useless or usefull?
Im not sure how everything works on this server.
Eval int?
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Re: Eval int?
Very important for magery, you will heal better and do much more damage with spells. Just set up a macro for using eval int on another char, or on a 2nd acct char and insert pause delay for 6000ms and loop it. Eval usually goes along with magery in most templates.
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Re: Eval int?
Delay for eval int is only 6 seconds? I thought it was 10?
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Re: Eval int?
You will not heal better. Healing spells are purely based on Magery skill level.
Re: Eval int?
Not sure if the formula has ever really changed, but as far as I know its like this:
First, your Evaluate Intelligence bonus is calculated:
Eval. Int. Bonus = ((EvalInt * 3) / 100) + 1
Then your Total Damage is calculated, based on the base damage of whichever spell you're casting. For Instance, base damage of Energy Bolt is 12.0 - 13.4.
Total Damage = (Base Damage * Eval. Int. Bonus) + 1
So without Eval Int, your ebolt is going to be hitting for 13.0 - 14 (decimal gets dropped)
With Eval Int, your ebolt is going to be hitting for 52-58. This of course is not including any additional calculations that might be made, like magic resist, etc.
Eval Int is also a passive skill when it comes to damage; you don't have to use it before casting spells. It's really only useful if you're going to be casting spells like Mind Blast and want to be sure your int is higher than your target, or when mana draining monsters who dispel and want to make sure they no longer have enough mana to dispel.
First, your Evaluate Intelligence bonus is calculated:
Eval. Int. Bonus = ((EvalInt * 3) / 100) + 1
Then your Total Damage is calculated, based on the base damage of whichever spell you're casting. For Instance, base damage of Energy Bolt is 12.0 - 13.4.
Total Damage = (Base Damage * Eval. Int. Bonus) + 1
So without Eval Int, your ebolt is going to be hitting for 13.0 - 14 (decimal gets dropped)
With Eval Int, your ebolt is going to be hitting for 52-58. This of course is not including any additional calculations that might be made, like magic resist, etc.
Eval Int is also a passive skill when it comes to damage; you don't have to use it before casting spells. It's really only useful if you're going to be casting spells like Mind Blast and want to be sure your int is higher than your target, or when mana draining monsters who dispel and want to make sure they no longer have enough mana to dispel.
From what I've seen, all skills are now set at a 10 sec delay.zzyzx wrote:Delay for eval int is only 6 seconds? I thought it was 10?
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Re: Eval int?
I think those are the max damage values. Ebolt can be very random... I've seen some very low ebolts... like, 10 damage ebolts.hiicha wrote:
So without Eval Int, your ebolt is going to be hitting for 13.0 - 14 (decimal gets dropped)
With Eval Int, your ebolt is going to be hitting for 52-58.
<Derrick> I guarantee world peace will not be seeded in a UO FreeShard IRC channel
Re: Eval int?
zzyzx wrote:I think those are the max damage values. Ebolt can be very random... I've seen some very low ebolts... like, 10 damage ebolts.hiicha wrote:
So without Eval Int, your ebolt is going to be hitting for 13.0 - 14 (decimal gets dropped)
With Eval Int, your ebolt is going to be hitting for 52-58.
hiiicha wrote:This of course is not including any additional calculations that might be made, like magic resist, etc.
"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter