Search found 283 matches

by zzyzx
Mon Dec 14, 2009 2:56 pm
Forum: Second Age Discussion
Topic: Pvp here on UOSA?
Replies: 29
Views: 3235

Re: Pvp here on UOSA?

In 1v1 tournaments, two people who are equal in skill level will almost ALWAYS go to sudden death, where it comes down to hally hits and complete luck. Something seems a bit wrong with that. This is an RPG so there is going to be dice rolling. You want all skill based then go play an FPS or somethi...
by zzyzx
Mon Dec 14, 2009 11:40 am
Forum: Rares
Topic: rope
Replies: 2
Views: 1134

Re: rope

Hang yourself with it.
by zzyzx
Thu Dec 10, 2009 5:12 pm
Forum: Guides
Topic: Many years ago...
Replies: 2
Views: 1259

Re: Many years ago...

..before EA screwed UO in the name of profit, the lands were almost identical to the lands of UOSA. At that time adventurers, rogues, crafters, tamers and everyone inbetween would read and sometimes contribute to an tome of wisdom. This has been archived here and contains a wealth of knowledge. htt...
by zzyzx
Mon Nov 30, 2009 6:50 pm
Forum: Archive Selling
Topic: 40 i say 40 trophy points for only i say only 800k
Replies: 8
Views: 2059

Re: 40 i say 40 trophy points for only i say only 800k

Everlynn wrote:No one charges over 20 u dumb @ss. Do some research. Everyone i know pays between 10-16 each point.
Yes, but they are only getting what, 5, maybe 10 at a time?


Here is a chance to buy 40 points all at once. The added price is for convenience. Sounds reasonable to me.
by zzyzx
Fri Nov 20, 2009 2:30 pm
Forum: Second Age Discussion
Topic: Thanks for the warm welcome back!
Replies: 23
Views: 2483

Re: Thanks for the warm welcome back!

I dont support any sort of oversight in the world of murdering. I just wonder if, as sooo many years have elapsed since UO has been released, have many lost all sense of 'fun' with the game, and have nothing left to do but run around causing chaos for everyone? Murderers, in my experience, were usu...
by zzyzx
Wed Nov 18, 2009 12:37 pm
Forum: Second Age Discussion
Topic: stealth timer ?
Replies: 6
Views: 781

Re: stealth timer ?

Well then, aside from counting, make a macro and hotkey it. I will say this, the more people implement razor in their regular play the less this is like UO. I get hot keys because you still have to press them (and the UO client had plenty of hot key options), but automating everything you do... wha...
by zzyzx
Mon Nov 16, 2009 1:17 am
Forum: Archive Selling
Topic: $$$ Tower & Arrowheads Mercantile Always Selling:
Replies: 1
Views: 971

Re: $$$ Tower & Arrowheads Mercantile Always Selling:

Vendor Leland also sells kegs filled to the brim with your favorite flavor of potion!

Greater Heal:5k
Total Refresh: 4k
Greater Explosion: 7k
Greater Cure: 4.5k
Greater Agility: 4k
Greater Strength: 4k
by zzyzx
Sun Nov 15, 2009 12:07 am
Forum: In Game Bug Reports
Topic: Hiding Skill Stuck at 97
Replies: 9
Views: 2076

Re: Hiding Skill Stuck at 97

I've GMed hiding... 5 times now and never had a problem.
by zzyzx
Fri Nov 13, 2009 9:55 pm
Forum: Guides
Topic: Autonomous Crafting Macro. Razor + House required!
Replies: 5
Views: 8677

Re: Autonomous Crafting Macro. Razor + House required!

Do you log in to IRC? I consider myself an expert in Razor. I have created some very complex macros and I enjoy helping people out with macroing related questions.
by zzyzx
Fri Nov 13, 2009 6:08 pm
Forum: New Player Help
Topic: Problem with scribing macro
Replies: 7
Views: 949

Re: Problem with scribing macro

Krats wrote: This is how I do it as well, but rather start with a stack of 2 and when my stack is down to 1 it restocks.
If you're in a house, you should really restock more than 1. Restocking takes time. Sure, it only takes a little under a second, but that starts to add up over time.
by zzyzx
Fri Nov 13, 2009 12:08 pm
Forum: New Player Help
Topic: Problem with scribing macro
Replies: 7
Views: 949

Re: Problem with scribing macro

Put about 10 in your backpack and target as an ABSOLUTE target. When you get to like 2, restock back to 10. This keeps the absolute target alive. The problem you're running into is that the target by type is trying to target the ones not in your pack. If you target by absolute and use them all up, t...
by zzyzx
Tue Nov 10, 2009 6:49 pm
Forum: New Player Help
Topic: Anyone know how long it takes a pack animal to go wild?
Replies: 7
Views: 699

Re: Anyone know how long it takes a pack animal to go wild?

I separated all the apples before leaving my macro to run and then just did a drag by type. If you have them in one lump it will drag them all I believe, not entirely sure on that though. Maybe try it with 2 and see what it does?
by zzyzx
Tue Nov 10, 2009 4:59 pm
Forum: New Player Help
Topic: Anyone know how long it takes a pack animal to go wild?
Replies: 7
Views: 699

Re: Anyone know how long it takes a pack animal to go wild?

Utilize a for loop in your steal macro. Feed the animal once ever 30 minutes or so (apples are cheap). Assuming your pause after a stealing is attempt, do something like this... (For 1 to 180) Steal Pause 10.0 seconds If successful, drag item back into animal's pack). (End For) Drag an apple to pack...
by zzyzx
Tue Nov 10, 2009 12:46 am
Forum: Archive Selling
Topic: Iron Ingots for sale
Replies: 2
Views: 1110

Re: Iron Ingots for sale

I will take them if they are still available.
by zzyzx
Tue Nov 10, 2009 12:43 am
Forum: Second Age Discussion
Topic: Saying goodby to a loved and valued player of Secondage.....
Replies: 23
Views: 3155

Re: Saying goodby to a loved and valued player of Secondage.....

Sadly, I never got the honor to meet him in game. This is a sad thing to hear about. My thoughts and prayers go out to his family. While we trash talk and argue with one another, we must always remember this is just a game. Take nothing anyone says personally, because I know I would feel bad losing...