bring em back
bring em back
bring events back. revive the almighty.
Re: bring em back
DO IT!
What do we have to lose?
All that events could possibly do is get people that used to play to come back, and beef up some interest again.
What do we have to lose?
All that events could possibly do is get people that used to play to come back, and beef up some interest again.
GO SKINS
Catskills 1997-2002ish
Catskills 1997-2002ish
Re: bring em back
+1.
Im aware the interest in UO changes but I notice the lack of activity on the forums as well as game. Just kind of sad.
Im aware the interest in UO changes but I notice the lack of activity on the forums as well as game. Just kind of sad.
Re: bring em back
Too late for me probably.Menkaure wrote:DO IT!
What do we have to lose?
All that events could possibly do is get people that used to play to come back, and beef up some interest again.
Salute in the name of Lost Soldiers of Darkness [LSD], Napa Valley and The Empire of Atlantic (1998)
"I don't believe in god, but I blame him for all my problems"
"I don't believe in god, but I blame him for all my problems"
- Bixby Legbone
- Posts: 1219
- Joined: Sun Mar 31, 2013 2:42 am
Re: bring em back
Please PM me your home location(s).AlexCCCP wrote:Too late for me probably.Menkaure wrote:DO IT!
What do we have to lose?
All that events could possibly do is get people that used to play to come back, and beef up some interest again.
Re: bring em back
You know where I live Bix, get all my stuff.
- Capitalist
- Posts: 11567
- Joined: Wed Jun 30, 2010 12:39 pm
Re: bring em back
Castle in front of Meradin's.Bixby Legbone wrote:Please PM me your home location(s).AlexCCCP wrote:Too late for me probably.Menkaure wrote:DO IT!
What do we have to lose?
All that events could possibly do is get people that used to play to come back, and beef up some interest again.
Denis the Menace wrote:Vega for me you are just exploiting the uosa system with your vanq charged spellreflect recall invis pink boobi pvp trammel style which never existed on osi, so stfu.
Jakob wrote:Regardless of douchebag, fair player or Vega.
Re: bring em back
all that is left on this shard are memories. bring them back i want to play again
- Boomland Jenkins
- Second Age Staff
- Posts: 1578
- Joined: Wed Aug 14, 2013 8:00 pm
- Location: New York
- Contact:
Re: bring em back
Can someone explain to me why you guys hype up GM automated safe haven events VS wanting to build and reinforce a community around common interests (eg: dueling, dungeon raids, scavenger hunts, pirate battles, bagball, etc)?
Not trolling, I just don't understand what exactly you're looking for in these "old automated events" that were available on UOSA years ago. If you're serious about events, maybe you have time to answer a few questions ....
Post your answers here OR PM me on the forums if you don't want to answer publicly.
1. Are you motivated by silver?
2. By an organized system put on by staff?
3. Having a 100% safe zone to pvp/pvm in?
4. Did you like the fact that they had multiple events per week (sometimes per day) which let you "play UO" without actually playing UO?
5. Did you come to an era-accurate shard, assuming we'd always have out of era features such as automated events?
6. When you say "bring back events" are you referring to those pvp events (DD, CTF, tournaments) that leave a decent portion of the player base on the table or are you referring to all events (dungeon raids, DD, CTF, tournaments, bagball, craftathons, escort missions, etc)?
7. What specifically did you like about these events that you can't recreate as a community?
It's safe to say the old, automated events are not coming back. However, that doesn't mean we can't take player feedback and create non-automated, regularly occurring events sometime down the road. We've got more active Staff than ever before, patches will be rolling out more regularly this year, and as you can tell, Mammoth and I are both very active on a daily basis in-game and in IRC.
TL:DR As a community, we can make stuff happen.
Not trolling, I just don't understand what exactly you're looking for in these "old automated events" that were available on UOSA years ago. If you're serious about events, maybe you have time to answer a few questions ....
Post your answers here OR PM me on the forums if you don't want to answer publicly.
1. Are you motivated by silver?
2. By an organized system put on by staff?
3. Having a 100% safe zone to pvp/pvm in?
4. Did you like the fact that they had multiple events per week (sometimes per day) which let you "play UO" without actually playing UO?
5. Did you come to an era-accurate shard, assuming we'd always have out of era features such as automated events?
6. When you say "bring back events" are you referring to those pvp events (DD, CTF, tournaments) that leave a decent portion of the player base on the table or are you referring to all events (dungeon raids, DD, CTF, tournaments, bagball, craftathons, escort missions, etc)?
7. What specifically did you like about these events that you can't recreate as a community?
It's safe to say the old, automated events are not coming back. However, that doesn't mean we can't take player feedback and create non-automated, regularly occurring events sometime down the road. We've got more active Staff than ever before, patches will be rolling out more regularly this year, and as you can tell, Mammoth and I are both very active on a daily basis in-game and in IRC.
TL:DR As a community, we can make stuff happen.
Eat. Sleep. Ultima.
Re: bring em back
I vote ban anyone that talks about bringing events back.
I agree with Boomland, as a community, we can do better than these automated robot events.
I think the biggest thing is that all of the "bring back events" people secretly want trammel. They want a safe haven, as you call it.
These are the same people that invis recall because they're afraid to lose a GM hally on the field and resort to IRC pvp.
Get out there and make the community more active.
I agree with Boomland, as a community, we can do better than these automated robot events.
I think the biggest thing is that all of the "bring back events" people secretly want trammel. They want a safe haven, as you call it.
These are the same people that invis recall because they're afraid to lose a GM hally on the field and resort to IRC pvp.
Get out there and make the community more active.
Re: bring em back
I am relatively new to the shard compared to most active players and 4ish months in I'm running out of things to do. What the shard is MISSING is something to fight over, some kind of contention, or conflict. We have nothing to come together over/contend against - besides lack of events. The pvp aspect of UO, traditionally/when I played 10 years ago, was based on territorial dispute/conflict for the most part. This does not exist on the server, the world is too large and the population too small. Almost everybody who is currently playing has much more than they need in terms of resources/gold and no reason to use/spend it. I understand the era accuracy commitment and I love it, that's why I'm here. However, I think the most important aspect of that is mechanical accuracy. Right now, I would say there is less than 10 very active "pvp/pk" focused players. And lets be honest, the PVE aspect of the game is dated and really godamn easy. I don't want to speak too generally, but I feel like the pvp (game mechanics in general) are why people stick around. That and nostalgia.
The game is old. It's not era accurate to have 4 people at Brit Bank at peak times, or sub 10 active guilds so we have to find ways to sort of fill those voids. A solution I have always thought about for this (but never bothered suggesting as I'm sure many people have) would be semi automated events - like the Gem Encrusted, but do Silver Encrusted and have some ridiculously low silver drop rate on different mobs. To be honest, I don't really know what silver gets people but they seem to dig it. I love the idea of the Gem Encrusted, but #1 it's a pain in the ass to sell gems(assuming that's what they're dropping), and #2 nobody needs gold - and if they do you can farm a tremendous amount of gold wealth in 1 day with a full pot of coffee and/or case of beer and some dedication.
This would create some interest in farming and I feel like it would create some territorial conflict which is really what this shard needs. Then in terms of dueling, setup something simple - instead of giving out silver for the tournaments do a 1 silver buy in winner takes all (I realize this could be player ran.) Anyway, this is becoming too long winded. Just a couple of thoughts. And, I know the GM's/some people will argue the game is not a pvp only game, some people play crafters, ect. But, the truth is and I think most can agree the crafting/vendor population is fueled by the pvp population for the most part. I just finished a Cartographer which I had never done before and did something like 6 lvl 5 maps solo in a couple of hours with no trouble (obviously nothing to boast about, just pointing out the simplicity of PVE.)
In addition, and I'll shut up after this, I think it's important to note and take seriously the reality of the player base. We're getting old and our play styles/needs/wants have changed. Take Menk for example, he is always mentioning events. Probably because he has a family and a job and UO is kind of a substitute for going to the bar and drinking some beer and playing some pool (that is why I came back and I assume this is the case for a large portion of the player base.) It's just something we can do after work to chill out for a little bit (Corporate catharsis for those of us in the rat race), so it's nice to have a good population and a place to meet up with people. We have to generate interest - it's becoming increasingly difficult to find people to play with/against. With that being said, I do appreciate Derrick and staffs consistency and dedication.
Edit: To address the questions.
1. I think it's clear silver is a motivation for most of the population.
2. I never experienced events so I can't answer.
3. This is important. The #1 problem with the server in my opinion is that it's so dead that EVERYWHERE feels like a 100% pve safe zone. And, the pvp is nearly nonexistence.
4. Like I said, most people have a lot going on in life and yes it is nice to know when/where you can find some action. The reality is most people (use to and have since given up on) logging in, running through the dungeons only to find them completely empty and get bored then log off. Also, passive aggression, man!
5. Came to an era accurate shard on a whim with no thought of it.
6. Refer to 4.
7. I believe the most important aspect of GM run content/events is the interest it would bring to the server.
The game is old. It's not era accurate to have 4 people at Brit Bank at peak times, or sub 10 active guilds so we have to find ways to sort of fill those voids. A solution I have always thought about for this (but never bothered suggesting as I'm sure many people have) would be semi automated events - like the Gem Encrusted, but do Silver Encrusted and have some ridiculously low silver drop rate on different mobs. To be honest, I don't really know what silver gets people but they seem to dig it. I love the idea of the Gem Encrusted, but #1 it's a pain in the ass to sell gems(assuming that's what they're dropping), and #2 nobody needs gold - and if they do you can farm a tremendous amount of gold wealth in 1 day with a full pot of coffee and/or case of beer and some dedication.
This would create some interest in farming and I feel like it would create some territorial conflict which is really what this shard needs. Then in terms of dueling, setup something simple - instead of giving out silver for the tournaments do a 1 silver buy in winner takes all (I realize this could be player ran.) Anyway, this is becoming too long winded. Just a couple of thoughts. And, I know the GM's/some people will argue the game is not a pvp only game, some people play crafters, ect. But, the truth is and I think most can agree the crafting/vendor population is fueled by the pvp population for the most part. I just finished a Cartographer which I had never done before and did something like 6 lvl 5 maps solo in a couple of hours with no trouble (obviously nothing to boast about, just pointing out the simplicity of PVE.)
In addition, and I'll shut up after this, I think it's important to note and take seriously the reality of the player base. We're getting old and our play styles/needs/wants have changed. Take Menk for example, he is always mentioning events. Probably because he has a family and a job and UO is kind of a substitute for going to the bar and drinking some beer and playing some pool (that is why I came back and I assume this is the case for a large portion of the player base.) It's just something we can do after work to chill out for a little bit (Corporate catharsis for those of us in the rat race), so it's nice to have a good population and a place to meet up with people. We have to generate interest - it's becoming increasingly difficult to find people to play with/against. With that being said, I do appreciate Derrick and staffs consistency and dedication.
Edit: To address the questions.
1. I think it's clear silver is a motivation for most of the population.
2. I never experienced events so I can't answer.
3. This is important. The #1 problem with the server in my opinion is that it's so dead that EVERYWHERE feels like a 100% pve safe zone. And, the pvp is nearly nonexistence.
4. Like I said, most people have a lot going on in life and yes it is nice to know when/where you can find some action. The reality is most people (use to and have since given up on) logging in, running through the dungeons only to find them completely empty and get bored then log off. Also, passive aggression, man!
5. Came to an era accurate shard on a whim with no thought of it.
6. Refer to 4.
7. I believe the most important aspect of GM run content/events is the interest it would bring to the server.
Last edited by Bloom on Wed Jan 22, 2014 11:02 am, edited 3 times in total.
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Re: bring em back
YesBoomland Jenkins wrote: 1. Are you motivated by silver?
YesBoomland Jenkins wrote:2. By an organized system put on by staff?
NoBoomland Jenkins wrote:3. Having a 100% safe zone to pvp/pvm in?
Shit questionBoomland Jenkins wrote:4. Did you like the fact that they had multiple events per week (sometimes per day) which let you "play UO" without actually playing UO?
Among the other era-inaccuracies, yes.Boomland Jenkins wrote:5. Did you come to an era-accurate shard, assuming we'd always have out of era features such as automated events?
Shit questionBoomland Jenkins wrote:6. When you say "bring back events" are you referring to those pvp events (DD, CTF, tournaments) that leave a decent portion of the player base on the table or are you referring to all events (dungeon raids, DD, CTF, tournaments, bagball, craftathons, escort missions, etc)?
Being 'official'Boomland Jenkins wrote:7. What specifically did you like about these events that you can't recreate as a community?
lolBoomland Jenkins wrote:TL:DR As a community, we can make stuff happen.
Lambo wrote: And seriously what kinda pvper ever has a character with parry they take out into the field...... really
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- Posts: 888
- Joined: Fri Oct 05, 2012 4:28 pm
Re: bring em back
How does that make any sense?azheman wrote:I think the biggest thing is that all of the "bring back events" people secretly want trammel. They want a safe haven, as you call it.
Lambo wrote: And seriously what kinda pvper ever has a character with parry they take out into the field...... really