First off, you aren't playing Ultima Online. All you are doing is is just fast forwarding to the end of the game.Neoptolemos wrote:If I had to do all this by hand, I wouldn't be playing, and I think thats the way it is for alot of oldschoolers. They don't want to invest hundreds of hours doing skills manually on a freeshard that (no offense to Derrick, he's done a great job) could go down permanently at any time.
Second off, all the oldschoolers who are here have established their characters and can enjoy their end-game whether or not this gets implemented; they won't be driven off because they can't powergame more characters to max.
Thirdly, this shard isn't shutting down anytime soon, it's been around for over 2 years. Furthermore, your 'invested' time is irrelevant. If you had fun, you had fun.
Now that we have a solid, established playerbase new players that have to build their characters the era accurate way won't feel as though they are alone, and will actually have people around them while they progress. If it were a completely new shard with an unsure population then I could see someone not wanting to 'invest' there time in case the others didn't stick around. We don't have that problem anymore, we have the playerbase already and there are people visibly playing everywhere pretty much.
The main problem people have with building new characters so slowly is that there is nobody at there skill level out in the field. This is because it is easy enough to get maxed out in the matter of a day, if you have a friend supply you, or a couple if you need to do it yourself. You state this explicitly in another thread:
This is only possible because of features allowed in Razor, which we are debating, and the use of EasyUO or other similar macroing programs.I can tell you right now whats going to happen. You won't stop PKing. Instead of using 7x mages, they'll do what I did. Work a character to 100 wep skill, tacs, anat which is quick and easy, and run around with a vanq and 2 healers/gaters. If it dies in heavy stat delete and do over since it takes little time.
The suggestions to limit certain features in Razor are to make the game, that is the the whole journey from point A (a new character) to point B (Grandmaster Whatever), more enjoyable. You will not be affected having already built a character. Those who would be joining, the ones who would experience this the most, will stick around because they see there are players who are established; who will help them; who are not going to simply quit randomly and during that period from point A to B (the game) they will more likely be out on the field because they are in a guild; have a friend; it's more interesting than macroing. They will be the ones who get to play the game, not us who macroed through the entire thing. These people will have to play exactly like you described:
First character I made was a bard. Spent a few days macroing some skills and then scraped together enough gold avoiding PKs to buy a small house and some regs to start training Magery. Rotated spots to avoid ghosts, always ready to recall etc. Reminded me of old times, and it was fun. It wasn't that easy. Eventually I earned enough cash to finish my mage to 6x with upper 90s resist.