I can see people farming more often under this proposed system, but not enough to have any serious impact on the value of gold.platy wrote:Some people farm monsters ALL DAY for gold, and by the end of the day have 1million GP in their bank - what would happen if they finish with a million GP AND 100silver..?
Silver AND gold would become worthless!
Considering this idea calls for silver to be spread across all monsters equally, you will likely see people farming in areas that have high spawn rates with low difficulty (Despise). So there is actually incentive to spend time away from high gold yielding difficult spawns, and spend more time farming monsters that are easy to kill and do not drop much gold at all, because of course the more individual monsters you kill, the higher the chance to get a silver drop would be.
Silver on the other hand would deflate in price as there would be more of it available on the market, which is actually a GOOD thing considering the price of silver is over inflated to the point where 80% of the silver turn in rewards are not even close to worth the silver you are trading for.
For reference, here is a link to the silver turn in system, viewtopic.php?f=9&t=511
50 silver for a level 1 rare? When is the last time someone bought a level 1 rare for 500k? Last time I checked, a bloody bandage was selling for around 8k
The silver system is horrendously outdated and really does need something to make it viable again. Telemon's idea is a step in the right direction.