Search found 49 matches
- Tue Nov 04, 2008 12:49 am
- Forum: Suggestions & Era Accuracy
- Topic: T2A Accuracy Discrepancies (with a focus on PvP)
- Replies: 28
- Views: 4393
Re: T2A Accuracy Discrepancies (with a focus on PvP)
I disagree about self disrupts. One of my keen memories from the era when learning how to play a tank mage was getting a feel for casting times so I could equip a weapon the very moment the spell was up. Disrupting myself by equipping too early happened a lot. It striked me as incredibly odd when I...
- Tue Nov 04, 2008 12:06 am
- Forum: Suggestions & Era Accuracy
- Topic: Swing timer error
- Replies: 32
- Views: 4688
Re: Swing timer error
Archer mages existed BEFORE dex monkeys did. The dex monkey patch destroyed the archer mage template. Go to Wtfman.com and watch the commando vids. Archery then became a DEX fighter template as you could use potions while holding a regular bow and therefore you could use potions without having to di...
- Thu Sep 25, 2008 4:23 am
- Forum: Shard News
- Topic: Stamina Loss and Swing TImer
- Replies: 82
- Views: 49954
Re: Stamina Loss and Swing TImer
As a veteran Player, Pk'er and (I will out right say it) inventor/pioneer of these combos of this era I find it hard to believe anyone that actually played this era could possibly get this stuff, these combos and spell timings so horribly wrong. If you didnt play this era how can you even concieve o...
- Wed Sep 24, 2008 11:18 pm
- Forum: Shard News
- Topic: Stamina Loss and Swing TImer
- Replies: 82
- Views: 49954
Re: Stamina Loss and Swing TImer
1.75 casting timer for 6th level spells? Thats pure mage casting timers, pure mages were not viable in this era because casting timers were much slower. And using logic on a game that changed randomly per patch with bugs that made all sorts of crazy illogical stuff happen is kinda difficult. There w...
- Wed Sep 24, 2008 11:01 pm
- Forum: Shard News
- Topic: Stamina Loss and Swing TImer
- Replies: 82
- Views: 49954
Re: Stamina Loss and Swing TImer
Finally, cast times and weapon swing speeds were entirely seperate from eachother. While it is true that by convenience of time you could cast 2 6th circle spells with a 1.75 second cast time and a 0.5 second recast delay, totaling 4.5 seconds, your halberd would be nearly ready to swing with 0.3 s...
- Wed Sep 24, 2008 2:38 am
- Forum: Shard News
- Topic: Stamina Loss and Swing TImer
- Replies: 82
- Views: 49954
Re: Stamina Loss and Swing TImer
Low level spells, 1st to 4th level spells wouldnt reset the hally, but 5th level and above would. Why? Because your wrestling timer was part of the swing bug, the wrestling timer was 2.4 seconds and casting a 5th level (2.5 seconds casting time with hands empty) and above spell would allow the wres...
- Tue Sep 23, 2008 11:00 pm
- Forum: Shard News
- Topic: Stamina Loss and Swing TImer
- Replies: 82
- Views: 49954
Re: Stamina Loss and Swing TImer
the double hally hit was purely timing, and im not sure that a harm would reset the hally. the double hally hit was a bug that had to with equiping a hally-unequiping-then reequiping. IF your timing was right it would send a second hit as if it never finished first. ALSO, when i first started here,...
- Sat Sep 20, 2008 1:38 pm
- Forum: Guides
- Topic: Guide: Alchemy & Poisoning
- Replies: 32
- Views: 44239
Re: Guide: Alchemy & Poisoning
It should cost 220k-250k to Gm alchemy.
Greater poison would not take you to GM you HAD to use deadly for the last 5-6 points of gain, and while MAKING deadly poison there was a chance would get poisoned by it.
Greater poison would not take you to GM you HAD to use deadly for the last 5-6 points of gain, and while MAKING deadly poison there was a chance would get poisoned by it.
- Sat Sep 20, 2008 1:33 pm
- Forum: Guides
- Topic: Guide : Stratics Magery and Weapon Combat Damage and calcs
- Replies: 81
- Views: 164071
Re: Guide : Combat Damage
Again this is another case of everyone is right. At one point in T2a the katana was faster, then later weapons had some changes during T2a and the kryss was then faster. Or it was kryss was faster then katanas became faster. Daggers though? They always sucked ass, always, even against a naked oppone...
- Sat Sep 20, 2008 2:34 am
- Forum: Second Age Discussion
- Topic: Char Build
- Replies: 9
- Views: 2057
Re: Char Build
Spells do 0 damage in town, but without resist you will be poisoned EVERY time. If you go without magery, better make sure you pack plenty of pots. Also, you're eventually going to find yourself out of the guard zone, and once you do you'll really miss having resist. My favorite dex build is: Sword...
- Fri Sep 19, 2008 10:45 pm
- Forum: Shard News
- Topic: Stamina Loss and Swing TImer
- Replies: 82
- Views: 49954
Re: Stamina Loss and Swing TImer
I honestly can say I dont remember a delay for archery. With that being said it completely throws off archery tank mages. There is no way of telling how much your hit does until a few tics later. Making your arch hit no different from explosion, and imposible to use archery to disrupt even if your ...
- Fri Sep 19, 2008 12:46 am
- Forum: Suggestions & Era Accuracy
- Topic: A few minor things:
- Replies: 14
- Views: 3553
Re: A few minor things:
Starting max stats should be total 45/10/10
The extra stat points for starting characters where added with later expansions
The extra stat points for starting characters where added with later expansions
- Fri Sep 19, 2008 12:43 am
- Forum: Suggestions & Era Accuracy
- Topic: Controlling Pets
- Replies: 22
- Views: 4395
Re: Controlling Pets
The stat change for GM magery is just one of many inconsistencies which add up. Im just using this one as an example.
- Thu Sep 18, 2008 3:25 am
- Forum: In Game Bug Reports
- Topic: Few possible era inaccuracies
- Replies: 24
- Views: 5555
Re: Few possible era inaccuracies
1. This is defenately an era accurate feature. It was some time in early UOR right before the switch from the ASCII to the unicode text system that universal identification came around. This is not Era Accurate. The first magic item I had was a mask. Someone with the ID skill told me what it was, b...
- Thu Sep 18, 2008 3:16 am
- Forum: Suggestions & Era Accuracy
- Topic: Controlling Pets
- Replies: 22
- Views: 4395
Re: Controlling Pets
Thats why I couldnt play or recommend this shard, I know it was -/+11 for GM magery, and it was the entire time I played. Theres a lot of T2a-ness you will never be able to "document", only memory will serve the best as most documents of that time were off back then, so it makes no sense t...
