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Roser
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Re: UOSA Silver Discussion and Idea for Change

Post by Roser »

platy wrote:Some people farm monsters ALL DAY for gold, and by the end of the day have 1million GP in their bank - what would happen if they finish with a million GP AND 100silver..?
Silver AND gold would become worthless!
I can see people farming more often under this proposed system, but not enough to have any serious impact on the value of gold.

Considering this idea calls for silver to be spread across all monsters equally, you will likely see people farming in areas that have high spawn rates with low difficulty (Despise). So there is actually incentive to spend time away from high gold yielding difficult spawns, and spend more time farming monsters that are easy to kill and do not drop much gold at all, because of course the more individual monsters you kill, the higher the chance to get a silver drop would be.

Silver on the other hand would deflate in price as there would be more of it available on the market, which is actually a GOOD thing considering the price of silver is over inflated to the point where 80% of the silver turn in rewards are not even close to worth the silver you are trading for.

For reference, here is a link to the silver turn in system, viewtopic.php?f=9&t=511

50 silver for a level 1 rare? When is the last time someone bought a level 1 rare for 500k? Last time I checked, a bloody bandage was selling for around 8k

The silver system is horrendously outdated and really does need something to make it viable again. Telemon's idea is a step in the right direction.
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Braden
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Re: UOSA Silver Discussion and Idea for Change

Post by Braden »

GuardianKnight wrote:Don't let this discussion end just because Kaivan went all negative on it. He is one of the admin but he isn't the last word on every thing.

The trick is to always go to the boss above your boss. Middle management is only there to slow you down to make you look bad and then speed you up to make them look good.
This statement will not likely appeal to his boss either.
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Re: UOSA Silver Discussion and Idea for Change

Post by Braden »

Brules wrote:Something needs to be done though as events and their risk for reward are just pure trammel.
We've already had this debate. As of now, our policy has not changed. Please restrict the "I hate events and think they should be ended" to a single thread.
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Re: UOSA Silver Discussion and Idea for Change

Post by Nergnog »

I agree with Rose here. I happen to own a Deamon bone armor suit. The most it would go for is 45k if I wanted to sell (which I don't). But each piece costs that much in silver rewards. It is rediculous the inflation of silver.

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Re: UOSA Silver Discussion and Idea for Change

Post by Blaise »

I like the idea overall and have a couple bits to throw in.

The term 'farming' does not come into play with this idea. The entire point, as I understand it, would be random based on really high ratios.
I personally feel that, if implemented, a specific ratio (like 10,000:1) across the board on all monsters would be sufficient. That way it won't matter where you are or what you kill, you should be looking for the sparkle in the loot. :) Increasing the ratio of the drop on higher level monsters would just feed more money to the farmers of said types. I'm the type that yearns for a dungeon crawl, to the fullest, but it's hard to find a party willing to scrap it out with scorpions and earth elementals for an entire dungeon level. :)

So what if silver value comes down and more pretty objects are available to a wider spectrum of people? Are we all setting up UOSA retirement nest eggs or something?

There are a great many players on this shard that do not have interest in the automated events and therefore, should not be required to participate to obtain things that can be seen outside of those events. In short, if they are not into PvP, that means they are not special enough to deserve an equal chance to earn the same luxuries of those who are?

Granted, there are rewarded events out in the world too, but the scale is (was) certainly weighted heavily in favor of the 1v1/duelling crowd.

Perhaps a new wave of people building characters IN THE FIELD would come on.....why macro when you could have a chance for hunting anything that drops loot, pay off....even just a chance? :)
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Re: UOSA Silver Discussion and Idea for Change

Post by iamreallysquall »

platy wrote:I don't like the idea - It's a matter of keeping rare items rare.
Farming gold to buy the items from silver or even silver coins for that matter is MUCH easier than acquiring the silver itself - which is how it should be. Some people farm monsters ALL DAY for gold, and by the end of the day have 1million GP in their bank - what would happen if they finish with a million GP AND 100silver..?
Silver AND gold would become worthless!

Again, the rarity of the items through silver are very hard to obtain for a reason, as they were hard to obtain on OSI.
After the CUB neon hair dyes were worth millions, rares were worth high prices, etc..
It wasn't until neon hair vendors when everyone ran around with neon hair - and that was because GOLD is easy!
^^^ Remove the inaccurate silver entirely :) make a "gold sink" if anything
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Re: UOSA Silver Discussion and Idea for Change

Post by Kaivan »

Telamon wrote:
Kaivan wrote:As novel as this idea is, this falls completely outside the realm of mechanical era accuracy. Adding in silver on creatures provides an identical result to allowing players to purchase these items using gold. As a result, silver loses it's only argument, which is the fact that it is a reward for a "special" (it's hard to call something that happens 5 times a week special and actually mean it) event that is not considered normal day-to-day interaction between players.

Additionally, I have made several very clear statements on the mechanical inaccuracies of events and silver as a whole. The fact that no tangible argument to counter that position has been made should indicate the point quite clearly. That is: events are a proponent of mechanical accuracy, and must be treated as such.
I appreciate you comments. However I sent this to Derrick first asking permission to post this idea for public comment.
I didn't say that you couldn't discuss this issue, however my job is to consider era accuracy which is UOSA's paramount goal. As such, I won't look away from an issue when it's convenient to do so for a particular crowd, or if everyone is in agreement. As such, you can always expect that I will comment on these issues when they in conflict with proper mechanics.
Telamon wrote:
Telamon wrote: Is it ERA accurate? Yes
While this could be debated for years, based on the statements from Derrick, Braden and others the silver system is UOSA's answer to the rewards system that (I think) is era accurate. All that aside we have silver now, silver isn't going anywhere so adding another method of obtaining silver can easily be deemed appropriate for UOSA. In my opinion this would maintain ERA accuracy while allowing all ranges of players appropriate rewards for taking risks of all levels.
I did not post this as a debate on silver vs ERA accuracy but as an idea to work within the system currently in place. If the GM stance on events is that they are gone permanently and silver is being removed from the game in the near future as your comments indicate is the plan (or opinion?) then this whole discussion is moot.

If you wish this discussion taken elsewhere or removed then please say so, otherwise I would be interested to continue to read the playerbases comments on the subject.
Again, these discussions are perfectly fine, and I won't prevent these discussion from occurring.

As for the statement that you made regarding accuracy, the reality is that these events are not accurate, regardless of what specific person says. To put it another way, you can call an airplane a toaster, but it doesn't make it so. The same is true with accuracy. Someone may say that something is accurate, but that doesn't make it true, regardless of what the person's position is. The best one can hope for is that we will ignore era accuracy in spite of the implications.

Edit:
GuardianKnight wrote:Don't let this discussion end just because Kaivan went all negative on it. He is one of the admin but he isn't the last word on every thing.

I have had bosses give negative criticism simply because it would be a pain for them to bother with. The trick is to always go to the boss above your boss. Middle management is only there to slow you down to make you look bad and then speed you up to make them look good.
I'm saddened by the notion that you have such a low opinion of someone who doesn't see eye to eye with you. There is absolutely no need to try and insult me by pawning me off as a "middle management" component of Second Age, with no agenda other than to attempt to make everyone else look bad while I make myself look good.

In fact, the very notion that you would seek to chastise anyone who puts in volunteer effort because they don't support your specific opinion is truly disappointing, and a testament to the truth of infinite greed.
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Re: UOSA Silver Discussion and Idea for Change

Post by tekai »

Perhaps if you were not so one sided in all of your debates, (Pro hally mage, down with everything else) people would have a better opinion of you.

You are like faust some times, only with power and no argument to stand on.
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Re: UOSA Silver Discussion and Idea for Change

Post by Lady Ivy »

tekai wrote:Perhaps if you were not so one sided in all of your debates, (Pro hally mage, down with everything else) people would have a better opinion of you.

You are like faust some times, only with power and no argument to stand on.
I concur with this.

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Re: UOSA Silver Discussion and Idea for Change

Post by Pacifico »

Lady Ivy wrote:
tekai wrote:Perhaps if you were not so one sided in all of your debates, (Pro hally mage, down with everything else) people would have a better opinion of you.

You are like faust some times, only with power and no argument to stand on.
I concur with this.

Nothing against either of you, but this is leading towards derailing the thread imo.


Allowing silver to spawn in the world makes me think of just angry things, I don't think it is the direction that we should take to even out the silver system. It's essentially making another gold (Although that is already the case) which brings me back to getting rid of silver and allowing the gold sink.

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Re: UOSA Silver Discussion and Idea for Change

Post by Blaise »

Pacifico wrote:
Lady Ivy wrote:
tekai wrote:Perhaps if you were not so one sided in all of your debates, (Pro hally mage, down with everything else) people would have a better opinion of you.

You are like faust some times, only with power and no argument to stand on.
I concur with this.

Nothing against either of you, but this is leading towards derailing the thread imo.


Allowing silver to spawn in the world makes me think of just angry things, I don't think it is the direction that we should take to even out the silver system. It's essentially making another gold (Although that is already the case) which brings me back to getting rid of silver and allowing the gold sink.
I have my own opinions about the efforts of the volunteers but you are correct, this is not the place for that discussion.

Taking silver out entirely = losing a LOT of long time players and a good chunk of active people on the shard. (no one is going to stick around if the hammer comes down and says "Hey, all that silver you earned or purchased fair and square, has now ceased to exist"
Thus, it is my opinion they will never remove it. Unless they go mega-jerk and start stripping players of their neon masks and other such NEA bits.

It's just fun people, nothing that truly detracts from the game-play or core mechanics.
So effing what if someone's got a stone table? Does that make them more powerful in the field? Undue advantage over others?

No, it doesn't. All it affords is luxo-pixels that a lot of people don't even care about, so why do you?

I'm all for supporting era accuracy here, despite the things I want that are NEA. However, this system has been in place so long that to nix it entirely is an injustice to the people who have been here for years AND those who just started.
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Re: UOSA Silver Discussion and Idea for Change

Post by iamreallysquall »

nix the NEA system! +1 great idea
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Re: UOSA Silver Discussion and Idea for Change

Post by Kander »

BlaiseDad wrote: Taking silver out entirely = losing a LOT of long time players and a good chunk of active people on the shard. (no one is going to stick around if the hammer comes down and says "Hey, all that silver you earned or purchased fair and square, has now ceased to exist"
Thus, it is my opinion they will never remove it. Unless they go mega-jerk and start stripping players of their neon masks and other such NEA bits.

It's just fun people, nothing that truly detracts from the game-play or core mechanics.
So effing what if someone's got a stone table? Does that make them more powerful in the field? Undue advantage over others?

No, it doesn't. All it affords is luxo-pixels that a lot of people don't even care about, so why do you?

I'm all for supporting era accuracy here, despite the things I want that are NEA. However, this system has been in place so long that to nix it entirely is an injustice to the people who have been here for years AND those who just started.

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Re: UOSA Silver Discussion and Idea for Change

Post by Jorel »

Would it be possible to implement a system in which silver "spawns" or appears in any given situation? Say you are wandering in the woods and run across an NPC being held captive in a tent with ratmen, orcs, whatever may be. You defeat the mobs and there is a chance of a silver in the loot as per the initial post. But what if you actually gated the NPC to where they ask to go and instead of gold maybe a silver? Or if you pick the chest that spawn in the tents maybe a silver? I guess what i'm saying is make it really random. A fisher cast and pulls up a silver? A t hunter does a map and maybe a silver in the chest. To me this would make a silver reward system where anyone can have access to silver doing just about anything. Say a guy goes to serps smith shop, opens a barrel and look a silver! Anyways it would probably be a lot of work but that seems like a better argument then just making silver a random drop from farming mobs.

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Re: UOSA Silver Discussion and Idea for Change

Post by Blaise »

iamreallysquall wrote:nix the NEA system! +1 great idea
Nix the unrelated posts. There are plenty of other threads to discuss your binary opinion of the system.


Jorel, that is the basic jist of the idea entirely. Make it a super-limited drop, that spans the entire loot structure from Mongbat to Ancient Wyrm, etc.
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