Blue NPC corpses should be blue, not grey
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Blue NPC corpses should be blue, not grey
Yep. On UOSA, when you kill a blue npc, the corpse turns grey. This is not how it was -- you would need to employ a second character or packhorse to loot desirable items from a blue NPC corpse in town.
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Re: Blue NPC corpses should be blue, not grey
true, unless they were "guarding" you.
Re: Blue NPC corpses should be blue, not grey
Will fix. Thanks.
Re: Blue NPC corpses should be blue, not grey
Oh man its gonna be so many deaths for sandles now lol
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Re: Blue NPC corpses should be blue, not grey
As a small note, despite the fact that npc corpses would appear blue because they had never performed an aggressive act towards you, killing the npc did not result in the npc being unlootable without criminal punishment (i.e. being eligible to have guards called on you for looting an npc that you killed within the town limits). This is apparent on the demo and was the case on OSI servers well into UOR until they changed the system to force all NPC's to be invulnerable.
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