Can't use razor to set a speech macro?

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GuardianKnight
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Can't use razor to set a speech macro?

Post by GuardianKnight »

I tried setting a speech macro and it stops recording and says Exec> stop recording .

why?
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GuardianKnight
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Re: Can't use razor to set a speech macro?

Post by GuardianKnight »

I tricked it into taking speech by doing the "alt q" to repeat what i said so it didn't get a chance to stop my macro again. Here's what i was doing. I wanted to set up a macro to "a kill" "b kill" but now it only accepts the last macro i put in . Is it normal that it won't allow more than 1 kill macro together?
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Batlin
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Re: Can't use razor to set a speech macro?

Post by Batlin »

If you want to create one macro that calls other macros, then yes, that's a Razor limitation.

Executing another macro will stop the current macro.

You're better off by configuring your speech using the UO Client built-in macro system.
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archaicsubrosa77
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Re: Can't use razor to set a speech macro?

Post by archaicsubrosa77 »

All you have to do is record, type what you want to say in game so you have to click back to UO screen and then it records it when you typed it all in and press enter.
You also might need to put pauses inbetween sentences in order for it to not all mesh together and freeze. This would also help if you use it to target.
I think if you had a macro that said "name kill" then "all guard" targeting the creature that is head of the pack it would be faster to send out your pets against a target as long as first said pet was already engaged. Of course the creatures would all be grey then and attackable by any blue character. So you could switch it back to "a,s,d,f, kill" respectively after so they would all engage fast but revert back to blue after initiating kill commands.
You can also begin recording where you last left off. So if continued speech stops the recording just click last frame and begin recording there using the options menu that springs up when you do.
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