Automated player activated invasion system

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Blade Spirit
Posts: 172
Joined: Mon Nov 17, 2014 6:41 am

Automated player activated invasion system

Post by Blade Spirit »

Hello UOSA.

The idea is this.

Have an "evil mastermind" NPC hidden in a random dungeon.
You can talk to this NPC to sponsor an assault to Britannia.
The NPC will ask for gold, items and resources to fuel the invasion.
Ideally one can think of 100k gold, 10k each regs,10k iron ingots, 10k coloured ingots, 10k boards, 10k leathers, 10k arrows, 10k bolts, 10k bandages, 10k scrolls, 100k fishsteaks and idealy an amount of weapons/armour/gear.
This will fuel the invasion for 3 days.
The player activating the invasion can choose between town invasion or dungeon invasion.
Mob for town invasion will be random.
Mob for dungeon invasion will be an enhanched mob of the mob already present in the dungeon.
Mob will drop silver, trophies and BODs for all crafting professions.

To make every different profession take part to it, the following can be done:
1. Add lockpickable chests with chance of silver/trophies.
2. Add fishable trophies for dungeons/towns that have water.
3. Add minable trophies.
4. Add choppable trophies.

In 3 days, the invasion will be over and the evil NPC will again be ready for another invasion to be sponsored.

This serves as a source of fun for players because an invasion generates interest and serves the purpose of reviving the stagnant economy having a sink for both gold and resources.

Open to discussion, and hopefully soon to be implemented.

Go UOSA!

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