Thank you all for the clarification. Not sure if I have an opinion either way but it is something I see quite often and wanted a clarification.
Now will somebody fix the bugs I've found with guards in the water in vesper? Or a fountain in the middle of the mage shop in Magincia?
Search found 203 matches
- Sat Apr 20, 2013 10:36 pm
- Forum: Second Age Discussion
- Topic: Unattended Reg buying
- Replies: 38
- Views: 3840
- Fri Apr 19, 2013 10:14 pm
- Forum: Suggestions & Era Accuracy
- Topic: Fix healing please.
- Replies: 19
- Views: 5056
Re: Fix healing please.
There are numerous locations that utilize those patch notes. If you want to take such a stance by not wanting to believe those are the patch notes than go find a list that suits your opinion since they can be found all over the net such as uoguide.com for example. Why are you questioning everything...
- Fri Apr 19, 2013 10:02 pm
- Forum: Second Age Discussion
- Topic: Unattended Reg buying
- Replies: 38
- Views: 3840
Re: Unattended Reg buying
lol. Well getting regs can sometimes be a pain but let me be clear I'm not whining about that. This unattended reg buying though is just annoying.. you see them recall in, walk around aimlessly (ie: not towards a vendor) while spamming vendor buy then recall out to next mage shop. Attemping to talk ...
- Fri Apr 19, 2013 9:46 pm
- Forum: In Game Bug Reports
- Topic: Several bug issues
- Replies: 5
- Views: 2093
Re: Several bug issues
The below topics are still bug issues and there has been no discussion or commentary. I realize of course that things take time but when obvious bug issues such as this continue without even a commentary on 'oh yeah, that should be looked into' it is concerning. Bad tile placement issues: Guards in ...
- Fri Apr 19, 2013 9:44 pm
- Forum: Second Age Discussion
- Topic: Unattended Reg buying
- Replies: 38
- Views: 3840
Unattended Reg buying
I continue to encounter players recalling around to mage shops and buying up all the regs with characters that are clearly unattended.
Is this 'legal'? And if so, should it be?
It seems quite similar to unattended resource gathering.
Is this 'legal'? And if so, should it be?
It seems quite similar to unattended resource gathering.
- Thu Mar 28, 2013 8:33 pm
- Forum: In Game Bug Reports
- Topic: Several bug issues
- Replies: 5
- Views: 2093
Re: Several bug issues
Thank you for that. There are still the other issues I mention above that could be addressed.
- Sat Mar 09, 2013 2:36 pm
- Forum: In Game Bug Reports
- Topic: Several bug issues
- Replies: 5
- Views: 2093
Several bug issues
I have been playing a lot more lately and have come across several issues in game that vary from aesthetics to annoyances. Bad tile placement issues: Guards in Vesper are repeatedly found in the water. (walk between the two mage shops for an example) I assume the code believes they are on the bridge...
- Sun Feb 03, 2013 11:10 am
- Forum: In Game Bug Reports
- Topic: Vendor's not buying goods
- Replies: 0
- Views: 1036
Vendor's not buying goods
I understand supply and demand yet I have noticed that some vendors (in particular, Jewelry and armor vendors in Britain) will not buy goods when you say 'Vendor Sell.' If I say 'Vendor Buy,' scroll through their listing, close it then say 'Vendor Sell' then I will be able to sell them my goods. Thi...
- Sat Mar 05, 2011 7:42 pm
- Forum: Suggestions & Era Accuracy
- Topic: Resource System
- Replies: 5
- Views: 923
Re: Resource System
Thanks guys. Thought it was an interesting dynamic and just wanted to hear if there was a future in it for us.
- Sat Mar 05, 2011 5:52 pm
- Forum: Suggestions & Era Accuracy
- Topic: Resource System
- Replies: 5
- Views: 923
Re: Resource System
Pulled from: http://www.raphkoster.com/2006/06/04/uos-resource-system-part-2/ If the rabbit population suddenly drops (because some gung-ho adventurer was trying out his new mace) then wolves may have to find different food sources – say, deer. When the deer population drops as a result, the local d...
- Sat Mar 05, 2011 5:41 pm
- Forum: Suggestions & Era Accuracy
- Topic: Resource System
- Replies: 5
- Views: 923
Resource System
So coming back after a semester away I wondered why I was getting less wood from trees when lumberjacking. Patch 136 notes were informative but led to new questions: I read through Raph's posts on his page and wanted to know how much of this is available? Will we see rabbit/wolf interaction or is th...
- Fri Jul 09, 2010 1:30 am
- Forum: Second Age Discussion
- Topic: Some more details on combat and the era if possible :)
- Replies: 13
- Views: 1755
Re: Some more details on combat and the era if possible :)
Well, me and my friends have been playing here for a couple weeks now. There's a total of 7 of us playing currently, hopefully more to come, although other than the melee timers (with the last thread I made on melee clarification), there's been a few other things we've really been confused about. I...
- Tue Jul 06, 2010 9:06 pm
- Forum: Second Age Discussion
- Topic: Where can I hire multiple NPC mages to train resist?
- Replies: 4
- Views: 1919
Re: Where can I hire multiple NPC mages to train resist?
As others have mentioned, Wind. Get them all, walk them to the portal to leave (guarded by a lich), then when outside gate away. Shouldn't take more than 5 minutes.
- Tue Jul 06, 2010 9:04 pm
- Forum: In Game Bug Reports
- Topic: NPC Sparing - NPC continues to attack rather than be passive
- Replies: 8
- Views: 4521
Re: NPC Sparing - NPC continues to attack rather than be pas
Thank you for the info. I just hadn't seen anything in specific in the patch notes concerning this and wondering what was up. Thanks again.
- Mon Jul 05, 2010 10:03 pm
- Forum: In Game Bug Reports
- Topic: NPC Sparing - NPC continues to attack rather than be passive
- Replies: 8
- Views: 4521