Ratio of PvM players to PvP players Poll

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Ratio of PvMers : Pvpers

I play to pvp by myself
3
9%
I play to Pvp with groups
9
26%
I play to pvm solo
13
37%
I play to pvm with groups
10
29%
 
Total votes: 35

princesspeach
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Re: Ratio of PvM players to PvP players Poll

Post by princesspeach »

Hmm well pvm can get boring but pvp certainly never gets old me thinks so I think half of the pvm are mostly to get gold towards pvp ambitions anyways so I voted 1pvm to 2pvp
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Re: Ratio of PvM players to PvP players Poll

Post by GomerPyle »

a more accurate poll would be "How much time do you spend on PvM vs PvP?" then have the same ratios as options... not just what people *think* the shard's ratio is

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Re: Ratio of PvM players to PvP players Poll

Post by Tron »

If you are trying to draw a line between pvpers and pvmers then try this.

How many people play this shard for pvp vs those who play for pvm.

Personally, I'm here for pvp, and I can't imagine people playing UO for any other reason than to pvp or collect junk (people love uo junk). Other mmos fulfill all mmo related gameplay better than uo. I'd say the ratio is at least 4 to 1 pvpers, but most forget that loot doesn't matter (it's virtual junk!) and end up becoming collectors. People playing uo for the horrible AI and stale pvm might as well shoot themselves in the foot!

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Re: Ratio of PvM players to PvP players Poll

Post by archaicsubrosa77 »

princesspeach wrote:Hmm well pvm can get boring but pvp certainly never gets old me thinks so I think half of the pvm are mostly to get gold towards pvp ambitions anyways so I voted 1pvm to 2pvp
Only half? I believe almost every single player farms to build their PVPs...and I consider thievery and house looting as PVP light.

I dont think many people participate in pvp events because they are uncertain of their abilities, but I think almost all if not all players give it a shot on the field.
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Re: Ratio of PvM players to PvP players Poll

Post by GomerPyle »

you guys are dum dums

just because you spend all of your uo time in the pvp world doesnt mean that it's everyone else's ultimate goal too

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Re: Ratio of PvM players to PvP players Poll

Post by BlackFoot »

son wrote:
Lol what a silly conclusion.

Look at the eagles.
Even when there was no trophys we had massive turn outs for pvm events. We had a month of pvm events with no trophys before any were given out at all.
Player ran pvp events are also granted trophys by admin when they feel appropriate the same as pvm.
Not everything revolves around trophys.
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Pro
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Re: Ratio of PvM players to PvP players Poll

Post by Pro »

there's no pvp guilds on this shard
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Re: Ratio of PvM players to PvP players Poll

Post by Duke Jones »

Warning: Video Game History and Sociology lecture ahead:

This very much has to do with how the game (and any other MMO in general) is viewed now versus how it was viewed 10+ years ago. Let's walk down memory lane, shall we?

When originally created, the MMO was relatively new as far as mainstream gaming goes.

Ultima Online is setting the scene for all future MMOs. But they likely didn't know that at the time. UO was basically seen as a gaming "social experiment" where the thought was "Let's put hundreds or even thousands of players in the SAME GAME and see what happens when you give them freedom to do what they want, not just be a hero on a quest-based adventure game. Let them choose what life they want to live. Fighter, mage, farmer, fisherman, ANYTHING"

Keep in mind PvP was just one of MANY features and side-affects of the freedom of gameplay. It was the players who turned it from a niche style of gameplay, to a feature made standard and then streamlined into MMOs that would follow in the years to come.

Fast forward to today. Players and subscribers have proven that MMOs can be successful in the mainstream market and PvP is now an expected facet that needs it's own system/mechanic for consideration.

Now, take that piece of info we have today and then cram it BACK into an emulated freeshard, based on that old social experiment... And that's where you get inconsistency in player base then as oppposed to now.

Back then. Players wanted to play all kinds of roles. It's was a virtual Ren Faire...

Now we have people who have experience with all kinds of MMOs, making UOSA a different community than UO OSI T2A. It's a community where some (if not many) are hard-coded from other previous games to be super competitive, gold farming, gank-loving, grief giving, power gamers who don't see the game as a virtual world for social interaction, but a medium to use the anonymity of the internet to fuel their superiority complex because they:

A: think this doesn't count as a social situation.
B: Don't really know how to act in social situations.

Thank you. This lecture has completed. And YES, It WILL be on the final. Good day, class.
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Re: Ratio of PvM players to PvP players Poll

Post by archaicsubrosa77 »

Pro wrote:there's no pvp guilds on this shard
Yeah but three kills a day if you are logged 24/7 is easy to do if you kill occasionally and want to stay blue. Lately the PKs I have come across that have been most effective have been blue.
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Re: Ratio of PvM players to PvP players Poll

Post by Tron »

Pro wrote:there's no pvp guilds on this shard

There are, or was, or whatever you wanna call it. But people don't want to lose their loot, that's what makes a pvper a collector.

I bet if you guys, mym, didn't loot any of those you killed for awhile you'd get much more people willing to fight you.

But there's no way you'd do that. It's easier to zerg the server and blame the players for not being pvpers. Not that it's your responsibility to change anything, mym cares just as much about their loot as everyone else, they're just better at protecting it.
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Pro
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Re: Ratio of PvM players to PvP players Poll

Post by Pro »

Tron wrote:
Pro wrote:there's no pvp guilds on this shard

There are, or was, or whatever you wanna call it. But people don't want to lose their loot, that's what makes a pvper a collector.

I bet if you guys, mym, didn't loot any of those you killed for awhile you'd get much more people willing to fight you.

But there's no way you'd do that. It's easier to zerg the server and blame the players for not being pvpers. Not that it's your responsibility to change anything, mym cares just as much about their loot as everyone else, they're just better at protecting it.


You seem to forget when we played as 4-5 at most and never looted and we still barely got any action from anyone but kylocks guild.
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Tron
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Re: Ratio of PvM players to PvP players Poll

Post by Tron »

Pro wrote:
Tron wrote:
Pro wrote:there's no pvp guilds on this shard

There are, or was, or whatever you wanna call it. But people don't want to lose their loot, that's what makes a pvper a collector.

I bet if you guys, mym, didn't loot any of those you killed for awhile you'd get much more people willing to fight you.

But there's no way you'd do that. It's easier to zerg the server and blame the players for not being pvpers. Not that it's your responsibility to change anything, mym cares just as much about their loot as everyone else, they're just better at protecting it.


You seem to forget when we played as 4-5 at most and never looted and we still barely got any action from anyone but kylocks guild.

when did you "never loot"

come the f*ck on, who are you talking too here?

mym was f*cking known for logging in alts and scurrying back to their dead bodies whenever they died when you guys started here

remember that fight we had with you guys on marble island? +- drops 2 mym, and both dead members return in under 30 seconds to loot their bodies and return to the fight on their alts.

don't bullshit :/
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Re: Ratio of PvM players to PvP players Poll

Post by Pro »

We started as a zerg admittedly but after the initial joining thing had finished the only few left were me chad kinarah mike fwerp and snuggles and that was for a f'n long time.



Also when we started we had 0 cash so looting was sort of needed if we planned to pvp.
Last edited by Derrick on Mon Oct 19, 2009 11:03 am, edited 1 time in total.
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