I may be called "weak" for not enduring this torture, but to be honest I'm not interested in playing the game like that. I wanted to come back and role play my old characters into GM status. I wanted the rush of a good gank on the field, a good thief in town to hunt, not being the victim of repeated exploits and harassment without a person to stop it. It's been nearly impossible to progress in a conventional sense. I find myself hiding in my house to train my characters which is insanely boring.

I think you probably are looking for an experience that this server (or possibly any server) is going to have a hard time providing you, because it's not up to the server. It sounds like you're looking to relive the era exactly as it was, and it won't, because that period of time has passed.

I'm convinced that you wanted to complain far more than you wanted that experience, and the evidence is you've spent SO much time writing forum posts and shit talking in-game that if you had that level of adamant focus in trying to roleplay and GM your old characters, you would have done that.

And allow me to reiterate: I still think you've brought a lot of this on yourself. You have been a prick of the HIGHEST degree. You are an absolute buzzkill of a person.


Resol wrote:
Please for the sake of future adventurers such as myself, either implement a harassment report for players repeatedly exploiting bugs to kill new players, or consider advertising as a "1999 game mechanics pvp shard".

Have you tried hopping into UOSA's Discord channel and PMing the GMs? Maybe they can help round out the rules and explain why they are as they are. I'd honestly be a little surprised if you were actually interested in that conversation, though. I do hope you end up having it with them, they're good people.

You are an amusing person. I hope you stay and write many long and fueled posts, and then meet me in-game where you type like an angry drunk with no writing skills. It's JUST THE BEST.


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 Post subject: Re: Not even close to era accurate
PostPosted: Thu Apr 19, 2018 10:39 am 
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It is era accurate, the thing is back in real T2A players didn't have 10+ years to bring every single game mechanic down to a science. After so long every aspect of the game has been min-maxed to the extreme. I don't know what anyone could do to rectify this, short of updating the game mechanics constantly, which would defeat the purpose of UOSA.

Best advice is to just learn to take advantage of all this like others have done.


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 Post subject: Re: Not even close to era accurate
PostPosted: Fri Apr 20, 2018 4:44 pm 
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Thanks for the response, but I have no interest in maxing out a hally mage and running bots to collect materials and reagents. I played from 1997-2006 and the golden era in my opinion (and I'm sure many others) was second age in 1999.

I never maxed out my characters at that time. I was busy with school and by the time I had free time to play it was Age of Shadows and a lot of bullshit with trammel which I hated. That's why I came back because I wanted to max out my original characters that I created in 1997-1999 with the original rules. It's nearly impossible here though, as everyone just runs the exact same template for the purpose of PVPing. What's more is that the shard is advertised as "The way it should be" when I have zero recollection of it being botted and exploited so heavily.

I have run my own shards in the past for fun and I think at this point I might as well create my own shard and run it locally for myself so I can actually play the game and finish off my characters and be done with this.

You're all killing a very beautiful game with reagent buying bots and game abusing mechanics. Like I said, this is all fine just please advertise it as an exploit abuse shard with no repercussions for running AFK bots. I would have never started here had I known. The rules stated are straight up lies, everyone macros to collect materials AFK. No one checks them. You're rewarded for abusing the system and the rules here and I feel as though they're posted as a way to get playerbase up so they can get more ad time to keep it running for the 10 people who are actually active and PVPing here.


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 Post subject: Re: Not even close to era accurate
PostPosted: Fri Apr 20, 2018 11:28 pm 
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To quote something I said to you a mere 9 days ago: I am so excited at knowing that you will burn out so fast here.

And you didn't disappoint.

Look at everyone's responses. Some people are more hostile to you than others, but the common thread among all of them indicates that YOU are a gigantic pain in the ass.

The fact that you will achieve satisfaction by way of "completing" your characters on a private shard where you control every single parameter -- up to and including just setting your own skills -- shows how uncompromising you are against reality itself. That is, unless it involves finding new and exciting ways to bitch and moan, of which you excel greatly.

Here's the actual reality: You are totally fucking intolerable and the reason you've had trouble making friends here is because of that, and that alone. Not exploited mechanics. You.

Good luck on your private fantasy playground. That sounds absolutely fucking boring and I don't really see why on earth you would waste your time on that versus playing an actually well fleshed out single player game, but it's your time, and it's clear you're intent on wasting it no matter what you do.

Please don't forget to set up your own private forum so you can post to yourself about how much things suck and how everyone else sucks.


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 Post subject: Re: Not even close to era accurate
PostPosted: Mon Apr 23, 2018 2:35 pm 
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Resol, gee, sure, if you run your own shard, you can dictate everything in accordance with your pleasures ...

Alas!, and I'll explain why UOSA exists in the first place: if any player wants to "relive" the genuine experience of playing UO: t2A, this is the best bet of actually doing it.

Derrick, as conceptual-designer and shard-host, but also as hard-working-designer-in-his-own-right, must earn >50% of the credit; Batlin, meanwhile, was one member of the project notorious for his decompilation of demo-scripts, essential for re-creating mechanics not-adequately-recreated-in-emulator-platforms; Kaivan, former-GM and "Knower of all things historical in UO", always helped pin-down & refine "what should be v. what should not"; Faust performed exhaustive tests, and evaluated (cognitively, as well as practically) the practical effects of myriad code variations from the RunUO baseline ...

I've forgotten whom I've forgotten to mention: I beg forgiveness from all such but, also, I'd invite any/all of you to add a word or two.

Beyond the qualities of the shard-founder and all people who have volunteered to work to-the-tune-of a lot of time and effort to making this project a success, there exists a list of notable members, players, who have contributed to make sure that, newbie or old-hand alike, good advice was readily available.

The best of these: inarguably, and of greatest-entertainment-value, chumbucket; otherwise, all are invited to assemble lists according to individual preferences.

Please, do not belittle the contributions of these people, singularly or collectively: open your own shard, if you like; all versions of all emulators possess no authentic code.

BTW, not everybody here runs the same Hally-Mage template, nor plays to PvP: on my own guildpage I have assembled 30+ viable PvE templates; I have 15 characters, among which I run 12 of those (I have duplicate Paladins, Saxmund & Hyw; and Young Byrhthelm is a variant 5xGM crafter).

It seems to me, of all the things that you demand be "laid at your feet", the only thing lacking is (favourable, for you) resolution of your personal grudge against Ecaj.

I'd enjoin you to prove Ecaj wrong: in my opinion, he's won every engagement so far.

SS

EDIT: Ecaj, don't need to rub it in (any more); agreed?

SS


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 Post subject: Re: Not even close to era accurate
PostPosted: Mon Apr 23, 2018 6:26 pm 
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I would add that there are many successful pvp templates in use on this shard that are not Hally Mages. I'm surprised you haven't been killed by a few of them yet!

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 Post subject: Re: Not even close to era accurate
PostPosted: Sat Apr 28, 2018 6:10 pm 
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Many years of the game and i still have to state as I have before, I have been here 5 years now, its as era accurate as i have seen, and OSI days were just as rough i played so i know. And my statement still stands, all these complaints never cease to amaze me. I think that Boom, Anarcho, Derrick etc have done a remarkable job here, including added things for fun. Anyone should be ashamed of themselves for complaining about a shard that is absolutely free to play. Yes we have donors and my hats off to them, but that is a personal choice and it does not give special treatment etc...
I am grateful to have this shard to play on and wont get any complaints from me. People need not be so childish and nit picky and enjoy what we have here its a great shard and ill never leave it.


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 Post subject: Re: Not even close to era accurate
PostPosted: Sun Apr 29, 2018 12:07 am 
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Resol wrote:
Thanks for the response, but I have no interest in maxing out a hally mage and running bots to collect materials and reagents. I played from 1997-2006 and the golden era in my opinion (and I'm sure many others) was second age in 1999.

I never maxed out my characters at that time. I was busy with school and by the time I had free time to play it was Age of Shadows and a lot of bullshit with trammel which I hated. That's why I came back because I wanted to max out my original characters that I created in 1997-1999 with the original rules. It's nearly impossible here though, as everyone just runs the exact same template for the purpose of PVPing. What's more is that the shard is advertised as "The way it should be" when I have zero recollection of it being botted and exploited so heavily.

I have run my own shards in the past for fun and I think at this point I might as well create my own shard and run it locally for myself so I can actually play the game and finish off my characters and be done with this.

You're all killing a very beautiful game with reagent buying bots and game abusing mechanics. Like I said, this is all fine just please advertise it as an exploit abuse shard with no repercussions for running AFK bots. I would have never started here had I known. The rules stated are straight up lies, everyone macros to collect materials AFK. No one checks them. You're rewarded for abusing the system and the rules here and I feel as though they're posted as a way to get playerbase up so they can get more ad time to keep it running for the 10 people who are actually active and PVPing here.


You think you're going to create your own shard so you can PLAY the game. You, on your own shard, is not playing the game. The whole point is RISK! Your a pussy who wants to do whatever you want without the risk or the work and that is NOT T2A! Your a trammy and should never have come to this shard! Quit bitching and play or GTFO! There are people running this shard who get nothing but the gratification of a grateful population and here you come whining that you have to work at getting resources and that people kill you....OMG, did you ever REALLY play T2A...I highly doubt it!

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 Post subject: Re: Not even close to era accurate
PostPosted: Mon May 07, 2018 4:08 pm 
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SighelmofWyrmgard wrote:
Derrick, as conceptual-designer and shard-host, but also as hard-working-designer-in-his-own-right, must earn >50% of the credit; Batlin, meanwhile, was one member of the project notorious for his decompilation of demo-scripts, essential for re-creating mechanics not-adequately-recreated-in-emulator-platforms; Kaivan, former-GM and "Knower of all things historical in UO", always helped pin-down & refine "what should be v. what should not"; Faust performed exhaustive tests, and evaluated (cognitively, as well as practically) the practical effects of myriad code variations from the RunUO baseline ...


Interesting that people still bring me up.

Not to toot my own horn but the way this shard has transpired was greatly influenced by me. Derrick was the decision maker and the man that pulled the trigger after coding the information and facts that were presented on mechanical accuracy. Kaivan and him both had very little playing experience in the actual era itself. I’m the only one of the group that played it in and out from beginning until the end when the UOR era hit.

If you actually go back and research the philosophy surrounding this shard the era accuracy on a mechanical front wasn’t as thorough until my arrival around ‘07-‘08. I’m the guy that pushed the staunch 100% accuracy policy line on a daily basis. You could see this by reviewing my post history from the beginning and visibly see how it was shaped by me. Such a policy had its pros and cons though. That has been apparent with scenarios like the house line of sight issue and the swing timer (still not era accurate to this day). Derrick and even Kaivan were more inclined to go down the slippery slope at that time. Kaivan ended up coming around though being just as staunch as me.

The demo project that we all worked on didn’t conceptualize until I released the decompiled scripts in my possession to the others. Derrick would always joke around telling me I was holding out on them. Batlin ended up being the genius on the forefront with the project.

Kaivan and me rarely got along until more towards the end of my unannounced departure of the shard after taking notice of Derrick’s hiatus. Our mirrored abrupt confrontational approach didn’t bode well that lead to many clashes. I still remember our first moment of bumping heads. It involved the casting delay of an Energy Vortex. He insisted the delay was equivalent to other summoning spells like Summon Creature/Elementals. Of course my fall back was the demo itself and the current casting delay at that time on production UO shards. That has and still is one of the best methods for determining era accuracy.

Derrick took notice after logging onto my development shard seeing the gump/menus that I created for housing, guilds, crafting, ect... that were 100% era accurate. I always preferred the idea of playing instead of running a shard myself. So I decided to join his efforts and handing him over everything I had including my knowledge on era accuracy along the way. This also lead to confrontational moments given the fact I was the only semi-autonomous member of the mentioned group playing the shard too.

I believe this has been about the most I’ve ever opened up about my time with the team here.

Anyway, posts from people like Resol is nothing new. I’ve seen hundreds if not thousands of the same type of posts after posts here.

The same response still holds true in my opinion.

What you should expect from UO Second Age is an authentic goal for 100% mechanical era accuracy based off the T2A era. UO Second Age does not have a goal to replicate your social experiences of the era itself. In fact, that’s impossible without a time machine.

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 Post subject: Re: Not even close to era accurate
PostPosted: Tue May 22, 2018 12:49 pm 
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FakeEcaj wrote:
Look at everyone's responses. Some people are more hostile to you than others, but the common thread among all of them indicates that YOU are a gigantic pain in the ass


thats because the people who would agree with him have left and gone to other shards


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