Crapter template - comments?

Moderator: Support Moderators

Post Reply
Morten
Posts: 64
Joined: Thu Dec 24, 2009 11:02 am

Crapter template - comments?

Post by Morten »

Hi

Any comments to this crafter template?

STR: 100
DEX: 100
INT: 25

Blacksmithy: 100
Carpentry: 100
Tinkering: 100
Tailoring: 100
Inscription: 100
Bowcraft: 100
Magery: 100

Does it need changes?

Dagon
Posts: 949
Joined: Tue Jun 16, 2009 11:09 am

Re: Crapter template - comments?

Post by Dagon »

meditation or your magery/inscription is going to be very slow

Morten
Posts: 64
Joined: Thu Dec 24, 2009 11:02 am

Re: Crapter template - comments?

Post by Morten »

Dagon wrote:meditation or your magery/inscription is going to be very slow
Good point - but I could just do inscription & Magary in the beginning, and then lower meditation again when im done ..?

User avatar
Theograd
Posts: 455
Joined: Fri Oct 02, 2009 3:14 pm

Re: Crapter template - comments?

Post by Theograd »

I'm assuming you're buying all your ingots and boards? Even if you are, I'd recommend working up Mining to GM (doesn't take too long), because you'll use a lot less ingots if you smelt everything you make on your way to GM Blacksmithing. The higher your mining, the more ingots you get back from a smelted item.

If you're planning on just dropping Lumberjacking once you're done with bowcraft and carpentry, I'd recommend doing bowcraft first. It'll easily fund your leather purchases for tailoring, and a good head start on regs for magery/inscription.

Regarding stats, you're going to need at least 45 Intelligence to be able to inscribe all levels of scolls (45 plus 5 for mages hat). You'll probably want to drop your dex to compensate, since being able to carry a lot of weight is pretty handy as a crafter.
Image

Dagon
Posts: 949
Joined: Tue Jun 16, 2009 11:09 am

Re: Crapter template - comments?

Post by Dagon »

Morten wrote:
Dagon wrote:meditation or your magery/inscription is going to be very slow
Good point - but I could just do inscription & Magary in the beginning, and then lower meditation again when im done ..?
youd still want meditation while inscribing in the future.

User avatar
Caswallon
UOSA Donor!!
UOSA Donor!!
Posts: 548
Joined: Sun Jun 07, 2009 10:55 am
Location: Kitchen.

Re: Crapter template - comments?

Post by Caswallon »

Put alchemy and poisoning on your main template instead of bowyer and inscription, and have a 2nd mule character with:

Magery
Meditation
Inscription
Mining
Lumberjack
Bowcraft
Item ID/Arms Lore/Whatever[Cooking :P]

First character can make all add-ons, furniture, tools, traps, potions, armour, melee weapons and poison said weapons. Second char is your gatherer, scribe, fletcher. Both character have 100/25/100 Str/Dex/Int.
?

Morten
Posts: 64
Joined: Thu Dec 24, 2009 11:02 am

Re: Crapter template - comments?

Post by Morten »

Theograd wrote:I'm assuming you're buying all your ingots and boards? Even if you are, I'd recommend working up Mining to GM (doesn't take too long), because you'll use a lot less ingots if you smelt everything you make on your way to GM Blacksmithing. The higher your mining, the more ingots you get back from a smelted item.
Well I have another gatherer char, that melts the stuff for ingots.

User avatar
akumaizer
UOSA Subscriber!
UOSA Subscriber!
Posts: 72
Joined: Fri Dec 04, 2009 2:58 pm

Re: Crapter template - comments?

Post by akumaizer »

Caswallon wrote:Put alchemy and poisoning on your main template instead of bowyer and inscription, and have a 2nd mule character with:

Magery
Meditation
Inscription
Mining
Lumberjack
Bowcraft
Item ID/Arms Lore/Whatever[Cooking :P]

First character can make all add-ons, furniture, tools, traps, potions, armour, melee weapons and poison said weapons. Second char is your gatherer, scribe, fletcher. Both character have 100/25/100 Str/Dex/Int.
I'm working on a smith/tinker character now. I really like this dual-mule idea. When creating this second gathering mule, which skills would you choose to start with?

User avatar
Caswallon
UOSA Donor!!
UOSA Donor!!
Posts: 548
Joined: Sun Jun 07, 2009 10:55 am
Location: Kitchen.

Re: Crapter template - comments?

Post by Caswallon »

akumaizer wrote:
Caswallon wrote:Put alchemy and poisoning on your main template instead of bowyer and inscription, and have a 2nd mule character with:

Magery
Meditation
Inscription
Mining
Lumberjack
Bowcraft
Item ID/Arms Lore/Whatever[Cooking :P]

First character can make all add-ons, furniture, tools, traps, potions, armour, melee weapons and poison said weapons. Second char is your gatherer, scribe, fletcher. Both character have 100/25/100 Str/Dex/Int.
I'm working on a smith/tinker character now. I really like this dual-mule idea. When creating this second gathering mule, which skills would you choose to start with?
Really does not matter, whatever is hardest/costliest to raise, buy all remaining skills up to 30ish from NPC guildmasters. I think I started with 40/40/20 Lumber/Bowcraft/Mining but it was a long time ago now, it was my first character. Since your making a smith now 50 mining is probably advisable, then bowcraft or lumber. The other skills are easy and fast enough to raise from 30.

Its worth bearing in mind that one of the drawbacks is that if your smelting stuff while trying to GM smithing you really need GM mining and you do have to pass the items across to your second mule somehow. I just filled a container with 100 items then picked it up with my mule, smelted items, placed ingots with others and carried on smithing, it no problem if they are on different accounts or you have a house but is a minor inconvenience while reaching GM smith.
?

User avatar
akumaizer
UOSA Subscriber!
UOSA Subscriber!
Posts: 72
Joined: Fri Dec 04, 2009 2:58 pm

Re: Crapter template - comments?

Post by akumaizer »

Caswallon wrote:
akumaizer wrote:
Caswallon wrote:Put alchemy and poisoning on your main template instead of bowyer and inscription, and have a 2nd mule character with:

Magery
Meditation
Inscription
Mining
Lumberjack
Bowcraft
Item ID/Arms Lore/Whatever[Cooking :P]

First character can make all add-ons, furniture, tools, traps, potions, armour, melee weapons and poison said weapons. Second char is your gatherer, scribe, fletcher. Both character have 100/25/100 Str/Dex/Int.
I'm working on a smith/tinker character now. I really like this dual-mule idea. When creating this second gathering mule, which skills would you choose to start with?
Really does not matter, whatever is hardest/costliest to raise, buy all remaining skills up to 30ish from NPC guildmasters. I think I started with 40/40/20 Lumber/Bowcraft/Mining but it was a long time ago now, it was my first character. Since your making a smith now 50 mining is probably advisable, then bowcraft or lumber. The other skills are easy and fast enough to raise from 30.

Its worth bearing in mind that one of the drawbacks is that if your smelting stuff while trying to GM smithing you really need GM mining and you do have to pass the items across to your second mule somehow. I just filled a container with 100 items then picked it up with my mule, smelted items, placed ingots with others and carried on smithing, it no problem if they are on different accounts or you have a house but is a minor inconvenience while reaching GM smith.
The smith I'm working on is a GM miner. I didn't find that particularly difficult to reach. After I finish smithing I may drop it in order to have a more efficient first and second mule. I was just curious of ones opinion on which skill(s) on that second mule you described are the most difficult to raise.

Pirul
Posts: 5754
Joined: Wed Jan 27, 2010 8:19 pm
Location: New Windmere

Re: Crapter template - comments?

Post by Pirul »

I have good crafter, and mischevious crafter.

Good crafter:
Mining 100
Smith 100
hiding 100
stealth 100
Carpentry 100
Arms Lore 35
Item ID 35
tinkering 75
magery 55

Mischevious crafter:
tinker 100
poison 100
alchemy 100
hiding 100
stealth 100
Item Id 75
Arms lore 70
magery 55
Image
<ian> 2 chicks making out are not gay

Post Reply

Return to “New Player Help”