Search found 27 matches

by Captain Nurple
Thu Sep 23, 2010 2:08 am
Forum: Company of the Vigilant [C^V]
Topic: PvP Practice Session Wed 09/29 11:15p.m. EST
Replies: 16
Views: 8220

Re: PvP Practice Session 09/23 11:00p.m. EST

Should I bring a mount? I have no PvP experience*, so I don't know how these sorts of "practice sessions" work =P * except for this one guy I killed trying to loot my house**. It was exciting. It also took me like 10 minutes. I think he may have felt sorry for me and just let me kill him, ...
by Captain Nurple
Thu Sep 23, 2010 12:42 am
Forum: Price Check
Topic: Magic Weapons
Replies: 4
Views: 1213

Re: Magic Weapons

the thunder war mace might be worth a bit, along with the vanq bow. educated guess: 1) 5-10k tops 2) no market for it, try 1k 3) 10k 4) no market i have a crapload of vanqs that just aren't worth anything, i might as well throw them in the trash but i just keep them cause they're vanq, so i can say...
by Captain Nurple
Wed Sep 22, 2010 9:06 pm
Forum: Company of the Vigilant [C^V]
Topic: PvP Practice Session Wed 09/29 11:15p.m. EST
Replies: 16
Views: 8220

Re: PvP Practice Session 09/23 11:00p.m. EST

Sounds fun. I'll be there. Character name: Sir Nurpler (NEW guild member)
by Captain Nurple
Tue Sep 21, 2010 11:30 pm
Forum: Price Check
Topic: Magic Weapons
Replies: 4
Views: 1213

Re: Magic Weapons

anyone?
by Captain Nurple
Sat Sep 18, 2010 5:56 pm
Forum: Price Check
Topic: Magic Weapons
Replies: 4
Views: 1213

Magic Weapons

Hey all, just did my first t-hunts today. Would appreciate some price-check guidelines for a few magic weapons. Thanks! 1) Massive, eminently accurate [+14 archery] crossbow of wounding [harm] and vanq (18 charges) 2) Massive, accurate [+5] large battleaxe of vanq 3) durable, supremely accurate [+25...
by Captain Nurple
Sat Sep 11, 2010 6:18 pm
Forum: Player Run Events
Topic: RUSH ON THE IDOC!!! (You have less than 3 hours)
Replies: 9
Views: 2058

Re: RUSH ON THE IDOC!!! (You have less than 3 hours)

I bite my thumb at you, Sir!
by Captain Nurple
Sat Sep 11, 2010 4:48 pm
Forum: Player Run Events
Topic: RUSH ON THE IDOC!!! (You have less than 3 hours)
Replies: 9
Views: 2058

Re: RUSH ON THE IDOC!!! (You have less than 3 hours)

BROK SMARGLE BLUMPIN GROCK! RAWWWRRRR! Watching people run around like crazy, gating a huge crowd from the bank, and annoying the PK's (who never killed me, btw) turned out to be a lot more fun than staying up all night by myself. Don't assume everyone else shares your priorities. The only reason I...
by Captain Nurple
Sat Sep 11, 2010 3:05 am
Forum: Player Run Events
Topic: RUSH ON THE IDOC!!! (You have less than 3 hours)
Replies: 9
Views: 2058

Re: RUSH ON THE IDOC!!! (You have less than 3 hours)

lol, nevermind. smegmasaurus just showed up and refreshed it.

oh well. was fun while it lasted =P
by Captain Nurple
Sat Sep 11, 2010 2:32 am
Forum: Player Run Events
Topic: RUSH ON THE IDOC!!! (You have less than 3 hours)
Replies: 9
Views: 2058

RUSH ON THE IDOC!!! (You have less than 3 hours)

Alright ladies and gents, here's the deal: I've been camping an IDOC all day, hoping to my little self that I lucked out and no one else found it. It's a big ol' patio house filled with PHAT LEWTS!! Sadly, an assortment of ZOMG L33T PVPERS, murderers and ruffians seems to have stumbled upon it tonig...
by Captain Nurple
Wed Sep 08, 2010 5:57 pm
Forum: New Player Help
Topic: Trapped Box Mule
Replies: 5
Views: 1762

Re: Trapped Box Mule

Blacksmith, Carpentry, Tinkering, Tailoring, Alchemy, Mining and Magery would be the 7 skills I'd recomend. You could sub Mining for Inscription, but you'd have a tougher time GMing Blacksmithy. Cool, a few questions: 1) Attributes? Do I need high dex for any of these skills, or should this be a 10...
by Captain Nurple
Wed Sep 08, 2010 3:58 pm
Forum: New Player Help
Topic: Trapped Box Mule
Replies: 5
Views: 1762

Trapped Box Mule

Hey guys, I want to make a mule who can make GM tinker trapped boxes. This is my first mule character, so I'd also like to have other useful mule/money-making skills on him. I'd appreciate suggestions on a good template here. Thanks. (Also, what level of tinker skill is required to make a box that k...
by Captain Nurple
Mon Sep 06, 2010 6:20 pm
Forum: New Player Help
Topic: Question about GM Bonuses
Replies: 21
Views: 3733

Re: Question about GM Bonuses

Thanks for the tips guys. Definitely appreciate it! Good advice...
by Captain Nurple
Tue Aug 31, 2010 9:16 pm
Forum: New Player Help
Topic: Question about GM Bonuses
Replies: 21
Views: 3733

Re: Question about GM Bonuses

So, one more thing. There's really no such thing as a hidden PK. I don't know of anyone here who hides and waits for people. Well, I take that back - I remember one fencer who used to hide near the ancient wyrm. But it's a poor strategy, as you just end up sitting there for a while, bored. If you w...
by Captain Nurple
Tue Aug 31, 2010 6:28 pm
Forum: New Player Help
Topic: Question about GM Bonuses
Replies: 21
Views: 3733

Re: Question about GM Bonuses

@Mikel: thanks for the reply. That's an interesting template idea. I had actually been thinking that if there's a place for mixing and matching at all, it would probably take the form of some sort of combination of GM skills, and then a bit of strategic lowering to provide (for example), 20 tracking...
by Captain Nurple
Tue Aug 31, 2010 6:17 pm
Forum: New Player Help
Topic: Enticing NPC's out of their shop
Replies: 7
Views: 1564

Re: Enticing NPC's out of their shop

got it. thx for the reply.