Search found 61 matches
- Sat Jul 10, 2010 5:57 pm
- Forum: Housing
- Topic: Another Beautiful tower with no spawn! - Sold!
- Replies: 34
- Views: 3846
Re: Another Beautiful tower with no spawn!
With the glut of towers on the housing market I don't see why anyone would take a risk dealing with you.
- Sat Jul 10, 2010 5:42 pm
- Forum: Housing
- Topic: Tower North Of Minoc For Sale
- Replies: 10
- Views: 1495
Re: Tower North Of Minoc For Sale
Still selling this.
Deed+small takes it.
Deed+small takes it.
- Sat Jul 03, 2010 6:44 pm
- Forum: Suggestions & Era Accuracy
- Topic: Blessed Items should break from damage [reposted]
- Replies: 496
- Views: 55887
Re: Blessed Items should break from damage [reposted]
Well I guess we can wait and see but I doubt it was ever Derrick's intention for clothing bless deeds to be inaccurate.
- Sat Jul 03, 2010 3:07 pm
- Forum: Suggestions & Era Accuracy
- Topic: Blessed Items should break from damage [reposted]
- Replies: 496
- Views: 55887
Re: Blessed Items should break from damage [reposted]
I think if their intention was to distribute deeds which make things unbreakable they would have just gone ahead and done it openly, with an unbreakability deed and (unbreakable) property. For what reason would they have to hide? I think the reality is that the staff distributed Clothing BLESS deeds...
- Sat Jul 03, 2010 2:58 pm
- Forum: Suggestions & Era Accuracy
- Topic: Blessed Items should break from damage [reposted]
- Replies: 496
- Views: 55887
Re: Blessed Items should break from damage [reposted]
Can I get a screenshot where your blessed item says (unbreakable)? I think that the staff sold bless deeds, not unbreakability deeds. But maybe I am wrong. I noticed that my ostard keeps running out of stamina. Considering all the time and effort I put into taming an ostard my ostard should have bee...
- Sat Jul 03, 2010 2:29 pm
- Forum: Suggestions & Era Accuracy
- Topic: Blessed Items should break from damage [reposted]
- Replies: 496
- Views: 55887
Re: Blessed Items should break from damage [reposted]
If the intention was for them to be unbreakable instead of just blessed they would have given out "clothing unbreakability deeds" which add (unbreakable) to items they are used on instead of (blessed). Blessed status simply needs to be fixed to reflect the properties a blessed item is supp...
- Sat Jul 03, 2010 10:09 am
- Forum: Suggestions & Era Accuracy
- Topic: Blessed Items should break from damage [reposted]
- Replies: 496
- Views: 55887
Re: Blessed Items should break from damage [reposted]
I think it would be nonsensical to "grandfather" unbreakable blessed items when in reality there is nothing to grandfather. It's not like they have some sort of property on them called "unbreakable" and the change is going to be to stop spawning "unbreakable" items. Wha...
- Fri Jul 02, 2010 1:04 pm
- Forum: Suggestions & Era Accuracy
- Topic: Stacking/Piling
- Replies: 26
- Views: 2486
Re: Stacking/Piling
Poor monster pathfinding/AI are not considered game breaking, why would it be in this instance?
- Fri Jul 02, 2010 11:01 am
- Forum: Patch Notes
- Topic: Patch 132 -July 1, 2010: Fatigue, Monster aggression, Weight
- Replies: 39
- Views: 23325
Re: Patch 132 -July 1, 2010: Fatigue, Monster aggression, We
<536> # mongbat Difficulty 4 <type NORMAL MONGBATS> <frequency 100> <region { DESPISE 0 ZOO_DUNGN 0 MONGBATSMALL 0 MONGBATMEDIUM 0 MONGBATLARGE 0 DARKFOREST 0 DARKERFOREST 0 FORESTNOTNEARTOWN 0 MONGBAT 0 } > <regionlimit { DESPISE 9 ZOO_DUNGN 1 MONGBATSMALL 5 MONGBATMEDIUM 10 MONGBATLARGE 15 DARKFO...
- Thu Jul 01, 2010 7:40 pm
- Forum: Suggestions & Era Accuracy
- Topic: Stacking/Piling
- Replies: 26
- Views: 2486
Re: Stacking/Piling
Good point. I tried a daemon again without dismounting my horse at all, it attacked immediately when it appeared. http://img295.imageshack.us/img295/3829/15387628.th.png Then I tried summoning a slime, staying mounted. It attacked as soon as it appeared: http://img15.imageshack.us/img15/1686/8533259...
- Thu Jul 01, 2010 7:04 pm
- Forum: Suggestions & Era Accuracy
- Topic: Herding
- Replies: 4
- Views: 969
Re: Herding
But to clarify, that patch is just removing some sort of prompt. Following itself has always been possible with herding and still is. Here's stratics on shepherding: Second option, target yourself. The creature will follow you at a easy walking speed until you release it by sending it to a targeted ...
- Thu Jul 01, 2010 6:42 pm
- Forum: Suggestions & Era Accuracy
- Topic: Herding
- Replies: 4
- Views: 969
Herding
I tested with herding on the demo and identified a few inaccuracies. #1. In the demo, the skill check happens when you target the animal. You only get the target for choosing where you want it to move if the check is sucessful. Currently on UOSecondAge you are always asked where you want the animal ...
- Thu Jul 01, 2010 5:54 pm
- Forum: Suggestions & Era Accuracy
- Topic: Stacking/Piling
- Replies: 26
- Views: 2486
Re: Stacking/Piling
I got the demo working so I went ahead and tried this. http://img717.imageshack.us/img717/949/65937262.png Standing on the same tile as my horse the daemon stood beside me for awhile and then started wandering around. As soon as I mount the horse or move off the same tile as the horse the daemon att...
- Wed Jun 30, 2010 6:11 pm
- Forum: Second Age Discussion
- Topic: Disarming and targeting spell: fizzling
- Replies: 21
- Views: 2035
Re: Disarming and targeting spell: fizzling
I think it is the one second action delay. You are fizzling because you performed an action within a second so all other actions are blocked.
I noticed that you can also run over moongates now without going through them if you have performed an action less than a second before.
I noticed that you can also run over moongates now without going through them if you have performed an action less than a second before.
- Wed Jun 30, 2010 10:32 am
- Forum: Other
- Topic: Selling 491 Treasure Maps
- Replies: 35
- Views: 3358
Re: Selling 491 Treasure Maps
Have fun digging up 491 level 1 treasure chests.