Guide Updated: February 15, 2012
I hope this can help some people. It is really sad when I see so many struggling to GM this widely used skill. The worst part is so many people try to convince even me that liquor doesn't work. I am here to put these claims to rest, and give people a real way of GMing this skill that doesn't involve signing your life away to a bulk reg vendor.
What this guide is: A macro and an explanation.
What this guide isn't: A tutorial. I will help how I can, but please do not expect more than what is in this post.
What You Will Need
1. Around 125 bottles of Liquor. Purchased from Taverns, Provisioners, and Inns.
2. Plain leather suit. Total AR = 13
The Macro You Will Use
Code: Select all
If ( Mana >= X )
Double Click (bottle of liquor(099B))
Wait for Target
Exec: Target Self
(120 - Current Meditation Skill) = X
- @30, X = 90
@35, X = 85
@40, X = 80
@45, X = 75
@50, X = 70
@55, X = 65
@60, X = 60
@65, X = 55
@70, X = 50
@75, X = 45
@80, X = 40
@85, X = 35
@90, X = 30
@95, X = 25
2/15/12 NOTE: A couple of users have reported similar issues already since I notated this post. As a result I highly recommend that when you are nearing GM to not lower your value of X below 30. If you wish, 35. I personally feel that 30 is a good point, but some users may feel like testing their values at 35 and report their findings. This is encouraged! The more information we have the more efficient we can GM the skill. Thank you and good luck!
2/13/12 NOTE: During a recent run using this method it seems that when you are nearing GM (85+), if you leave your value of X at 30 or 35 you will see system message Inebriation is not conductive to meditation much less as opposed to lowering the value of X all the way to 25 as the list above indicates. As more people test this and report their findings I will consider updating the list above to reflect this.
An Explanation of Why This Works
To understand why this works we must first understand what actually was patched. You cannot actively meditate while drunk in the game. This is the change that was made. However, you can still use Liquor to raise meditation. Sounds like an oxymoron, right?
The issue is that you cannot be drunk. It takes more than one drink to become drunk in UO and witness the dreaded system message: Inebriation is not conductive to meditation. The way we prevent this is by our use of action-cancelling an active meditation, and the suit of armor. Combined, these two aspects force your passive meditation rate to be slow enough that the macro will not drink too much and you will see gains all the way to GM. If you were to train meditation and manually control your alcohol intake you could achieve the same results. However, this is an unattended macro and as such it needs to take care of itself.
Questions? Concerns? Have fun!
- - -
Q: Can I use Ale? Booze is booze right?
I have not used Ale. I do not believe Ale works the same because it seems to me that you must drink way more of it to achieve the same effect.
Q: Why not use 17 AR? The Wiki says you can actively meditate with a suit up to 17 AR.
Because this works. If someone wants to test a 17 AR suit and report their findings feel free.
Q: Why go through all this trouble? Just use a full suit of plate or a studded tunic!
Q: Why do I still see the too drunk message sometimes?
Because it's impossible to avoid it entirely. This method avoids it probably 90%. If you need to start your macro over from a fresh mana pool, manually drink liquor until your mana is below your current value of X, then play the macro. This will help avoid the issue from the beginning. Don't get me wrong, our macro will correct itself overtime, but this will take longer.