- All short damage delays are 1.0 seconds, applies to all delayed damage spells except Explosion
- Spell disruption formula changed and now accounts for the circle of the spell being interrupted. Based on (copy of) the OSI code for disruption.
- Severely dumbed down monster pathfinding.
- All NPC's/Monsters can now flee. (We know they didn't all flee, we're working on that part still)
- Stealing is an aggressive act for the purpose of determining murder.
- Getting caught and difficulty when Stealing now considers the difficulty of the steal (item weight) And the number of humans that are in your view.
- You will no longer gain stealing skill on success, only on full or partial failure.
- Players in the vicinity of an attack will now receive the message "You see X attacking Y"
The spell disruption formula was interpolated from OSI code and we're very much looking forward to feedback on this change.
If you are interested in these proposed changes and would like to provide feedback on them, please log into our test center at:
Server: test.uosecondage.com
Port: 2593
Thanks!