TOWNIE ACTION

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Pro
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TOWNIE ACTION

Post by Pro »

Whats it like? Me and a friend wanna make some so we're looking for leet point and click action ;D


post here if ur making one and want a guild/a decent fight.
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Kraarug
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Re: TOWNIE ACTION

Post by Kraarug »

Pro wrote:Whats it like? Me and a friend wanna make some so we're looking for leet point and click action ;D


post here if ur making one and want a guild/a decent fight.
Cortez TWN

I've been waiting :D
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BlackFoot
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Re: TOWNIE ACTION

Post by BlackFoot »

sign me up boss
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tekai
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Re: TOWNIE ACTION

Post by tekai »

I would really be interested in this, But things need to be done right.

We need to merge the pvp elders with the newer generations that are still learning. After everyone posts their charecter we should choose two team leaders. They should choose their team like a baseball team.

Otherwise the fights will always be unbalanced like fielding currently is at the moment.




Tekai : Dexer Theif

GM Hiding
GM Fencing
GM Tact
GM Anat
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GM Snoop
GM Steal
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Pro
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Re: TOWNIE ACTION

Post by Pro »

Lets just start fighting when there's a good 15 people involved I'm cool w/ making 2 guilds and having massive fights.
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069690
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Re: TOWNIE ACTION

Post by 069690 »

Mebbe one guild cud be de Bloods and the otha guild be the Crips...then it wud be jes like my 'hood!
Teach a man to build a fire...he keeps warm for a day...set a man on fire...he will be warm for the rest of his life...

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Wise
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Re: TOWNIE ACTION

Post by Wise »

I have one, he is


Fencing
Tactics
Healing
anatomy
forensic eval
Hiding
detect hidden
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Jester
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Re: TOWNIE ACTION

Post by Jester »

This sounds like some awesome fun :>
I'll start working on a pure Warrior and try to get in on this. Are there any "template" rules that I should know about?

I'm looking forward to getting picked last!

tekai
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Re: TOWNIE ACTION

Post by tekai »

No rules, but you must be capable of keeping your bandage timer going, having decent weapons and spam pots. There will be people that do, so if you do not you will be at such a disadvantage that you will NEVER win.

This is a very rich man's game were talking about here, and I know that if Team A isnt as strong as Team B, then Team A will not play and the game will not work.
Last edited by tekai on Mon Sep 21, 2009 12:16 pm, edited 1 time in total.
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XaN
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Re: TOWNIE ACTION

Post by XaN »

Stealing should be out of it, otherwise there's no point in having healing.
NO! nooooOO! ....Hot, hot!

tekai
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Re: TOWNIE ACTION

Post by tekai »

8 piles of 10 bandages fixes steal bandages razor macro. I dont use that nonsense anyway.
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BlackFoot
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Re: TOWNIE ACTION

Post by BlackFoot »

rules are fo chumps!
get yourselves some lockboxes!

i will be rocking a war axe order/chaos shield bone armour and bandies
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<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
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Kraarug
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Re: TOWNIE ACTION

Post by Kraarug »

Jester wrote:This sounds like some awesome fun :>
I'll start working on a pure Warrior and try to get in on this. Are there any "template" rules that I should know about?

I'm looking forward to getting picked last!
It depends on if you want a real townie or a dexer.

A townie usually never had much resist.

Anatomy
Healing
Melee 1
Archery
Tactics
Parry

For the 7th skill, insert any skill or combo you like if you do not want Resist.

My current UOSA Builds all have resist so I can get out of town but I'd like to make a pure townie too.
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BlackFoot
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Re: TOWNIE ACTION

Post by BlackFoot »

50 mage/resist split was pretty common
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<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

Pro
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Re: TOWNIE ACTION

Post by Pro »

there's no picks just start foighting I'll get a war stone up now I'll be on a char called "Flamin Warlord" (it's a friends)
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