Turtle Bay Roads

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Should T^B be granted roads?

Yes
29
53%
No
22
40%
I LOVE Turtle Bay!
4
7%
 
Total votes: 55

RoadKill
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Re: Turtle Bay Roads

Post by RoadKill »

I voted No. Every tile of road is another item we have to deal with and load up. Roads add very little to a town anyway, it's not like people run along roads and avoid grass on this game.

I like Turtle Bay, and I do think they've been around the block a few times and have 'earned' their place as a player ran town, but I don't think roads are really a good idea.
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Smoody
Posts: 82
Joined: Fri Dec 12, 2008 10:00 pm

Re: Turtle Bay Roads

Post by Smoody »

Fantastic idea Blackfoot, GOLD ROAD it is!!! :)
And Road Kill I have nothing agianst you but who are you to say anything, have you seen your rune library?
AWSOME SHOW

GREAT JOB!

Duke Jones
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Re: Turtle Bay Roads

Post by Duke Jones »

So, road placement to player towns are exempt from the "Era Accuracy" of this shard?

Or was this an option I never heard about in t2a?
"When you remove human error, accuracy, and speed, you remove the human element."

Pro
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Re: Turtle Bay Roads

Post by Pro »

There was player run towns in t2a.


Search on stratics and you should find a few.
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Duke Jones
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Re: Turtle Bay Roads

Post by Duke Jones »

Pro wrote:There was player run towns in t2a.


Search on stratics and you should find a few.
With custom road access, too? If that was true, wow. :D
"When you remove human error, accuracy, and speed, you remove the human element."

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