Here is the description of the double hit feature listed on the web site.
I have generated three translations of this portion that come up with relatively the same results.1999.10 Asuka Duel - http://www.reddeer.bz/oz_uohistry.htm wrote: 2Hit-Attack
Delayが溜まった状態で武器を装備すると、その装備した武器のDelayが溜まり始める。そのDelayが溜まってしまうと始めに溜めた分が失われるのだが溜まる前に相手と隣接すれば始めに溜めた分のDelayが消化され、武器装備してから溜めたDelayが残る状態となる。残りのDelayを溜めれば2回連続で攻撃できるのだ。(Delayを溜めてからHAL装備>1回脱着を行う>HALのDelayを4.0とすると3.8ぐらいまで溜める>相手と隣接しHALを振る>0.2秒立ち止まりDelay溜める>再度HALを振る)という流れ。ただ、HALみたいに遅い武器だと実戦向けではない。(使用したのは開幕の時ぐらい)Delay2.0~2.5ぐらいの武器で効果を発揮する上級テクニック。
Translation One wrote: 2Hit-Attack
When the weapon is equipped when 2Hit-Attack Delay has accumulated, that Delay of the weapon which is equipped starts accumulating. When the Delay accumulates, the amount which is accumulated to beginning is lost, but is, before if accumulating, it adjoins with the partner, Delay of the amount which is accumulated to beginning to be digested, after the weapon equipping, it becomes a state where Delay which it accumulates remains. If remaining Delay is accumulated, it can attack with 2 continuations. After (accumulating Delay, when HAL equipment >1 >HAL where it removes and re-installs it designates Delay as 4.0, >0.2 which it accumulates to about 3.8 and > to adjoin with the partner shakes HAL second halting Delay accumulates > HAL is shaken for the second time) with the flow which is said. Simply, when it is the HAL likely slow weapon, it is not for encounter. (As for using about when commencing) the upper-class technique which shows the effect with the weapon about of Delay2.0~2.5.
Translation Two wrote: 2Hit-Attack
Delay and equip a weapon in, equipped with weapons that Delay start. Delay the beginning of the next opponent if before it is lost in the first minutes would have been digested Delay, Delay from weapons and equipment will remain state. Delay the rest of you can attack two times in a row. (Delay HAL equipment from the accumulated 1 to desorption times> HAL of the Delay 4.0 to about 3.8 and> the next wave of opponents HAL> 0.2 seconds Delay stopped> again shake HAL) flow. However, HAL is for the actual game is like a slow weapon. (I use around the time of the season) Delay2.0 ~ 2.5 Advanced Techniques in effective arms about.
The third is translated from dictionary.com making it the most reliable and more understandable out of three in my opinion.Translation Three wrote: 2Hit-Attack
When the weapon is equipped when 2Hit-Attack Delay has accumulated, that Delay of the weapon which is equipped starts accumulating. When the Delay accumulates, the amount which is accumulated to beginning is lost, but is, before if accumulating, it adjoins with the partner, Delay of the amount which is accumulated to beginning to be digested, after the weapon equipping, it becomes a state where Delay which it accumulates remains. If remaining Delay is accumulated, it can attack with 2 continuations. (After accumulating Delay, HAL equipment >1 when >HAL where it removes and re-installs it designates Delay as 4.0, it accumulates to about 3.8 > to adjoin with the partner, >0.2 where it shakes HAL second halting Delay it accumulates > it shakes HAL for the second time,) with the flow which is said. Simply, when it is the HAL likely slow weapon, it is not for encounter. (As for using about when commencing) the upper-class technique which shows the effect with the weapon about of Delay2.0~2.5.
My dilema is quite simple. I never used this bug or feature whatever you wanted to call it back then since using a weapon cycle, insta hit refresh, or what the Japanese call a "zero delay" was more consistant for duels. This same feature that I argued non-stop to be implemented here is also mentioned on this same web site furthering the credibility of that feature. That feature isn't what this post is about though. We know that is a hundred percent accurate now without a doubt.
I am mainly trying to pin point exactly how the double hit exploit worked from everyone here that may have used it or know something about it. Hopefully someone here can provide some more information or a logical perspective behind the feature that I can't seem to come up with.
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