Guide To T2A PvP
Posted: Thu Aug 06, 2009 9:53 am
Wizard Combat
This part of the guide will focus entirely on wizard combat by a wizard I mean the standard Tank wizard template
Eval
Meditation
Magery/wizardry
Resist
Wrestling
Tactics
Weapon Skill
100 strength 25 dex 100 int.
Before I go into the guide please familiarize yourself with the tactic of insta hit, what it means, how it's done and all the rest.
Guide here;
http://wiki.uosecondage.com/index.php?title=Insta_Hit
Wizard 1v1 Combat
Intro: In this part of the guide I will encompass mostly dueling factors as Field fighting has far too many combos for me to be bothered to list (explo pots, wands etc, too much effort).
Split into 3 sections:
Defence
Offence
fighting dexers
Defence
Now this is by far the most important part of Wizard fighting say what you want but if you have a flawless defence it's only gonna be luck that leads to your death.
Tips;
Try to Keep at full health
There's no easier way to kill someone then if they simply let their health waste down over the course of a fight if you don't try to keep at full health.
Avoiding disrupt spam
you've got an opponent spamming clumsy on you? Simple way out of it is this. Go near your opponent whenever his weapon is unequipped and use attack last on him while using mini heal to regain health. This method wont work 100% of the time but its about the only way out of it.
Time your G-heals
This is probably how 70%~ of the playerbase dies. Wait for the damage from a delay spell to hit before you cast gheal otherwise they'll always get the disrupt.
The rest is down to you these are really the only tips I can give.
Offence
You aren't going to kill anyone with only magic or only weapon hits so the first thing you need to do is practice a couple of combos for 1v1 and then adjust them to your own style. Here's a quick list of easy combos to work off, there is no definitive combo that'll work so these are just bases for you to work off.
All duels should start with debuff > hit > debuff debuff > hit
Basic: Explosion, drop on target, Energy bolt, Arm weapon and hit, Drop energy bolt, weaken weaken, hit, Finish as desired.
Explosion, Arm weapon and Hit, Drop explo on target, Cast and hold disturb til they try to greater heal, Arm weapon and hit, drop disrupt, Finish as desired.
Cast flamestrike, Hit, drop flamestrike, cast ebolt, hit , drop ebolt.
Intermediate:
Cast explosion, Hit, Drop explosion, weaken, hit , lightning, weaken (hold), Hit. Finish as desired.
Debuff debuff > hit > debuff debuff > hit > Loop (wont really work against good opponents a good idea is to double harm then theyre low as opposed to debuffs).
Cast Lightning, Hit, drop Lightning, cast ebolt, drop, hit, debuff down and finish as desired.
Slaying dexers:
Easiest thing in the world, make them start their bandage then count to 12, do as much damage in the first 9 seconds as possible then cast poison and drop it just before the bandage should hit. E-z killin, if they run explo pot or lightning wand them to death
This part of the guide will focus entirely on wizard combat by a wizard I mean the standard Tank wizard template
Eval
Meditation
Magery/wizardry
Resist
Wrestling
Tactics
Weapon Skill
100 strength 25 dex 100 int.
Before I go into the guide please familiarize yourself with the tactic of insta hit, what it means, how it's done and all the rest.
Guide here;
http://wiki.uosecondage.com/index.php?title=Insta_Hit
Wizard 1v1 Combat
Intro: In this part of the guide I will encompass mostly dueling factors as Field fighting has far too many combos for me to be bothered to list (explo pots, wands etc, too much effort).
Split into 3 sections:
Defence
Offence
fighting dexers
Defence
Now this is by far the most important part of Wizard fighting say what you want but if you have a flawless defence it's only gonna be luck that leads to your death.
Tips;
Try to Keep at full health
There's no easier way to kill someone then if they simply let their health waste down over the course of a fight if you don't try to keep at full health.
Avoiding disrupt spam
you've got an opponent spamming clumsy on you? Simple way out of it is this. Go near your opponent whenever his weapon is unequipped and use attack last on him while using mini heal to regain health. This method wont work 100% of the time but its about the only way out of it.
Time your G-heals
This is probably how 70%~ of the playerbase dies. Wait for the damage from a delay spell to hit before you cast gheal otherwise they'll always get the disrupt.
The rest is down to you these are really the only tips I can give.
Offence
You aren't going to kill anyone with only magic or only weapon hits so the first thing you need to do is practice a couple of combos for 1v1 and then adjust them to your own style. Here's a quick list of easy combos to work off, there is no definitive combo that'll work so these are just bases for you to work off.
All duels should start with debuff > hit > debuff debuff > hit
Basic: Explosion, drop on target, Energy bolt, Arm weapon and hit, Drop energy bolt, weaken weaken, hit, Finish as desired.
Explosion, Arm weapon and Hit, Drop explo on target, Cast and hold disturb til they try to greater heal, Arm weapon and hit, drop disrupt, Finish as desired.
Cast flamestrike, Hit, drop flamestrike, cast ebolt, hit , drop ebolt.
Intermediate:
Cast explosion, Hit, Drop explosion, weaken, hit , lightning, weaken (hold), Hit. Finish as desired.
Debuff debuff > hit > debuff debuff > hit > Loop (wont really work against good opponents a good idea is to double harm then theyre low as opposed to debuffs).
Cast Lightning, Hit, drop Lightning, cast ebolt, drop, hit, debuff down and finish as desired.
Slaying dexers:
Easiest thing in the world, make them start their bandage then count to 12, do as much damage in the first 9 seconds as possible then cast poison and drop it just before the bandage should hit. E-z killin, if they run explo pot or lightning wand them to death