Search found 3152 matches

by nightshark
Wed May 11, 2016 8:32 pm
Forum: Suggestions & Era Accuracy
Topic: Item Vendor Display Price aka Vendor-Default-Pricing aka VDP
Replies: 50
Views: 36030

Re: Item Vendor Display Price aka Vendor-Default-Pricing aka

If at all possible, could you post your raw information (or at the very least send it to me via PM), and possibly the GM cheat script that you used to manipulate items? It seems that there are at least 3 different independently coded scripts that were used to evaluate different parts of the demo (B...
by nightshark
Wed May 11, 2016 7:20 pm
Forum: Suggestions & Era Accuracy
Topic: Item Vendor Display Price aka Vendor-Default-Pricing aka VDP
Replies: 50
Views: 36030

Re: Item Vendor Display Price aka Vendor-Default-Pricing aka

From what I'm aware, UOSA uses relatively hardcoded values for the values returned by item identification. The reason being the formula for item value was unknown up to this point. As for blacksmithing, unfortunately the demo is not a good go-to for the values there, in my opinion. Craft systems in ...
by nightshark
Wed May 11, 2016 6:18 pm
Forum: Suggestions & Era Accuracy
Topic: Item Vendor Display Price aka Vendor-Default-Pricing aka VDP
Replies: 50
Views: 36030

Re: Item Vendor Display Price aka Vendor-Default-Pricing aka

Re: UOSA's implementation of the Item-ID skill, you seem to be re-iterating my question, but (I guess) pointing-out that any 'randomizer' is not part of "getValue", whether or not it is any (significant) part of UOSA's implementation of Item-ID ... No spoilers; eh? Drat. There is no rando...
by nightshark
Wed May 11, 2016 5:45 pm
Forum: Suggestions & Era Accuracy
Topic: Item Vendor Display Price aka Vendor-Default-Pricing aka VDP
Replies: 50
Views: 36030

Re: Item Vendor Display Price aka Vendor-Default-Pricing aka

How does your own extrapolated formula for VDP compare with the skill-Item-Identification function(s): how much cross-over is (not) there? Otherwise, regarding Item_ID (functions), did you ever/were you able to quantify any randomizer(s); can we, lowly, users default to using GM Item-ID as a "...
by nightshark
Wed May 11, 2016 7:26 am
Forum: Suggestions & Era Accuracy
Topic: Item Vendor Display Price aka Vendor-Default-Pricing aka VDP
Replies: 50
Views: 36030

Re: Item Vendor Display Price aka Vendor-Default-Pricing aka

I'm writing this up because UOSA was the main reason I spent time looking into this, and all this info was researched from the demo which wouldn't have been possible without Derrick, Kaivan, Batlin and others who worked to make the UO98 project a reality. I'd have posted it over at JoinUO.net/UO98, ...
by nightshark
Fri Jul 31, 2015 12:56 am
Forum: Suggestions & Era Accuracy
Topic: Demo observations - Jewelry/clothing stat buff stacking
Replies: 16
Views: 5793

Re: Demo observations - Jewelry/clothing stat buff stacking

Fair enough, I did not know this was on the radar at all. I have also done some research on NPC vendors regarding their supply and demand system in the demo (which is very simple). There are still a few holes of information that haven't been thoroughly tested, but if you are interested I will post r...
by nightshark
Thu Jul 30, 2015 8:20 pm
Forum: Suggestions & Era Accuracy
Topic: Demo observations - Jewelry/clothing stat buff stacking
Replies: 16
Views: 5793

Demo observations - Jewelry/clothing stat buff stacking

I did a search and couldn't really find anything regarding why UOSA does not have stacking of stat buff jewelry. Let's talk about jewelry on the demo vs jewelry on UOSA. For the sake of testing, I set my magery to 99 on the demo so that my spell casting stat buffs would be +-10 instead of +-11, sinc...
by nightshark
Wed Jul 29, 2015 11:46 pm
Forum: Suggestions & Era Accuracy
Topic: Automatically Facing Directions
Replies: 2
Views: 2225

Re: Automatically Facing Directions

I've tried playing with this in the past on RunUO.. it's actually an entirely client side thing that's impossible to get rid of. It will continue to happen even if you pull your net plug out or otherwise stall the server. Seems to be a function of war mode and combatants.
by nightshark
Thu Jun 04, 2015 6:29 pm
Forum: Suggestions & Era Accuracy
Topic: Paralyze spell in its current form?
Replies: 20
Views: 6821

Re: Paralyze spell in its current form?

The current implementation on paralyze on UOSA is how I always remembered it on OSI, from late T2A through UO:R. In fact the implementation on UOSA is far from the default of what RunUO has, RunUO by default allows you to para someone who is casting or otherwise frozen (chain paralysis), and does no...
by nightshark
Fri May 29, 2015 12:54 am
Forum: Second Age Discussion
Topic: Dexterity and Swing Time
Replies: 28
Views: 6719

Re: Dexterity and Swing Time

Third, which is really only pertinent if you're using 2-hand weapons. You can never cycle and swing faster than the shard's 1 second action delay will allow. Which with 1 sec on and 1 sec off is once every 2 seconds. I'd like to point out if you have a macro which "holds" the weapon for a...
by nightshark
Sun Feb 08, 2015 5:57 pm
Forum: Second Age Discussion
Topic: Input malfunction problem...
Replies: 18
Views: 3735

Re: Input malfunction problem...

This has always happened to me. From what I can recall, it's been a consistent razor bug since I first started using razor in around 2003 on UO Hybrid. Usually happens after consistently having at least 1 copy of razor open for days or weeks at a time. Needs all clients to be restarted before it's f...
by nightshark
Tue Feb 03, 2015 8:35 pm
Forum: In Game Bug Reports
Topic: Placing items on tower/keep/castle "ledges"
Replies: 9
Views: 3636

Re: Placing items on tower/keep/castle "ledges"

I wouldn't think this would be affected by LOS as you would have LOS to the ledge surface before or after the patch. Saying a mobile ( with an eye height of 16 ) wouldn't have LOS to the tower ledge in any era of UO is a stretch since the height of the ledge is lower than the height of the mobile ey...
by nightshark
Sun Jan 11, 2015 7:11 pm
Forum: Second Age Discussion
Topic: List of Guilds by Age
Replies: 29
Views: 24285

Re: List of Guilds by Age

GG was an old guildstone I had, #101, was probably formed in late 2010. I'm surprised it's relatively high in the list given it was made more than 3 years after the shard started.
by nightshark
Sat Jan 10, 2015 11:52 am
Forum: Suggestions & Era Accuracy
Topic: Buffs/Debuffs
Replies: 17
Views: 6576

Re: Buffs/Debuffs

I remember +-11 as well, and keeping my magery at 99.9 on my parry warrior purely for the debuff advantage. The 99.9 magery vs GM is something that doesn't weigh up with the demo, but I remember that being a thing as well. There must have been an undocumented change to the buff/debuff system at som...