Search found 7165 matches
- Thu Dec 20, 2007 8:20 pm
- Forum: In Game Bug Reports
- Topic: Few things I've noticed
- Replies: 55
- Views: 10550
We're running a late build of RunUO 2.0 with a slightly modified core. I have an idea of what is causing the problem with the outdoor spawn, I should be able to fix that soon. The flipped vegtatables was intentional although I'm not sure that it's entirely accurate. As I recall, I think in OSI the h...
- Thu Dec 20, 2007 5:17 pm
- Forum: Second Age Discussion
- Topic: Jhelom Farms
- Replies: 3
- Views: 2195
- Thu Dec 20, 2007 5:15 pm
- Forum: In Game Bug Reports
- Topic: Few things I've noticed
- Replies: 55
- Views: 10550
Thanks for the feedback. I guess we've hit the authenticity of the moongates pretty solid. I've heard this from a few players now and the staff is going to discuss making some modifications to the system. We will not have a gump, but we may be able to prevent the player from getting stuck in the sam...
- Thu Dec 20, 2007 1:53 pm
- Forum: Second Age Discussion
- Topic: Jhelom Farms
- Replies: 3
- Views: 2195
Jhelom Farms
We're aware that there is a spawn problem on the farms in North Jhelom Island and will address it in the next patch.
- Wed Dec 19, 2007 11:48 pm
- Forum: Patch Notes
- Topic: Patch 1 - December 19, 2007
- Replies: 1
- Views: 2023
Patch 1.0.0.1
A added a small patch this evening activating the reagent plants and moving all non plant based reagents to dungeons and caves.
also:
Fixed a problem with moonglow cotton fields
Slowed down farmable food respawns significantly.
Verity Isle (Moonglow) monster spawns have been adjusted downward.
also:
Fixed a problem with moonglow cotton fields
Slowed down farmable food respawns significantly.
Verity Isle (Moonglow) monster spawns have been adjusted downward.
- Wed Dec 19, 2007 4:59 pm
- Forum: Patch Notes
- Topic: Patch 1 - December 19, 2007
- Replies: 1
- Views: 2023
Patch 1 - December 19, 2007
Fix to house lockdown problem with non-empty containers. Added harvestable reagent plants. The reagents spawning throughout the world will be soon replaced with plants which you may harvest by dbl-clicking. Christmas gifts for characters > 3 days old. House decay set to 90 days, boats to 60 days. We...
- Mon Dec 17, 2007 10:17 pm
- Forum: Second Age Discussion
- Topic: Merry christmas.
- Replies: 0
- Views: 2383
Merry christmas.
The Britain Counselors guild has been decorated for the holidays.
- Mon Dec 17, 2007 7:46 pm
- Forum: Second Age Discussion
- Topic: Shard Rules and other information
- Replies: 0
- Views: 21552
Shard Rules and other information
This is a very preliminary list of the most basic, and sometimes obvious rules (and info) on Second Age. Second Age is set in the T2A era of UO. These were very dangerous times in the land of Britannia; as such citizens who wander outside the protection of the guards do so at their own risk. Know ho...
- Mon Dec 17, 2007 9:38 am
- Forum: Second Age Discussion
- Topic: Any rules?
- Replies: 1
- Views: 2970
Excelent question. I will get a list of shard rules up right away, but to a certain extent we will be making some up as we go with feedback from players. We've discussed a three account limit which i think is reasonable. We allow macroing as long as it's not recource gathering (ore, lumber, fishing ...
- Fri Dec 14, 2007 11:06 am
- Forum: Shard News
- Topic: Server is Open
- Replies: 2
- Views: 2494
Server is Open
After months of work, UO Second Age is finally open. We will be continuing to tweak some of the gameplay aspects to meet our goal of being the most accurate T2A sever available and we look forward to geting feedback from players regarding the current state of the game. If you find any problems pleas...