Patch 139 - Dec 1, 2010 - Minor fixes: Items, Pets.

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Derrick
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Patch 139 - Dec 1, 2010 - Minor fixes: Items, Pets.

Post by Derrick »

Changes over the last week:
    Bug fix:
    • Some house targets such as lockdown/secure/release were failing if the target was "out of reach". This has been fixed.
    Pets:
    • Stamina was not always refreshing properly when a pet was following, fixed.
      Some animals were becoming untamable if they had too many previous owners, fixed.
Changes effective today:
    Items:
    • When entering into a no magics event, stat modifications and other buffs were not always being set properly, this has been fixed.
      • You will no longer be able to carry any spell effects into an event region, and dex loss from armor will always apply in these events.
    • The double dipping of charges when equipping an item such as "of refection" should be fixed.
    • The two items above were accomplished through a major rewrite and unification of the enchanted item code. This has been in testing on test center for a few days, but please report any issues.
    • Fixed possible problem with a slower than intended meditation rate when wearing non-metallic armor.
    • Other cleanup of obsolete code in Armor and Jewelry may minimally improve save times.
    Other:
    • The ammo "drop" rate has been adjusted based on better information. There will be less arrows in corpses due to hits, but more arrows on the ground due to misses.
    • Ghosts will no longer prevent the dropping of an item in their location.
    • Work was done to avoid and/or provide debug information in case of recurrence of a rogue core crash that occurred on Sept 22 and again on Nov 30.
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Arkon
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Re: Patch 139 - Dec 1, 2010 - Minor fixes: Items, Pets.

Post by Arkon »

Derrick wrote:[*]Ghosts will no longer prevent the dropping of an item in their location.


Thank you for this! I had often wondered about this one.
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