I voted No. Every tile of road is another item we have to deal with and load up. Roads add very little to a town anyway, it's not like people run along roads and avoid grass on this game.
I like Turtle Bay, and I do think they've been around the block a few times and have 'earned' their place as a player ran town, but I don't think roads are really a good idea.
Turtle Bay Roads
Forum rules
This forum is strictly for in-game RP and storyline related info. For more general discussion, please post in General Discussion or Other, as appropriate.
This forum is strictly for in-game RP and storyline related info. For more general discussion, please post in General Discussion or Other, as appropriate.
Re: Turtle Bay Roads
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: Turtle Bay Roads
Fantastic idea Blackfoot, GOLD ROAD it is!!!
And Road Kill I have nothing agianst you but who are you to say anything, have you seen your rune library?
And Road Kill I have nothing agianst you but who are you to say anything, have you seen your rune library?
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Re: Turtle Bay Roads
So, road placement to player towns are exempt from the "Era Accuracy" of this shard?
Or was this an option I never heard about in t2a?
Or was this an option I never heard about in t2a?
"When you remove human error, accuracy, and speed, you remove the human element."
Re: Turtle Bay Roads
There was player run towns in t2a.
Search on stratics and you should find a few.
Search on stratics and you should find a few.
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Re: Turtle Bay Roads
With custom road access, too? If that was true, wow.Pro wrote:There was player run towns in t2a.
Search on stratics and you should find a few.
"When you remove human error, accuracy, and speed, you remove the human element."