Search found 10 matches

by God Himself
Thu Apr 07, 2011 1:58 am
Forum: Tales of Adventure
Topic: IRC Shenanigans
Replies: 3
Views: 3032

IRC Shenanigans

[00:17:07] Zelek_Uther joined the channel. [00:18:59] <Zeus> Is this the real life? [00:19:07] <Zeus> Is this just fantasy? [00:19:49] <Zeus> Caught in a land slide [00:19:50] <Malice-TG> NOO :shock: o escape from reality [00:20:10] Skitty[PoD] joined the channel. [00:20:27] <Zeus> open your eyes [0...
by God Himself
Wed Apr 06, 2011 6:32 am
Forum: The Crossroads Tavern
Topic: Testing
Replies: 0
Views: 2268

Testing

testing
by God Himself
Tue Nov 02, 2010 1:22 pm
Forum: Suggestions & Era Accuracy
Topic: Housing: an accurate problem
Replies: 25
Views: 4746

Re: Housing: an accurate problem

"I never saw any UOR style homes when playing on Great Lakes because I quit OSI long before they were implemented. Therefore UOR style homes on UOSA would destroy the atmosphere of UOSA. I'm not really interested in debating why you think otherwise." Well that's just your personal experien...
by God Himself
Tue Nov 02, 2010 1:15 pm
Forum: Suggestions & Era Accuracy
Topic: Housing: an accurate problem
Replies: 25
Views: 4746

Re: Housing: an accurate problem

"Mechanically, the only thing every player here agrees upon is that we want to mimic late 1999 UO" Just a little fact: Runebooks were added in early 2000. They didn't exist in late 1999. That stood out immediately to me. But, I didn't say anything because it's a practical inaccuracy. Just ...
by God Himself
Tue Nov 02, 2010 1:02 pm
Forum: Suggestions & Era Accuracy
Topic: Housing: an accurate problem
Replies: 25
Views: 4746

Re: Housing: an accurate problem

I fail to see how houses could make or break the atmosphere of the game. I feel accuracy to skills, combat, mobs, armor and weapons etc. is more important than the housing issue.

Could you expound upon why you feel that the Renaissance houses would ruin the atmosphere?

With Regards,
God
by God Himself
Tue Nov 02, 2010 12:37 pm
Forum: Suggestions & Era Accuracy
Topic: Housing: an accurate problem
Replies: 25
Views: 4746

Re: Housing: an accurate problem

Dagon, I understand the point you're making. Neon elf hair is an impractical thing though and is purely aesthetic. The mid-range house serves a practical purpose by providing affordable and spacious housing opportunities for the more casual player who doesn't want to get a tower or keep. Keep in min...
by God Himself
Tue Nov 02, 2010 9:33 am
Forum: Suggestions & Era Accuracy
Topic: Housing: an accurate problem
Replies: 25
Views: 4746

Re: Housing: an accurate problem

The housing problems weren't centered purely around the housing inflation. There was a general outcry on the OSI forums for a series of mid-sized houses. People didn't want the shitty 7x7s with a single room. They wanted something dynamic and spacious. Not to mention they wanted variety. I feel thes...
by God Himself
Tue Nov 02, 2010 8:10 am
Forum: Suggestions & Era Accuracy
Topic: Housing: an accurate problem
Replies: 25
Views: 4746

Housing: an accurate problem

Alright, I started playing UOSA about four days ago and I love it. The dev team does an amazing job and the player run events and seasonal specials make the game that much better. But, I have one issue with the era accuracy policy that pertains to the housing. There were no mid-sized houses in T2A, ...