Magic vs. GM

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herretix
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Magic vs. GM

Post by herretix »

What level of magic enchantment on armor and weapons is equivalent to exceptional quality?

Lazarus
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Re: Magic vs. GM

Post by Lazarus »

I just asked this question a little bit ago. I think with weapons GM is equal to a little under Force so greater than Ruin and Might. With armor I'm not sure, if its the same scale it would be in between Guarding and Hardening.

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Re: Magic vs. GM

Post by Mikel123 »

GM is +4, whereas Might is +3 and Force is +5. But, there is a different quality level of GM. So I think it ranges from something (maybe, +3) UP TO +4.

herretix
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Re: Magic vs. GM

Post by herretix »

good info, thanks :D . I didn't want to pay 400g for a ruin kat when a gm one is only 100g.

Lazarus
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Re: Magic vs. GM

Post by Lazarus »

herretix wrote:good info, thanks :D . I didn't want to pay 400g for a ruin kat when a gm one is only 100g.
Yea I usually smelt all of my ruin weapons.

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Re: Magic vs. GM

Post by saltyclappers »

There used to be a spreadsheet that contained all of the information on damage from all weps... what dmg this wep did with this bonus and power, etc. etc. Does anyone have that or know where to get it? Can they plz post it somewhere?
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Re: Magic vs. GM

Post by Lazarus »

saltyclappers wrote:There used to be a spreadsheet that contained all of the information on damage from all weps... what dmg this wep did with this bonus and power, etc. etc. Does anyone have that or know where to get it? Can they plz post it somewhere?
Never seen that but it would be nice to have on hand. I just generally rock force weapons since I've accumulated a bunch. I have a couple vanq items that I keep in the bank box.

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Re: Magic vs. GM

Post by Lord Cavewight of GL »

I think guard/might = GM quality, close to it or slightly above it. Something like that.

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Re: Magic vs. GM

Post by Mikel123 »

EDIT: see further in this thread for data.
Last edited by Mikel123 on Tue Jul 16, 2013 8:01 am, edited 1 time in total.

Lazarus
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Re: Magic vs. GM

Post by Lazarus »

Thanks.

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Re: Magic vs. GM

Post by saltyclappers »

Yay!!!
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Re: Magic vs. GM

Post by Clyde- »

Yeah but a ruin weapon with tactics is better than any gm weapon
-cr3w-

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Re: Magic vs. GM

Post by Mikel123 »

Clyde- wrote:Yeah but a ruin weapon with tactics is better than any gm weapon
Not true.

For a halberd wielded by a tank mage, which is all people seem to want to talk about, the order of awesomeness goes like this:

+25 vanq 31
+20 vanq 30
+25 power 30
+15 vanq 29
+20 power 29
+25 force 29
+10 vanq 29
+15 power 28
+20 force 28
+5 vanq 28
+25 might 28
+10 power 28
+15 force 27
vanq 27
+20 might 27
+5 power 27
+25 ruin 27
+10 force 27
+15 might 26
power 26
+25 26
+20 ruin 26
+5 force 26
+10 might 26
+20 26
+15 ruin 25
force 25
+5 might 25
+15 25
GM 25
+10 ruin 25
might 24
+10 24
+5 ruin 24
+5 24
ruin 23
store 23

For a kryss wielded by a GM dexer (thus, anatomy bonus added too):

+25 vanq 21
+20 vanq 21
+15 vanq 20
+25 power 20
+10 vanq 20
+20 power 20
+5 vanq 20
+15 power 19
vanq 19
+25 force 19
+10 power 19
+20 force 19
+5 power 19
+15 force 18
power 18
+25 might 18
+10 force 18
+20 might 18
+5 force 18
+15 might 17
force 17
+25 ruin 17
+10 might 17
+20 ruin 17
GM 17
+25 17
+5 might 17
+15 ruin 16
+20 16
might 16
+10 ruin 16
+15 16
+5 ruin 16
+10 16
ruin 15
+5 15
store 15

EDITED to include values and to properly reflect Ruin, Might, Force, Power, Vanq, and GM damage bonuses NOT being impacted by Tactics, STR, and Anatomy damage bonuses, which I believe is correct as of this moment.
Last edited by Mikel123 on Tue Jul 16, 2013 8:20 am, edited 5 times in total.

Lazarus
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Re: Magic vs. GM

Post by Lazarus »

Awesome Mike. Now can you do that for all the weps? :)

I might have to keep some different ones now as I usually just dump most of my might weps.

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Re: Magic vs. GM

Post by Daelan »

Wow Mike thanks.
Worked perfewct and looks great.
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