Please don't remove guild chat, here's why.

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applejack
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Re: Please don't remove guild chat, here's why.

Post by applejack »

Hemperor wrote:I've read that, however there is no actual reason listed,
Derrick wrote:We were able to modify guild chat so that it cannot be used to trigger the SysMsg condition in Razor. It is my view that guild chat is essentially a interface feature, and it does not now enable a player any ability which cannot be obtained through an allowed 3rd party application such as UO AutoMap. It also provides a partial substitute for the "UO Messenger" client feature which was available during our target time frame, but we are not able to provide due to it's removal from the UO Client itself.
Wasn't the system message issue what you were crying about the most? I think Derrick listed the reason quite clearly.
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Hemperor
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Re: Please don't remove guild chat, here's why.

Post by Hemperor »

applejack wrote:
Hemperor wrote:I've read that, however there is no actual reason listed,
Derrick wrote:We were able to modify guild chat so that it cannot be used to trigger the SysMsg condition in Razor. It is my view that guild chat is essentially a interface feature, and it does not now enable a player any ability which cannot be obtained through an allowed 3rd party application such as UO AutoMap. It also provides a partial substitute for the "UO Messenger" client feature which was available during our target time frame, but we are not able to provide due to it's removal from the UO Client itself.
Wasn't the system message issue what you were crying about the most? I think Derrick listed the reason quite clearly.
The issue is accuracy
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat

yossarian
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Re: Please don't remove guild chat, here's why.

Post by yossarian »

Perhaps hes saying it was left in because he considers it an interface inaccuracy, not a mechanical one.
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