Search found 7165 matches

by Derrick
Sat Dec 22, 2012 11:44 am
Forum: Patch Notes
Topic: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
Replies: 107
Views: 49757

Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re

Also, the argument that it creates an environment of haves and have nots... This may or may not be true, but we will not engineer the vendors to support some arbitrary goal of fairness. The goal of Second Age is not to promote Social Equality in a virtual world, but to more accurately reflect the m...
by Derrick
Sat Dec 22, 2012 9:59 am
Forum: Patch Notes
Topic: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
Replies: 107
Views: 49757

Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re

RA lasting longer for my pvp char but hardly at all for my gm mage w/out eval This is right out of the OSI scripts, there's not eval int component to the spell at all: int Q4NC_durationSeconds = 0x19 + WombatAttachment.getSkillLevel(Caster, 0x19) / 0x02; (Skill 0x19 is magery) I'm not sure why is s...
by Derrick
Wed Dec 19, 2012 5:49 pm
Forum: Patch Notes
Topic: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
Replies: 107
Views: 49757

Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re

Please refrain from bringing up unrelated stuff that's been beaten to death elsewhere. That's what the other forums are for.
by Derrick
Mon Dec 17, 2012 10:19 am
Forum: Server & Client Support
Topic: N-S - barbarian - Systran - Bardock - Teff - Swill Bag
Replies: 3
Views: 4479

Re: N-S - barbarian - Systran - Bardock - Teff - Swill Bag

We will not be able to protect your accounts if you share your account information. It seems to me that I was very responsive to your email report yesterday. Action was taking to block your account within 30 minutes of you reporting the unauthorized password change to me. (Which was very lucky of co...
by Derrick
Mon Dec 17, 2012 12:28 am
Forum: Patch Notes
Topic: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
Replies: 107
Views: 49757

Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re

I also want to add that worldwide outdoor reagent spawns were increased on Saturday as promised, especially in newbie areas such as Moonglow and the forests around Britain. New players shouldn't have much trouble finding regs.
by Derrick
Mon Dec 17, 2012 12:23 am
Forum: Patch Notes
Topic: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
Replies: 107
Views: 49757

Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re

I think if somone did the math they'd find that the number of reagents that would spawn hourly in the world would exceed by hundreds of times the amount that could realisticly be bought or used. I also don't see how it's at all possible that there will be a reagent shortage of any significance ones ...
by Derrick
Sun Dec 16, 2012 6:06 pm
Forum: Patch Notes
Topic: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
Replies: 107
Views: 49757

Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re

Kaivan wrote:reactive armor script in the demo uses the DoDamage function call which should ignore armor.
This is what intetended to check: our implemention of DoDamage. Seems correct.

Thanks Kaivan
by Derrick
Sun Dec 16, 2012 4:22 pm
Forum: Patch Notes
Topic: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
Replies: 107
Views: 49757

Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re

One more thing to add. Reactive Armour is currently not returning physical damage it seems. The reflected damage is going right through my dexxer's magic armor, and hitting me for the full amount, as if i was not wearing armor at all. Looking into this, not sure if this is correct or not, will upda...
by Derrick
Fri Dec 14, 2012 11:16 am
Forum: Patch Notes
Topic: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
Replies: 107
Views: 49757

Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re

Freight Elevator wrote:
Derrick wrote:[*]Recall spell requires a surface at the destination.
??
This means you can't recall into the air. The destination must be on a "surface".
by Derrick
Fri Dec 14, 2012 10:05 am
Forum: Patch Notes
Topic: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
Replies: 107
Views: 49757

Re: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, Re

Completely missed a line item for the patch:
  • Bug Fix: All multi tiles were blocking EV's and BS's, due to a bug in a previous patch.
    • This was not correct as they should be able to be placed on Boats.
    • This was also effecting regular summons in houses.
Updated.

Kander wrote:Whoo hoo great patch!
Thanks :)
by Derrick
Fri Dec 14, 2012 9:17 am
Forum: Patch Notes
Topic: Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.
Replies: 107
Views: 49757

Patch 150 - Dec 14, 2012: Anniversary, Help, Vendors, React.

Happy 5th Anniversary! Players logging in today will receive a gift bag if eligible. Gifts vary on account age, but accounts must be 14 days old with 24 hours of play time, and be fully registered to receive any gift. Password command checks for valid password length: Max 16 chars This is believed ...
by Derrick
Tue Dec 11, 2012 4:39 pm
Forum: In Game Bug Reports
Topic: Killed Sea Serpent then crossed "server line" got doubleloot
Replies: 13
Views: 4349

Re: Killed Sea Serpent then crossed "server line" got double

Looked into this. It's not possible to get duplicated loot in this manner.
by Derrick
Sat Dec 08, 2012 9:34 pm
Forum: Suggestions & Era Accuracy
Topic: A programme to ensure we are all playing the same game.
Replies: 95
Views: 2128582

Re: A programme to ensure we are all playing the same game.

It's an interesting idea, but I just think it punishes the innocent, while providing only a false sence of security, and a more complex set of scenarios for rule enforcement. There's no way to prevent another piece of hardware as acting as a provy. A router is a proxy, you just set your gateway to w...
by Derrick
Sat Dec 08, 2012 3:16 pm
Forum: Suggestions & Era Accuracy
Topic: A programme to ensure we are all playing the same game.
Replies: 95
Views: 2128582

Re: A programme to ensure we are all playing the same game.

I mean, how do you work around a program that doesn't allow any other program to exist other then its own? (the moment you close it, it stops running and your connection to UOSA wont be valid anymore). Proxy Sure you could try and feed it different info, but we can check for alterations and provide...
by Derrick
Sat Dec 08, 2012 2:55 pm
Forum: Suggestions & Era Accuracy
Topic: A programme to ensure we are all playing the same game.
Replies: 95
Views: 2128582

Re: A programme to ensure we are all playing the same game.

How would you guys feel about a programme that acts as a sort of "loader" for UO, but not to allow changes to it, but to prevent changes to it? Like the opposite of razor, instead of allowing systems to access it, it makes sure that no unauthorized programs can alter the game in any sort ...