Search found 3152 matches

by nightshark
Fri Jan 09, 2015 11:40 pm
Forum: Suggestions & Era Accuracy
Topic: Buffs/Debuffs
Replies: 17
Views: 7035

Re: Buffs/Debuffs

PS: Why does UOSA have a -10 stat debuff at GM magery? I always assumed this was due to research on the demo, but even the demo has +11/-11 at GM magery. The +10/-10 information comes from the stratics archive regarding resisting spells that was put together in late January, 1999. Is this planned t...
by nightshark
Thu Jan 08, 2015 9:15 pm
Forum: Suggestions & Era Accuracy
Topic: Wilderness Guard Towers
Replies: 42
Views: 13476

Re: Wilderness Guard Towers

During the notoriety system days, the guards at these posts would guardwhack Dread Lords, I remember coming back from the Chaos shrine, heading down the bloody plains to my house and getting whacked at the desert Crossroads. I also know the mountain passage in Minoc mines was at one point guarded, ...
by nightshark
Thu Jan 08, 2015 8:57 pm
Forum: Suggestions & Era Accuracy
Topic: Buffs/Debuffs
Replies: 17
Views: 7035

Re: Buffs/Debuffs

Sounds like you are saying it should be the opposite Kaivan. Am I correct or just reading it wrong? You're quite correct in your reading. Casting a debuff and a buff on the demo, whether the two spells are of equal or unequal strength, prevents more buffs/debuffs of the same type from being success...
by nightshark
Sun Jan 04, 2015 5:09 am
Forum: Second Age Discussion
Topic: What happened to the guards?
Replies: 7
Views: 1828

Re: What happened to the guards?

I don't see how that's possible, given that the code for guards explicitly requires the criminal action to take place within a justice region for them to react, and outposts aren't guarded. What specific version of the demo did you play? I PMed you the version I played, it's a somewhat fully spawne...
by nightshark
Wed Dec 31, 2014 10:46 am
Forum: Second Age Discussion
Topic: What happened to the guards?
Replies: 7
Views: 1828

Re: What happened to the guards?

From a technical standpoint, the guards at the outpost were never supposed to be order guards, nor were they supposed to be combative with aggressive mobs. This, in part, is a correction to that which is permanent. What is the reasoning behind that? In the demo the guards at these outposts are aggr...
by nightshark
Tue Nov 18, 2014 8:31 pm
Forum: Suggestions & Era Accuracy
Topic: Skill arrows, stable slots, kegs
Replies: 5
Views: 2908

Re: Skill arrows, stable slots, kegs

Actually a lot of this came with the Nov 23 patch in 1999. Runebooks, kegs & skill locks were added with this patch, which is UOSA's target date. However not everything from this patch made it into UOSA. This is the one date that UOSA "picks and chooses" from. Due to the fact that this...
by nightshark
Thu Nov 06, 2014 6:22 pm
Forum: Suggestions & Era Accuracy
Topic: Not supposed to gain from fails in T2A era
Replies: 28
Views: 11043

Re: Not supposed to gain from fails in T2A era

[*] You gain combat skills passively when someone swings at you. It seems the skill check takes place not only on the attacker, but the defender. That is because skills could be learned from "watching" up until late '98. I figured as much - but not only that but you do gain from your oppo...
by nightshark
Tue Nov 04, 2014 6:04 pm
Forum: Suggestions & Era Accuracy
Topic: Herding
Replies: 5
Views: 2825

Re: Herding

This is the most complicated question, and is something that we can only test with empirical evidence at this time, since the overall skill gain system is embedded in the core of the demo and requires a lot of work to crack into. If there is direct evidence presented in the other thread of skills g...
by nightshark
Tue Nov 04, 2014 5:06 pm
Forum: Suggestions & Era Accuracy
Topic: Not supposed to gain from fails in T2A era
Replies: 28
Views: 11043

Re: Not supposed to gain from fails in T2A era

Necro bump because of demo testing. http://forums.uosecondage.com/viewtopic.php?f=8&t=60634 It does not seem possible to gain herding from failure in the demo. I will be testing other skills to see if there is a pattern. Some examples of skill gain in the demo: More testing required, but I was s...
by nightshark
Tue Nov 04, 2014 2:53 pm
Forum: Suggestions & Era Accuracy
Topic: Herding
Replies: 5
Views: 2825

Re: Herding

Had a serious sc2 addiction
by nightshark
Tue Nov 04, 2014 9:53 am
Forum: Suggestions & Era Accuracy
Topic: Herding
Replies: 5
Views: 2825

Herding

I have been using herding in the demo and there's a few key differences with it. Firstly, herding is difficulty based in the demo. It is not difficulty based on UOSA, you can GM from a rabbit. From what I can tell, herding difficulty in the demo is based from the required taming skill of the animal ...
by nightshark
Mon Mar 24, 2014 9:42 pm
Forum: Second Age Discussion
Topic: Server Tired
Replies: 285
Views: 37542

Re: Server Dead

To my knowledge, Derrick added the automated games as a way to mix things up at the time. They were never intended on being here as long as they were. Anyone who's been involved in this on-going debate can (better) name a dozen things that were wrong with them. On the contrary I remember a time whe...
by nightshark
Sat Feb 15, 2014 4:58 pm
Forum: Guides
Topic: Lockpicking Full Guide/Cartography Macro Guide
Replies: 74
Views: 88449

Re: Lockpicking Full Guide/Cartography Macro Guide

Aeris wrote:I've always been a bit adventurous...

Image
that's awesome. long way to go to get down there, but obviously paid off!

now gm that magery you lazy sob
by nightshark
Tue Feb 04, 2014 5:14 pm
Forum: Second Age Discussion
Topic: Make an Era Accurate Commercial :P
Replies: 24
Views: 3871

Re: Make an Era Accurate Commercial :P

Reminds me of spending my first Ultima hours running around Yew as a ghost. I had attacked a deer. I lost. My first death was due to attacking a boar somewhere in the bloody plains. After dying and getting ressed by a healer, I happened upon a corpse with a colored cape and was so excited I wore it...
by nightshark
Sat Jan 18, 2014 1:01 am
Forum: Second Age Discussion
Topic: GM LP!
Replies: 16
Views: 3590

Re: GM LP!

Congrats. Hardest skill to GM on UOSA for sure.