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Resisting Paralyze

Posted: Thu Sep 24, 2009 2:54 am
by Hemperor
http://groups.google.com/group/rec.game ... 93af7cb373
As a complete newbie two months ago, the very first person who tried to
pk me the same day I created the character started with a paralyze which
I resisted... at 50 resist. Surprised him so much, I managed to recall
away. :-)
http://groups.google.com/group/rec.game ... yze+resist#
I can add just one thing to the other helpful comments... my mage has nearly
(so close...)100 resist... I still only totally resist para 25% of the
time....
Actually, with 71 resist I resisted a paralyze cast by a Murderer Fredo
(14k on the Sonoma bounty board) in Shame level 1. Probably just a
freak occurrence though.
Umm....I resist para at least %40 of the time (resist 88)

http://groups.google.com/group/rec.game ... b65cbdaee6
The key is on how often
he can completely resist paralyze.
Didn't bother checking the demo scripts because it is far too late and also many of the earlier posts I read stated "don't worry, you will be able to resist this soon..it's coming" and then an early 99 post saying:
http://groups.google.com/group/rec.game ... 3462fb6f68
Feb. 13 1999
2) You are going to allow paralyze to be resisted. Well most of the PK
victims have lower levels of resist because they are not power gamers
who exploit Wind mage bugs. So, your paralyze change again favors the
PKers (with high resist) who will now be impossible to STOP and kill
using paralyze.
Read the HOC log, they plan to make Paralyze resistable. This is why I
wrote this whole thing. Faceless is making a lot of changes in favor
of PKs.
Patch Note: Feb. 24, 1999 wrote:The following spells have had their chance of resist and their effect adjusted:
Mana drain
Mana vampire
Paralyze
Anyone know of any details about this? Going to be hard to find specifics, I'd imagine.

edit: something happened to my links..ill fix in the morning, need sleep.

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 3:45 am
by Kraarug
good find

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 4:04 am
by GuardianKnight
I thought resisting paralyze came in with the new Magic reflect changes in UO:R?

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 4:38 am
by Kraarug
check the dates of the user group chatter... it's t2a.

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 7:56 am
by Hoots
Robot wrote:I thought resisting paralyze came in with the new Magic reflect changes in UO:R?
I thought this to.

Speaking of this.... Shouldnt you be able to stack RA and reflect? I thought that was something else that came in with the reflect changes. (The inability to stack)

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 9:17 am
by Faust
I mentioned a long time ago about paralyze being resistable but had nothing to back it up besides memory... Kaivan shot that claim down like he normally did with my notions back then. When paralyze was resisted it showed an unusual animation outside of the norm that had large spread out particles similar to the healing animation. The majority of players had very low resist back then so it was very uncommon when it did happen.

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 9:45 am
by DarkWing
its just a lvl 5 spell ... It should be resistible to some degree, if not a complete Resist then a shorter paralyze timer.

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 10:00 am
by Derrick
Para lasts 1/2 the duration when resisted. I wish there was something more specific on actual implementation of the resist changes for para in 1999. It seems like speculation before the change that it was going to be 100% resistible, but I don't see mention of that actually being the case.

Yes, RA and Reflect should stack. Do they not?

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 10:25 am
by Faust
Out of curiousity... Why did we end up going with a reduction in the timer instead of an all out resist like other spells such as poison, mana drain, mana vamp, dispel, etc...?

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 10:35 am
by Mikel123
Derrick wrote: Yes, RA and Reflect should stack. Do they not?
They do, this seems to work fine for me. I just had both on this morning after the server restart.

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 10:39 am
by Hoots
Derrick wrote:
Yes, RA and Reflect should stack. Do they not?
Ill confirm when i am home but i dont believe they do. (unless someone on now wants to confirm)

I believe any combo of RA and MR will only have the MR being used. (in other words, ra will not work if you cast reflect...RA-MR or MR-RA.. order does not seem to matter).

You can cast them both and apply them both but im not seeing anything from the ra.

Ill confirm tonight unless someone beats me to it.

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 11:12 am
by Derrick
Faust wrote:Out of curiousity... Why did we end up going with a reduction in the timer instead of an all out resist like other spells such as poison, mana drain, mana vamp, dispel, etc...?
I remember looking into the extensively long ago. I can't off the top of my head say where the information on halfing the timer was found, but I'd appreciate seeing any evidence on either side of this.

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 11:15 am
by Faust
I am thinking it may have derived from the debuff reduction in the timer when those spells are resisted.

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 11:15 am
by Hemperor
my keywords were "ultima online" paralyze resist and I believe I only got through to the second page because I was so tired. There's definitely a ton more info on the google group alone.

Re: Resisting Paralyze

Posted: Thu Sep 24, 2009 11:22 am
by Faust
My explanation of resisting paralyze still holds true to me for the way that I remember it. The chance of resisting the spell was very rare and when it did happen a very unusual sparkle effect was displayed resisting the spell entirely. This pretty much always caught any pvp'er off guard when this happened since in most cases the spell was used on a dexer and they would be charging full speed at you after the failed paralyze attempt. The worst cases when this happened on dexers was when you finally got the spell casted after being disrupted and taking over half damage for them to only resist the spell entirely and more than likely kill you after the failed attempt. However, resisting the spell was very rare even on a character with high resist. I am definitely not suggesting you go by this alone, but you can later quote me right "if" this evidence is ever found. :wink: