- Spell damage by circle converted from dice multiplier to dice roller.
- Removes fizzle sounds from many non fizzle spell failures.
- Correct speech hues for vendors
- Fame decay rate reduced
- Horses don't buck until they run out of loyalty, at which point they get released
- Redo: No more fishing failures at GM
- Fixed labels for Treasure Maps, was displaying level when placed on vendor.
Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Couple additions this morning:
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
-
- UOSA Donor!!
- Posts: 701
- Joined: Tue Jul 14, 2009 9:39 am
- Location: MS Gulf Coast
- Contact:
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Thanks for the update!
"When you remove human error, accuracy, and speed, you remove the human element."
-
- UOSA Donor!!
- Posts: 273
- Joined: Sat Jun 21, 2008 4:37 am
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Is this retroactive for maps that were decoded before this patch?Derrick wrote:Treasure maps may only be dug up by the player that decoded them
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Kind of. All decoded maps were undecoded last Sunday morning.Silverfoot wrote:Is this retroactive for maps that were decoded before this patch?Derrick wrote:Treasure maps may only be dug up by the player that decoded them
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Not sure if anyone else is having these issues or not, but today I logged onto *character name* grandmaster wrestler...when last night I was grandmaster mage, and the night before gm scholar. Not sure if its random or not, I'd always assumed it was an alphabetical deal.
Also this evening, I was getting ALOT of fizzles, on sixth and below spells. By alot i mean 9 Energy Bolts in a row, then 3-4 explosions in a row. Cast about 6 successful, then repeat. Not sure if that's a character or game bug, Or If I'm just that unlucky. Thought I'd make a post and seek feedback. Thanks for the time.
Also this evening, I was getting ALOT of fizzles, on sixth and below spells. By alot i mean 9 Energy Bolts in a row, then 3-4 explosions in a row. Cast about 6 successful, then repeat. Not sure if that's a character or game bug, Or If I'm just that unlucky. Thought I'd make a post and seek feedback. Thanks for the time.
-
- UOSA Donor!!
- Posts: 701
- Joined: Tue Jul 14, 2009 9:39 am
- Location: MS Gulf Coast
- Contact:
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
I think you can fix that displayed GM Skill name displayed by doing the following:Shy wrote:Not sure if anyone else is having these issues or not, but today I logged onto *character name* grandmaster wrestler...when last night I was grandmaster mage, and the night before gm scholar. Not sure if its random or not, I'd always assumed it was an alphabetical deal.
-Lock your other GM skills.
-Click the GM skill you want displayed to show the little arrow pointing up to "allow skill gain"
-Log off
-Touch your nose with your eyes closed, spinning around exactly 3 times (optional)
-Log in and the GM skill that you have allowed to increase should be you're Displayed skill.
"When you remove human error, accuracy, and speed, you remove the human element."
Re: Patch 117 - Oct 3, 2009: Fatigue, Taste ID, Treasure maps...
Touch your nose with your eyes closed, spinning around exactly 3 times (optional)
I do not recommend this one, I tried it and fell down the stairs, and landed on my cat, which in turn pooped on my dog. What a mess. thanks alot duke!!!
I do not recommend this one, I tried it and fell down the stairs, and landed on my cat, which in turn pooped on my dog. What a mess. thanks alot duke!!!