Search found 7165 matches

by Derrick
Thu Dec 20, 2007 8:20 pm
Forum: In Game Bug Reports
Topic: Few things I've noticed
Replies: 55
Views: 10550

We're running a late build of RunUO 2.0 with a slightly modified core. I have an idea of what is causing the problem with the outdoor spawn, I should be able to fix that soon. The flipped vegtatables was intentional although I'm not sure that it's entirely accurate. As I recall, I think in OSI the h...
by Derrick
Thu Dec 20, 2007 5:17 pm
Forum: Second Age Discussion
Topic: Jhelom Farms
Replies: 3
Views: 2195

The farms of Jhelom have been cleaned of varmin by Lord Britishs troops and the ranchers have brought their livestock back to the fields.
by Derrick
Thu Dec 20, 2007 5:15 pm
Forum: In Game Bug Reports
Topic: Few things I've noticed
Replies: 55
Views: 10550

Thanks for the feedback. I guess we've hit the authenticity of the moongates pretty solid. I've heard this from a few players now and the staff is going to discuss making some modifications to the system. We will not have a gump, but we may be able to prevent the player from getting stuck in the sam...
by Derrick
Thu Dec 20, 2007 1:53 pm
Forum: Second Age Discussion
Topic: Jhelom Farms
Replies: 3
Views: 2195

Jhelom Farms

We're aware that there is a spawn problem on the farms in North Jhelom Island and will address it in the next patch.
by Derrick
Wed Dec 19, 2007 11:48 pm
Forum: Patch Notes
Topic: Patch 1 - December 19, 2007
Replies: 1
Views: 2023

Patch 1.0.0.1

A added a small patch this evening activating the reagent plants and moving all non plant based reagents to dungeons and caves.

also:
Fixed a problem with moonglow cotton fields
Slowed down farmable food respawns significantly.
Verity Isle (Moonglow) monster spawns have been adjusted downward.
by Derrick
Wed Dec 19, 2007 4:59 pm
Forum: Patch Notes
Topic: Patch 1 - December 19, 2007
Replies: 1
Views: 2023

Patch 1 - December 19, 2007

Fix to house lockdown problem with non-empty containers. Added harvestable reagent plants. The reagents spawning throughout the world will be soon replaced with plants which you may harvest by dbl-clicking. Christmas gifts for characters > 3 days old. House decay set to 90 days, boats to 60 days. We...
by Derrick
Mon Dec 17, 2007 10:17 pm
Forum: Second Age Discussion
Topic: Merry christmas.
Replies: 0
Views: 2383

Merry christmas.

The Britain Counselors guild has been decorated for the holidays.
by Derrick
Mon Dec 17, 2007 7:46 pm
Forum: Second Age Discussion
Topic: Shard Rules and other information
Replies: 0
Views: 21552

Shard Rules and other information

This is a very preliminary list of the most basic, and sometimes obvious rules (and info) on Second Age. Second Age is set in the T2A era of UO. These were very dangerous times in the land of Britannia; as such citizens who wander outside the protection of the guards do so at their own risk. Know ho...
by Derrick
Mon Dec 17, 2007 9:38 am
Forum: Second Age Discussion
Topic: Any rules?
Replies: 1
Views: 2970

Excelent question. I will get a list of shard rules up right away, but to a certain extent we will be making some up as we go with feedback from players. We've discussed a three account limit which i think is reasonable. We allow macroing as long as it's not recource gathering (ore, lumber, fishing ...
by Derrick
Fri Dec 14, 2007 11:06 am
Forum: Shard News
Topic: Server is Open
Replies: 2
Views: 2494

Server is Open

After months of work, UO Second Age is finally open. We will be continuing to tweak some of the gameplay aspects to meet our goal of being the most accurate T2A sever available and we look forward to geting feedback from players regarding the current state of the game. If you find any problems pleas...