Magic vs. GM
Magic vs. GM
What level of magic enchantment on armor and weapons is equivalent to exceptional quality?
Re: Magic vs. GM
I just asked this question a little bit ago. I think with weapons GM is equal to a little under Force so greater than Ruin and Might. With armor I'm not sure, if its the same scale it would be in between Guarding and Hardening.
Re: Magic vs. GM
GM is +4, whereas Might is +3 and Force is +5. But, there is a different quality level of GM. So I think it ranges from something (maybe, +3) UP TO +4.
Re: Magic vs. GM
good info, thanks . I didn't want to pay 400g for a ruin kat when a gm one is only 100g.
Re: Magic vs. GM
Yea I usually smelt all of my ruin weapons.herretix wrote:good info, thanks . I didn't want to pay 400g for a ruin kat when a gm one is only 100g.
- saltyclappers
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Re: Magic vs. GM
There used to be a spreadsheet that contained all of the information on damage from all weps... what dmg this wep did with this bonus and power, etc. etc. Does anyone have that or know where to get it? Can they plz post it somewhere?
<Bongy> runnin around on mares actin like yall dont die the only reason crew can run like that is the real pvpers allow it
...I win!
...I win!
Re: Magic vs. GM
Never seen that but it would be nice to have on hand. I just generally rock force weapons since I've accumulated a bunch. I have a couple vanq items that I keep in the bank box.saltyclappers wrote:There used to be a spreadsheet that contained all of the information on damage from all weps... what dmg this wep did with this bonus and power, etc. etc. Does anyone have that or know where to get it? Can they plz post it somewhere?
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Re: Magic vs. GM
I think guard/might = GM quality, close to it or slightly above it. Something like that.
Re: Magic vs. GM
EDIT: see further in this thread for data.
Last edited by Mikel123 on Tue Jul 16, 2013 8:01 am, edited 1 time in total.
Re: Magic vs. GM
Thanks.
- saltyclappers
- Posts: 261
- Joined: Mon Dec 14, 2009 3:17 pm
- Location: The Blackside of ATLANTA
Re: Magic vs. GM
Yay!!!
<Bongy> runnin around on mares actin like yall dont die the only reason crew can run like that is the real pvpers allow it
...I win!
...I win!
Re: Magic vs. GM
Not true.Clyde- wrote:Yeah but a ruin weapon with tactics is better than any gm weapon
For a halberd wielded by a tank mage, which is all people seem to want to talk about, the order of awesomeness goes like this:
+25 vanq 31
+20 vanq 30
+25 power 30
+15 vanq 29
+20 power 29
+25 force 29
+10 vanq 29
+15 power 28
+20 force 28
+5 vanq 28
+25 might 28
+10 power 28
+15 force 27
vanq 27
+20 might 27
+5 power 27
+25 ruin 27
+10 force 27
+15 might 26
power 26
+25 26
+20 ruin 26
+5 force 26
+10 might 26
+20 26
+15 ruin 25
force 25
+5 might 25
+15 25
GM 25
+10 ruin 25
might 24
+10 24
+5 ruin 24
+5 24
ruin 23
store 23
For a kryss wielded by a GM dexer (thus, anatomy bonus added too):
+25 vanq 21
+20 vanq 21
+15 vanq 20
+25 power 20
+10 vanq 20
+20 power 20
+5 vanq 20
+15 power 19
vanq 19
+25 force 19
+10 power 19
+20 force 19
+5 power 19
+15 force 18
power 18
+25 might 18
+10 force 18
+20 might 18
+5 force 18
+15 might 17
force 17
+25 ruin 17
+10 might 17
+20 ruin 17
GM 17
+25 17
+5 might 17
+15 ruin 16
+20 16
might 16
+10 ruin 16
+15 16
+5 ruin 16
+10 16
ruin 15
+5 15
store 15
EDITED to include values and to properly reflect Ruin, Might, Force, Power, Vanq, and GM damage bonuses NOT being impacted by Tactics, STR, and Anatomy damage bonuses, which I believe is correct as of this moment.
Last edited by Mikel123 on Tue Jul 16, 2013 8:20 am, edited 5 times in total.
Re: Magic vs. GM
Awesome Mike. Now can you do that for all the weps?
I might have to keep some different ones now as I usually just dump most of my might weps.
I might have to keep some different ones now as I usually just dump most of my might weps.
Re: Magic vs. GM
Wow Mike thanks.
Worked perfewct and looks great.
Worked perfewct and looks great.